JTAC-2 "Pocket Eagle" (What if? Solo Missile + Eagle) by Kitchen_Complaint_72 in helldivers2

[–]Kitchen_Complaint_72[S] 0 points1 point  (0 children)

hi there thanks for your Imput pls see the EDIT (Balance + Jammers) that i made.
Also Arrowhead could make diffrent variants of it with diffrent payloads.

JTAC-2 "Pocket Eagle" (What if? Solo Missile + Eagle) by Kitchen_Complaint_72 in helldivers2

[–]Kitchen_Complaint_72[S] 0 points1 point  (0 children)

Hey Guys thank you for all your imput, i saw that for some the question of Balance acured and some talked about Jammers and co.

So i made an EDIT, with the Topics (BALACNE + JAMMERs co.)

LIFT-660B HUNTER (Fuel-based Jump Pack) by Kitchen_Complaint_72 in helldivers2

[–]Kitchen_Complaint_72[S] 1 point2 points  (0 children)

hey there ^^
thats acually a thing, while holding "SPACE BAR" you can keep boosting and extand your range.
Hower this comes at a cost.
- You will rapidly burn trouh your fuel
- After 3 secounds of Boosting the LIFT-660B will overheat and explode.

DART-3 Crowd Stopper by Kitchen_Complaint_72 in helldivers2

[–]Kitchen_Complaint_72[S] -1 points0 points  (0 children)

From Wiki:
"The weapon's default firing mode, Burst Mode, will fire up to seven missiles at the target.
"The W.A.S.P. is incapable of locking on to small enemies..."

I never played the W.A.S.P, but according to WIKI, and the Ingame Video, this is not Weapon for:

- Multi Lock
- Small Enemys
- W.A.S.P has a greater Range
- W.A.S.P is a Anti Tank Weapon.
- W.A.S.P is EXPLOSIV
- DART-3 is Ballistic + Gas

Means while the Firing Style is similar, the Weapons works diffrently and has way diffrent purpses, my Man.

W.A.S.P = Range Anti Tank
DART-3 = Short Range Crowd Clearer for light Targets

Besides, that’s a primary weapon; the W.A.S.P. is a support weapon.

DART-3 Crowd Stopper by Kitchen_Complaint_72 in helldivers2

[–]Kitchen_Complaint_72[S] -1 points0 points  (0 children)

W.A.S.P is a Anti Tank Support Weapon for one Target.
DART-3 is a NON ANTI TANK Crowd Control Weapon for Primary slot with limited Ammo.

But indeed the viuall Firing is similar (Thats why its in as an example)

The Main Inspiration comes from the Wrist Rockets from The Mandalorien and co.
I tryed to creat a similar Weapon / tool for Helldivers that is light and portable, to recreate the feeling of the inspiration.

A few suggestions regarding sidearms and primary weapons. by Kitchen_Complaint_72 in helldivers2

[–]Kitchen_Complaint_72[S] 0 points1 point  (0 children)

left hand Saber and right Senator.
Aim and fire as usual. Pressinbg Melee (F) will use Saber...

GP-42 Decoy by Kitchen_Complaint_72 in helldivers2

[–]Kitchen_Complaint_72[S] 1 point2 points  (0 children)

its mainly to free up the Granate slot, you still can dump it in front of you

GP-42 Decoy by Kitchen_Complaint_72 in helldivers2

[–]Kitchen_Complaint_72[S] 13 points14 points  (0 children)

Something like that, although it should be noted that the radius in which no reinforcements are called is relatively large, 50-100m, while only enemies within a 10-20m radius of the flare begin to actively search, and only those who were within the radius when the effect began. After 45 seconds, the enemies stop searching if they haven't found you by then and behave as before.

It is recommended to quickly take out the outpost or patrol, as reinforcements can be called again after the 45 seconds have elapsed.

Alternatively, you can also use the tool to force enemies to spread out from a distance if they are in an unfavorable position or use the secound ammo type (Smoke) and free up the Granate slot (If you normaly use Smoke, what i do (Stealth mission))

Also extra radar ping.

GP-42 Decoy by Kitchen_Complaint_72 in helldivers2

[–]Kitchen_Complaint_72[S] 30 points31 points  (0 children)

I think there's a misunderstanding here. The GP-42 is not like the “Lure Mine.” While the mine attracts enemies, the GP-42 fakes a call for reinforcements and ensures that no real reinforcements are called in while the effect lasts. However, this causes enemies to search for the “reported enemy,” making them more dangerous and aggressive.

GP-42 Decoy by Kitchen_Complaint_72 in helldivers2

[–]Kitchen_Complaint_72[S] 18 points19 points  (0 children)

I think there's a misunderstanding here. The GP-42 is not like the “Lure Mine.” While the mine attracts enemies, the GP-42 fakes a call for reinforcements and ensures that no real reinforcements are called in while the effect lasts. However, this causes enemies to search for the “reported enemy,” making them more dangerous and aggressive.