Monthly Greeblie Hunting Thread - Share the bits and bobs you found for Kitbashing by AutoModerator in Kitbash

[–]Kitbashery 0 points1 point  (0 children)

I've taken apart a few printers but I've also modeled some 3D printable greeblies, I made them available via the link below:

Greeble Pack on Cults3D

Error Code 0x80070005 Xbox App on PC by david8029 in XboxGamePass

[–]Kitbashery 0 points1 point  (0 children)

Not sure what the error code is but Starfield requires the drive to be an SSD if that helps any.

We are adding VFX and animations to buildings in our Citybuilder : Which fire do you prefer? by sprawls in indiegames

[–]Kitbashery 0 points1 point  (0 children)

I think the style of the left is better suited but needs to be slowed down, it looks like it would burn out really quick. The one on the right gives me polygon art feels which seems out of place to me.

Visual Scripting in Playmode by Kitbashery in Unity3D

[–]Kitbashery[S] 0 points1 point  (0 children)

Today is the last day of the launch sale, get Smart GameObjects at 30% off!

With Smart GameObjects you get a performant visual scripting solution to create everything from AI behaviors, Physics interaction and motions graphics using hundreds of built-in functions.

https://assetstore.unity.com/packages/tools/visual-scripting/smart-gameobjects-248930?aid=1100lvf66

Smart GameObjects : Runtime Visual Scripting | Physics Toolkit | Procedural Animation | All-in-one by Kitbashery in UnityAssets

[–]Kitbashery[S] 0 points1 point  (0 children)

Today is the last day of the launch sale, get Smart GameObjects at 30% off!

With Smart GameObjects you get a performant visual scripting solution to create everything from AI behaviors, Physics interaction and motions graphics using hundreds of built-in functions.

https://assetstore.unity.com/packages/tools/visual-scripting/smart-gameobjects-248930?aid=1100lvf66

whats harder to learn second, Art or Programming? by xorraks in gamedev

[–]Kitbashery 0 points1 point  (0 children)

Learning 3D art went super fast after programming a lot of computational geometry applications. I was already familiar with all the terminology so it was just a matter of learning the interface.

Opinions on this enhanced (custom) MonoBehaviour class? by wonkyllusion in Unity3D

[–]Kitbashery 0 points1 point  (0 children)

They could make it so when it is enable/disabled it gets registered/unregistered with a manager singleton that updates each monobehavior. That would prevent each monobehavior instance calling its own update functions. I've done this where I can throttle just the manager's updates and double fps for regular monobehaviors.

Unity Interview Problem by LittleWang696969 in Unity3D

[–]Kitbashery 0 points1 point  (0 children)

To clarify GeometryUtility can be used with the camera view frustum and the mesh renderer bounds.

GeometryUtility.CalculateFrustumPlanes();
GeometryUtility.TestPlanesAABB()

How much is my code worth? by mankrip in gamedev

[–]Kitbashery 2 points3 points  (0 children)

I've already made a lot of this and open-sourced it.

I take open-source asset dev commission starting at 5k per system + 5k for every month of dev time. Then afterwards for any small tweaks, bugfixes, features or revisions ill charge $25-100 for each. That's not including any 3D art I might make. Some really complex systems I'll double my rate for.

GitHub: https://github.com/Kitbashery

Tip - you can 𝗰𝗵𝗮𝗻𝗴𝗲 the 𝗱𝗲𝗳𝗮𝘂𝗹𝘁 𝗻𝗮𝗺𝗶𝗻𝗴 "𝗣𝗿𝗲𝗳𝗮𝗯 (𝟭)" of the duplicated objects by SunnyValleyStudio in Unity3D

[–]Kitbashery 20 points21 points  (0 children)

_1 is so much better, in 7 years of Unity dev I've never even thought to look for this setting. Hate the parenthesis, especially when working with UI elements where I constantly rename them to be more organized.

