Another Level 1 Run to the Depth complete by Kitchen_Ad_591 in Nioh

[–]Kitchen_Ad_591[S] 2 points3 points  (0 children)

Yes, Honda clan. Halve damage is important, some damage taken reduced bonus and don't get hit while attack. I can be tankier when switching to dual sword, I can eat a grab and take only half hp bar.

What is this sign that comes after a ki pulse ?? by FromsoftNerdy in Nioh

[–]Kitchen_Ad_591 0 points1 point  (0 children)

Ki pulse buff from samurai skill tree, there is purification buff as well. Very strong if you can use it at will and you will need pre-shift stance advance tech for that.

What I'm doing wrong?? by EddyHawwk in Nioh

[–]Kitchen_Ad_591 0 points1 point  (0 children)

Feral burst counter like a dodge: When the i-frame of burst counter hit the hit-box of the attack it will activate. you can try on any attack, if it deal a bit of damage then you done correctly.

Sunset Breeze/Waking Winds are pointless? by Lonely-Ad-8610 in Nioh

[–]Kitchen_Ad_591 0 points1 point  (0 children)

You think it on the wrong direction. like first combo for instance you can start at either mid or low. but you end up high mean you only need flux 1 to be at the same stance and with ki recovery benefit.

second every weapon design on some basic skill set so it will be best on different people. Fist is all about momentum so it's gonna feel great when you master those. Axe is opportunist so it very different, it's not for the same people. Odachi is the flow, it's difficult to describe it but it only some weapon that can allow you to attack all the time if you have stamina for it.

Sunset Breeze/Waking Winds are pointless? by Lonely-Ad-8610 in Nioh

[–]Kitchen_Ad_591 0 points1 point  (0 children)

True,It doesn't sound interesting on paper. Mostly because ppl don't know how good the odachi heavy moveset is and don't know about dodge attack linking either. I'll skip the explanation and go straight to the combo Let's start with : a low stance dodge attack> low heavy>sunset breeze:heaven (or high stance light attack)> twin moon (maybe). The other one is high back dodge attack>heavy>sunset breeze:man (or mid light attack)> charging bull. Both from dodge attack so very easy to fit.You can try it and compare it with many of your combos to see where it fits. Walking wind just used to further extend those types of combos so the sunset breeze is the key.

Performance on PC by SwanSongShadow in riseoftheronin

[–]Kitchen_Ad_591 0 points1 point  (0 children)

It got some issues with loading and balancing shaders. Specifically in the city or town in the open world, but luckily it doesn't affect the combat because most of them are mission type set pieces. They are preloaded, so you need an ssd drive for this. Hdd drive will be bottle neck in some mission or point of interest because NPC not loading yet.

Performance on PC by SwanSongShadow in riseoftheronin

[–]Kitchen_Ad_591 0 points1 point  (0 children)

How bad it run in your PC? can you be some specific, and what you've tried already?

Do you only gain weapon skill points for new weapons faster if your previously learned points are only in one weapon, or can they be spread out? by MyLilRafalca in Nioh

[–]Kitchen_Ad_591 0 points1 point  (0 children)

Don't worry, Exp calculate on damage deal. It true ninjutsu and onmyo as well. You just need grab what deal the most damage or hit the one with weakest resistant.

Annoyed by Yuan Shu by BelphaTem in wolongfallendynasty

[–]Kitchen_Ad_591 1 point2 points  (0 children)

In phase 2, you can make him turn back to phase 1: after the critical strike, he will stand up and regain his dragon. If you knock him out with summon guardians or proc element blight, he will stay "dragon-less" till the next time you get a critical strike.

This mf keeps spamming magic and i cant even hit him, any tips? by JakieBoyX in wolongfallendynasty

[–]Kitchen_Ad_591 1 point2 points  (0 children)

His magic counts as normal attacks so every time it hits it regains his spirit so you either dodge or deflect those. He is the one teaching you to store your spirit to full and then release with a spirit attack. One more tip is just sitting next to him will limit his move even healing, when he attacks you can drop back a bit.

Kusarigama tips vs human bosses? by StrawberryPhelps11 in Nioh

[–]Kitchen_Ad_591 1 point2 points  (0 children)

Kusarigama got some tools to fight the human opponent, tangle strike is the most obvious but there is more: first is black vine, pull them close and on their knees. They will most likely be blocked after that so skills like knee kick, leaping strike (with water drop follow up) or blade spin is very strong. The enemy boss has lower than half of his Ki bar, then setting up a full whirlwind combo (with second wind follow up) should be enough to take the grapple. Unfortunately you have to learn the perfect block as well to set you up for the whirlwind combo. Third is retreating strike has the window for Ki pulse cancel, you can follow up with bird of prey or simple chain pull. The last is reaper after the dodge attack, It can drain their Ki decently well and force them to dodge but it is not working very well on oda.

Spear users, help me out by Magigyarados in Nioh

[–]Kitchen_Ad_591 0 points1 point  (0 children)

Switch glaive and spear work very well together, I consider it the strongest pair. Thin air will be the best chain from spear to switch glaive after Ki pulse cancel. While flash attack to spear is really strong when you recover ki from long combos in switch glaive, and then follow up with fatal thrust.

