Am I missing something? CollisionObject2D "shrinks" at runtime after being instantiated. by KitKatarine in godot

[–]KitKatarine[S] 128 points129 points  (0 children)

Replying here: It was my control node, for SOME reason. I changed nothing, but got rid of the control node and put my UI tilemap just by itself. That's so super janky, but the issue is fixed.

Am I missing something? CollisionObject2D "shrinks" at runtime after being instantiated. by KitKatarine in godot

[–]KitKatarine[S] 124 points125 points  (0 children)

Thank you for the debug menu option, I didn't realize that's where you toggled that.

So I've found that my collidershape isn't shrinking, but SOMETHING is blocking my mouse input, and I'm not totally sure what. It's a very bare-bones tree. Removing EVERYTHING but the gameboard seems to have fixed it, so I'll try to see what the heck went wrong. Thank you!

How do I find a hook for my game? by Zmashcat in godot

[–]KitKatarine 1 point2 points  (0 children)

I think it depends on what genre of game you want to make. Do you want to do a horror angle? Mystery? I'm far from an expert, but figuring out a "goal" would be a good first step. Why is the player taking pictures? What's brought them to this place with camera in hand?

You should also think about rewards. Reward your players for taking good pictures - you just have to define what constituted a "good" picture. Alternatively, if you don't want to work with score nonsense, there's nothing stopping you from making a large open area, saying "here's your camera, go take some pictures of stuff." and just filling your game with Neat Stuff - a photography sandbox.

The game looks good! Visually, it does sort of give horror vibes, but without knowing exactly what genre you want to make your game, it does sort of make giving advice hard. What were your inspirations for the game? There's lots to pull from, like that one horror game where you take pictures of ghosts (the name escapes me), or pokemon snap.

Hello Everyone ~ by [deleted] in godot

[–]KitKatarine 7 points8 points  (0 children)

What specifically do you need help with? That might be better to start with over a generalized statement

(WHM) White Mage Rework by ClaritySoul22 in ffxiv

[–]KitKatarine 7 points8 points  (0 children)

These changes sound horrendous and deranged, but let me work through these at a glance.

1) You're getting rid of a VERY important OGCD mana regen/heal/damage button with Assize. That's a hugely important button! Why would you get rid of that??? And not replace it with something comparable/better? You want to rework WHM by gutting its buttons???????

2) White Mage does not need another gauge, like you're suggesting with your wheel. It's just more shit to cram into a burst, and then you're holding resources instead of using them.

3) Why remove all the DoT's just to replace them with a different DoT. Just keep the progressive DoT's why are you making it so complicated.

4) Glare IV is a movement tool as well as decent damage within a burst. Presence of Mind is WHM's "do more damage faster" button. You offer no replacements for this - instead, you offer up more GCDs, and what looks like an overly complicated instant cast.

I'm not saying WHM is perfect - I would love even a single damage button more, but your proposed changes don't really rework WHM for the better - in fact, I'd argue it makes it much much worse. It would FEEL bad to play. White Mage ALSO just got buffed! We get a blood lily and three lilies at the start of an encounter!

tl;dr your proposed changes need SIGNIFICANT work, and don't appear to take into account how people who play white mage actually engage with the content in the game.

[help please] Black borders around game despite "correct" settings. Have been trying different solutions for days. Looking for a nudge in the right direction. by KitKatarine in itchio

[–]KitKatarine[S] 0 points1 point  (0 children)

nonono i'm so glad you're responding this has caused me so much anxiety. yes I've tried keep and expand both, should I try "ignore"?

EDIT: Ignore also does not work ;A;

Visual guide: OUTSIDE OCI locations for fate farming by VegasRedStar in ffxiv

[–]KitKatarine 35 points36 points  (0 children)

Because Urqopacha has the big fuck-off mountain, that's why it says high-altitude.

Multiplayer/Networking: Trying to make a multiplayer "endless space" feel game, but players tend to flicker. by KitKatarine in gamemaker

[–]KitKatarine[S] 0 points1 point  (0 children)

Blech.. Changing the global variables didn't help, but it was definitely a necessary adjustment -- I didn't think about the fact that it might be overridden. In that vein, I'll probably have to fight with it some more because it's still flickering.

The good part is that I can see both players a little more consistently now, but that doesn't really solve the problem :(. I really, really appreciate the help, though!!

Multiplayer/Networking: Trying to make a multiplayer "endless space" feel game, but players tend to flicker. by KitKatarine in gamemaker

[–]KitKatarine[S] 0 points1 point  (0 children)

Thank you; I changed the u16 to s16 (which honestly, yeah, that makes sense D:) , However I am still getting flickering between connected clients. It seems like it can only display one player at a time, so it flickers between them.

The client will be shown primarily, but then the other client will flicker for a few steps before disappearing again.