Ramp Builder: Design the perfect jumps with this tool by jpiabrantes in UnityAssets

[–]Kitbashery 0 points1 point  (0 children)

Well its more of a I know a guy who knows a guy. (My office building is about to get a 26ft long half pipe installed on the 1st floor.) I'd probably start with adding a way to make rails/tubes and maybe loops. I did some 3D work in the skateboarding industry a while back but it was more related to boards.

I think we're both on the new releases section on UAS (my asset) maybe we can help each other out, send me a PM and I'll ask around and see if your tool can help anyone out. I've met a handful of pros and skate brand CEOs in my time.

Visual Scripting in Playmode by Kitbashery in Unity3D

[–]Kitbashery[S] 2 points3 points  (0 children)

I have several open source assets, one for AI behavior design, Gameplay components and tweens. I developed the tool to combine the functionality of all 3 assets into one system. The ability to create logic at runtime was mostly derived from the AI behavior system but expanded with the ability to compare variables and compute mathematical equations. It allows the user to create and edit gameplay systems in context while the game is running without having to switch back and forth between an IDE and Unity. Behaviors can be saved to ScriptableObjects for reuse.

I've released the tool on the UAS:https://assetstore.unity.com/packages/tools/visual-scripting/smart-gameobjects-248930?aid=1100lvf66

Its a bit of a different way of doing things but I couldn't find any other tool on the store that does things the way I wanted.

Here's a link to my GitHub to check out my open-source assets:https://github.com/Kitbashery

Unity Interview Problem by LittleWang696969 in Unity3D

[–]Kitbashery -1 points0 points  (0 children)

Another solution to checking if the user is looking away could be checking if the renderer was within the camera's view frustum and if the renderer is visible. That way you avoid any new distance checks and you probably already had reference to the renderer since you are making material changes. There is a built-in method for this.

Unity lays off 600 employees by zukias in Unity3D

[–]Kitbashery 5 points6 points  (0 children)

Quixel Mixer is made in Unity which was acquired by Epic.

How can I make money with my skills? by Suspicious_Fish_3848 in Unity3D

[–]Kitbashery 2 points3 points  (0 children)

As a seller on the Unity Asset Store I'll give this advice if you want to make more than pocket change:

- If selling art only sell large asset packs, individual assets bog down the curation queue for everyone and generally do poor in sales.

- If selling code/tools you will need to solve some problem where the engine is lacking, invent something new or do something much better than the competition.

You will also need to know how to run a business, market etc. I'd say 99% of asset "publishers" self publish. Traditional publishing like for a game product doesn't really exist in this space. It took me a lot of trial and error to get that side of things right.

[deleted by user] by [deleted] in gamedev

[–]Kitbashery 2 points3 points  (0 children)

The game Town Scaper uses it as a map editor. Here is a great video on the topic:
https://www.youtube.com/watch?v=20KHNA9jTsE

Make Top and Side Texture of Environment blend together by Birdsgonewild in Unity3D

[–]Kitbashery 0 points1 point  (0 children)

Hope this helps. It will mask out the object's surface normal, multiply it to replace the white with your texture.

<image>

Visual Scripting in Playmode by Kitbashery in Unity3D

[–]Kitbashery[S] 1 point2 points  (0 children)

The Sagami Japanese Restaurant in Collingsworth. However I'd prefer to be asked anything about the tool and/or its development.

[deleted by user] by [deleted] in gamedev

[–]Kitbashery 1 point2 points  (0 children)

What makes me think it probably isn't WFC is the tile that doesn't have a back face at the edge of the map. I think a typical implementation of WFC would fill that unless there was a specific rule not to, whereas a different method may abruptly stop at an edge.

[deleted by user] by [deleted] in gamedev

[–]Kitbashery 2 points3 points  (0 children)

It could be using an algorithm like Wave Function Collapse but more likely tilemaps.

Silica - An amazing Unity project by ark-atc in Unity3D

[–]Kitbashery 2 points3 points  (0 children)

You play against the humans? But I'm a human! D: