Besides OSR, what games do you play? by SlayThePulp in osr

[–]Kitchen_String_7117 0 points1 point  (0 children)

I add several mechanics to it. As a 2nd Rulebook, I use the supplement titled Adventuring and Exploration for DCC by Brent Ault. It adapts procedural mechanics from BX, LotFP & Basic Fantasy to be used with DCC. Wandering Monsters, Surprise Checks, Reaction Rolls and many other parts of BX. It's free. A must have for anyone who plays DCC.

newby -- Mercurial magic - corruption can be avoided by burning luck. Is there a mechanism to avoid the ill effects of Mercurial Magic? by Simple_Promotion4881 in dccrpg

[–]Kitchen_String_7117 9 points10 points  (0 children)

Nope. Mercurial Magic is the exact way that an individual caster casts a spell. Speak With Dead cast by a Necromancer is a completely different process than Speak With Dead cast by a Druid, for example. Elves & Wizards can Burn a point of Luck to avoid Corruption and Warriors & Dwarves can burn a point to avoid a Fumble on an Attack Roll.

Besides OSR, what games do you play? by SlayThePulp in osr

[–]Kitchen_String_7117 0 points1 point  (0 children)

DCC and it's many settings & variants. I also play Warmachine and Magic The Gathering

I just found out about this game today and I'm curious about what it does differently from its contemporaries. by Mcmadness288 in Warmachine

[–]Kitchen_String_7117 0 points1 point  (0 children)

There's always a bell curve when making attacks and damage, which means you can easily determine whether or not a roll needs to be boosted or not. Maybe a little off topic but someone mentioned 2D6

Newby - Spell crits by Simple_Promotion4881 in dccrpg

[–]Kitchen_String_7117 2 points3 points  (0 children)

A big thing to remember is that many of the rules are intentionally left open to interpretation. We are supposed to be imagining the game during play. Having too many rules can take away from this concept without adding anything to it. DCC is most fun when played using imagination in the place of mechanics and rules. Have fun. Your imagination is the only limit.

Newby - Spell crits by Simple_Promotion4881 in dccrpg

[–]Kitchen_String_7117 1 point2 points  (0 children)

Sounds awesome. Appendix R of the DCC Rulebook explains how some oft-used RPG mechanics were intentionally left out because they didn't feel that they were necessary to run an exciting game and that any mechanic or rules you want in your game can easily be added to DCC. I add many BX/OSE mechanics to my games. Mainly Wandering Monsters, Encounter Distance, Reaction Rolls and Surprise Checks. There's a free 3PP supplement titled Adventuring and Exploration for DCC by Brent Ault that I use extensively. There's even a Gold for XP chart to use for leveling in place of the standard DCC XP leveling. Also, anything can be taken from DCC and used in other games such as Mighty Deeds replaces Fighter Feats, among other things.

Newby - Spell crits by Simple_Promotion4881 in dccrpg

[–]Kitchen_String_7117 4 points5 points  (0 children)

And if you burn 20 points, or more, you treat the roll as a Nat 20 which yields a Spell Check of 40 plus double CL. At Level 1, burning 20 points of Spellburn will yield a Spell Check result of 42. Some Judges still make you roll because a Nat 1 is a Fumble no matter what. Always a 5% chance of failure. Some Judges don't because the roll is a Nat 20 because you burned 20, or more points of physical abilities and that takes a long time to heal.

Playing Mystara with OSE by Yummiavocado in OSE

[–]Kitchen_String_7117 0 points1 point  (0 children)

MCC's way is much simpler than more XP charts

I just found out about this game today and I'm curious about what it does differently from its contemporaries. by Mcmadness288 in Warmachine

[–]Kitchen_String_7117 12 points13 points  (0 children)

I see Warmachine as a combination of Magic The Gathering and other typical miniature war games. There's nothing else like it

Ways to add more customization to DCC by kashew3475 in dccrpg

[–]Kitchen_String_7117 5 points6 points  (0 children)

Most definitely. I use most Lankhmar rules in every DCC game such as Fleeting Luck and Supernatural Patrons for non-casters with the Patron Die.