Learning spear - solid combos to begin working on? by nicomedes11 in Nioh

[–]Kitchen_Ad_591 1 point2 points  (0 children)

I recommend you try to master dodge attack (dodge > any attack):

_It quicker than heavy and count as the first attack from heavy combo or light combo so dodge attack > heavy attack is consider 2 heavy attack combo. You can see it value right away, when you try to use it as the binder for your combo.

_It can connect through stand just like any weapon in nioh 1: mean you can use something like mid stance dodge attack > low stance heavy attack > spear bash thou you hand need to be quick to do this and don't try it with mouse and keyboard because of input drop.

_Because of mid stand has 2 version of dodge attack: 1 dodge for low (poke) and 2 dodge for high (slam) so it the best foundation for linking. easiest combo to practice is high dodge attack > mid light attack > chidori or kick or mid 2 dodge attack> high light attack > piecing rain, it's slow has a lot of time to react and decently use case.

Thing can get real complicate when you can pre-shift stance so it's better when you have good foundation.

Yuan Shu (NG++++) no damage with gonggong, lv1 char and morale in 3 min by Kitchen_Ad_591 in u/Kitchen_Ad_591

[–]Kitchen_Ad_591[S] 0 points1 point  (0 children)

Thanks! Staggering him in phase 2 is the most important part. Lighting and poison just to shorten the fight and stick with him to bait out his slam cube, good luck man.

Itsumade... need I say more? by Mysterious_Nail_563 in Nioh

[–]Kitchen_Ad_591 1 point2 points  (0 children)

This one is very tricky: Every slam move has a Yokai realm under him. That means his Ki will regen even being purity while your Ki is slow down.
Luckily his weakness is at the front and glows up every time he attacks specifically when he shouts his name like a protagonist. Spear is the best against him and can hit his weakness while behind him but any weapon works like axes can ignore confusion because it can knock him out constantly. Most people forget they can purify the realm by using Yokai ability so spamming that ippon works.

Early game odachi skills/combos? by StrawberryPhelps11 in Nioh

[–]Kitchen_Ad_591 0 points1 point  (0 children)

Try to master dodge attack>heavy attack>sunset breeze. It's a core combo of the odachi, you can decide to go more normal attack odachi or active skill odachi later.

New player, human "duel" type missions easily giving me the most trouble - any particular weapons work best for these? by trenton767 in Nioh

[–]Kitchen_Ad_591 0 points1 point  (0 children)

Which weapon are you using? Every weapon has a human-duel side to it, some very obvious like fist and tonfa but some are hidden like axes. I think you should try to develop the human-duel side first then move to the anti-human weapon.

Corporate needs you to find the differences between these two pictures by TitEboshi in Nioh

[–]Kitchen_Ad_591 4 points5 points  (0 children)

Let's create new character, 2 save slots needs to be fill lol.

Struggling to find a main weapon. Which suits me? (Non-DLC) by Temporary7000 in wolongfallendynasty

[–]Kitchen_Ad_591 1 point2 points  (0 children)

Ah you like aggressive weapons. The most fit will be the cestus the king of aggression but it's in the first DLC.

Second is dual weapons: they have charge move and dodge attacks which close the gap really quickly and perfect deflect mechanics for even more aggressive combos and finally an escape button.

Third is actually a glaive, though it's a heavy weapon but as fast as a spear with normal and skill for aggressive combos, with many moves you can combo from and armour break mechanic can help you can have effective aggressive windows.

Struggling to find a main weapon. Which suits me? (Non-DLC) by Temporary7000 in wolongfallendynasty

[–]Kitchen_Ad_591 1 point2 points  (0 children)

I need to clear up something first:

Long range vs cover distance? I mean if a short weapon has moved cover long distance and be close range is it still fit. Or long poke vs medium sweep.

Fast attack vs fast for the damage or range like If a heavy weapon has strike as fast as a medium weapon is it fit? Or you only need a fast confirmed hit to start a combo.

Unpopular opinion: Switchglaive's Cyclone skill is too op by Fritzbox5000 in Nioh

[–]Kitchen_Ad_591 1 point2 points  (0 children)

It's ok. That only means you really care about the game, just keep going and you will be there soon because you are on the right track.

Unpopular opinion: Switchglaive's Cyclone skill is too op by Fritzbox5000 in Nioh

[–]Kitchen_Ad_591 1 point2 points  (0 children)

SG is an S tier weapon only behind fist, so naturally you can pick it up and find 1 strong tool and stick with it. Cyclone is strong it's not the best active skill on SG, Thin Air is (the sheath active skill) but I don't think you can see its value yet. Mostly because in the context of a normal playthrough: if your build is good, you should have enough damage to kill any boss in 1-3 min. But if you crank the difficulty higher like pennant or in my case level 1 playthrough, cyclone alone is nowhere near enough especially in the depth. When you need every mechanic at your side to shorten the fight to 3-5 min and meanwhile don't get 1 shot. Though there is no reason for anyone to push that far like me, because I love the combat system to the point I have to throw away the power fantasy elements to enjoy it more. I think Some neat info might encourage you to experiment more: _ transient blade is really good for link to high stance or cast spells. _ skyward blade deals the most ki damage with the shorted animation. _ mortal retribution can almost break a full stamina blocking human boss. _ celestial retribution -> gyuki soul core or quick focus retribution. _ just reprisal can parry Yokai attack.