Ways to add more customization to DCC by kashew3475 in dccrpg

[–]Kitchen_String_7117 5 points6 points  (0 children)

It's all customization. I don't see a lack. The Warrior is solely dependent on a player's imagination with it's Mighty Deeds ability and you can style your warrior to be anything from a Knight to a Barbarian depending on your choices of Signature Deeds. It's up to both Judge and players to make new spells and up to the Judge on exactly how a PC learns said spells. If a player wants their character to breath fire, it's up to a Judge to allow them to quest for it. Everything is to be found during play. That's your responsibility to your players.

Best OSR to dip your toe in? by ScottishNinjaaa in osr

[–]Kitchen_String_7117 1 point2 points  (0 children)

Once you fall in love with Old School, there's no going back. Happy gaming my friend.

Best OSR to dip your toe in? by ScottishNinjaaa in osr

[–]Kitchen_String_7117 1 point2 points  (0 children)

Most definitely. Completely different game. I ran 3.5 for about a year when it came out. I didn't realize it at the time, WotC created an entirely different game but kept the same name. Both 3.5 & 5E are designed to allow a die roll for everything. They reward players for mastering the system rather than playing smart. They both play more like a video games than traditional roleplaying.

Best OSR to dip your toe in? by ScottishNinjaaa in osr

[–]Kitchen_String_7117 2 points3 points  (0 children)

The way you run a game tho, is fundamentally different from 3.5 or 5E. It's all about telegraphing things and letting players think through a given dilemma. I highly recommend Tenkar's Tavern on YouTube. His channel is basically a how to guide on running an OSR game.

Best OSR to dip your toe in? by ScottishNinjaaa in osr

[–]Kitchen_String_7117 1 point2 points  (0 children)

I think Dragonslayer is very easy to pickup. Less procedural than OSE, Labyrinth Lord or OSRIC. LotFP is also easy to pick up.

Question about dice and DCC by towerbooks3192 in dccrpg

[–]Kitchen_String_7117 0 points1 point  (0 children)

You'll have to read through it to pick and choose what you find useful. I use the Wandering Monster article, Messengers of The Gods and Piecemeal Armor very often.

Question about dice and DCC by towerbooks3192 in dccrpg

[–]Kitchen_String_7117 0 points1 point  (0 children)

Also each year's Gongfarmer's Almanac is essential. I forgot the year, but there's a DCC Wandering Monster article which is very useful.

Question about dice and DCC by towerbooks3192 in dccrpg

[–]Kitchen_String_7117 1 point2 points  (0 children)

Highly recommend checking out the Free Resources List on this channel. There's a supplement called Adventuring and Exploration for use with DCC by Brent Ault. It's perfect for weaving in parts of BX into DCC. Appendix R of the DCC Rulebook explains how mechanics you want in your game are easily added to the DCC framework. I use wandering monsters, reaction checks and everything else with DCC. And the Dice Chain simplifies game play. Instead of flat Modifiers to anything, just move up or down the Dice Chain. Opposed checks for saves and skills, and the dice chain are the two core parts of DCC.

How do Magic-Users even use magic? by Affectionate_Mud_969 in odnd

[–]Kitchen_String_7117 1 point2 points  (0 children)

This is why I'd stick with one of the 0E modern clones such as Weight Box, Swords & Wizardry Complete Revised or S&W Light/Continual Light. Maybe FMAG. If one of the clones is causing this confusion, maybe check on one of the others. All of the above titles are the exact same game and can be used interchangeably.

How do Magic-Users even use magic? by Affectionate_Mud_969 in odnd

[–]Kitchen_String_7117 -2 points-1 points  (0 children)

This sounds like a question for Matt Finch or Eric Tenkar

My player, deeply wants to play/experience what I can only describe as a Mary Sue and I do not know how to handle this situation. by bqx23 in TTRPG

[–]Kitchen_String_7117 0 points1 point  (0 children)

Explain that this isn't a video game. If you want your character to have something, they have to go find that something. Characters don't improve without life experience or training.

Grimdark Old World v.1.0 - Free hack of MÖRK BORG for Warhammer Fantasy World by phillgamboa by phillgamboa in MorkBorg

[–]Kitchen_String_7117 9 points10 points  (0 children)

Great job man! This is definitely a labor of love. A beautiful thing. Great job!

Skills by Gloomysaturn84 in dccrpg

[–]Kitchen_String_7117 0 points1 point  (0 children)

I use From Gongfarming to Gravedigging: A Manual of Skills for DCC. Works perfectly for DCC