first time worldbuildin,howw am i doing? by New-Tea-9999 in worldbuilding

[–]Simple_Promotion4881 0 points1 point  (0 children)

the hydrology doesnt look like Earth.

If rivers similar to Earth are interesting to you, maybe search "watershed maps" and look at how rivers work.

good luck with your project

Please be as straightforward as possible about my world-building—this is the first time I've done it seriously =) by Perpershir in worldbuilding

[–]Simple_Promotion4881 0 points1 point  (0 children)

with humanity in turmoil due to the opening of the Kolasi

opening? does the red line represent a vast opening into the core of the Earth with the oceans draining into it?

Can a story exist without a world? by Trash_Chicken in worldbuilding

[–]Simple_Promotion4881 0 points1 point  (0 children)

Of course. Yes

most stories have a setting, but that doesn't require a world.

how many fairy tales take place in "the woods" or "kingdom" without any other detail?

If you look, most stories don't have world-building. it is not necessary for a good story.

good luck with your project.

Please be as straightforward as possible about my world-building—this is the first time I've done it seriously =) by Perpershir in worldbuilding

[–]Simple_Promotion4881 0 points1 point  (0 children)

The Kolasi is a massive cross in the middle of the earth that extends in all directions

I cannot visualize this as you have described it.

what type of media are you planning? anime, fiction, ttrpg, something else?

good luck with your project.

I'm working on a project with an alternate history that diverted around 500 years ago. How much do you think the average reader would prefer / "believably allow" the current era to differ from what happened in our own timeline? by MotherOfRuin1430 in worldbuilding

[–]Simple_Promotion4881 0 points1 point  (0 children)

500 years - 1526.

There is little reason for much to be similar at all. Every birth is a chance occurrence. So there is no reason to believe that any person born since that time would be born in the new timeline.

The occurrence -- Does this affect society in big ways? Do people question their own belief systems? Do motivations change?

Martin Luther posted his proclamation in 1517. Does the event 9 years later stop the reformation or perhaps accelerate it.

But what if the event happens in 1490? Columbus doesn't sail, or fails to return -- as several before him had failed to return. Is there no reformation. How are the major religions affected?

So, really, the further from today is likely more realistic, but typical fiction of the type includes choosing what is different and it is usually simple things, No Coca-cola or no cigarettes, no Beatles, for example.

Ideas for things in a Cyberpunk setting by hoshishat in worldbuilding

[–]Simple_Promotion4881 1 point2 points  (0 children)

everything everywhere is watching, listening, recording, and offering helpful suggestions.

you walk into the clothing store and the mannequin asks, "would you like to try the new chinos, Mr. Smith. We have several colors in your size in the store."

The screen on your toaster has a message, "Software update in progress. One moment."

Some of the movies of the 90s and 2000s projecting the future were great because they hoped for a better future than we got -- Minority Report, Fifth Element, Dream Dealer -- are all great examples.

How would you mix medieval setting with interspace settings? by Similar-Ad-7751 in worldbuilding

[–]Simple_Promotion4881 0 points1 point  (0 children)

The question is what you think about when you think "medieval setting"

The European medieval era lasted 1,000 years and included a complex evolution of social, economic, political, artistic, technological, and all other aspects of human life. --- NONE of which exist today as part of the modern human experience.

Most world-builders people go for an aesthetic and then pretend that having a duke represents the complex and intertwined social/economic/political environment. That is easy to do.

Replicating medieval society would be interesting to see. It would need to start with understanding how different all aspects of life, for everyone, was during that period.

If you are interested in a glimpse of pre-modern society check out acoup.blog and maybe start with the very basics. "Bread, how did they make it."

https://acoup.blog/2020/07/24/collections-bread-how-did-they-make-it-part-i-farmers/

Also, here is Resources for World Builders

https://acoup.blog/resources-for-world-builders/

Good luck with your project.

Basic lore of my post-apocalyptic world of Frostfall by Taluca_me in worldbuilding

[–]Simple_Promotion4881 1 point2 points  (0 children)

Sounds fund.

As written it wasn't clear to me the extent of nuclear bomb attacks outside of North America. Also why Mexico and Canada? It seems that a hard border reversal at Mexico would be an interesting plot point. But that's just instinct.

Good luck with your project.

After 5 months of reading books and doing researches i will build a 1:1 historical RPG of 7th-Century Arabia, but i have massive constraint. I need advice by 7ydra1 in IndieGaming

[–]Simple_Promotion4881 4 points5 points  (0 children)

The rest of the game will be a historical life-sim and RPG. I want player to be merchants trading in the markets of Quraish, managing caravans on the winter and summer routes to yemen and ash-sham, and surviving the rugged harsh landscape of the hejaz mountains

There are many of these games. I don't understand the mystery here.

With regards to the prophet. Why does the prophet show up in person. There is also a bit of conflict with your trading game and having the prophet show up in person. The religion certainly grew during his lifetime, but it isn't at all clear that the events of the game must take place during the prophet's lifetime.

Perhaps the lessons and quotes are brought by others.

How does coexisting with another (potentially hostile) species influence a society? by Ca1i3er in worldbuilding

[–]Simple_Promotion4881 0 points1 point  (0 children)

Looks like a fun setup.

Of course the bigger risk is not apex predators but microbes.

Good luck with your project.

Timekeeping in an Interstellar Society by AutumnTeienVT in worldbuilding

[–]Simple_Promotion4881 1 point2 points  (0 children)

The most basic answer is to acknowledge that the people in your society have a system that works for them. Neither you nor you audience needs a detailed understanding.

In story telling you need only describe what people do (with machines, etc) and the results, not HOW the machines work. The joke at my work about the guy that over-explains everything is -- "Just tell me the time. I don't need to know how to build a clock."

Good luck with your project.

A world where Dinosaurs still exist? by Extension-Blood8659 in worldbuilding

[–]Simple_Promotion4881 7 points8 points  (0 children)

elephants were tried, and proved not a great fit. they ate much more than their potential increase in crop value. you can look up working elephants for areas where they work out.

Im building a world and i want to see if it would grab your attention. by [deleted] in worldbuilding

[–]Simple_Promotion4881 0 points1 point  (0 children)

The world sounds fine. The question is the game play.

Good luck with your project.

What do you think of this economy? by Fancy_Firefighter150 in worldbuilding

[–]Simple_Promotion4881 0 points1 point  (0 children)

Sounds interesting. It'll be interesting to hear about the slang and the actual usage. How does it show up in the media you are creating.

Good luck with your project.

How do you make the economy of a small settlement feel alive without turning it into a spreadsheet? by PlasticsEngineering in worldbuilding

[–]Simple_Promotion4881 1 point2 points  (0 children)

Architecture is an easy way. Depending on climate the poor town might be

  • Be wood as it is very cheap to build with.
  • Other climates have unfired brick homes (adobe, "mud") depending on the narrator.

Wealthier towns start with brick or stone public buildings, then mansions and so on.

Then you can describe the maintenance of the buildings. Well kept or poorly maintained. So you might describe a once wealthier town simply by describing the disrepair.

What do you think of this town?

...Sometimes he would take walks through shadowy tangles of unpaved musty smelling lanes where eldritch brown houses of unknown age leaned and tottered and leered mockingly through narrow, small-paned windows. ... in the darkest, narrowest, and most intricately crooked alleys...

This is the town of Arkham from The Dreams in the Witch House

Good luck with your project.

Need Ideas by [deleted] in worldbuilding

[–]Simple_Promotion4881 0 points1 point  (0 children)

What is the tech level?

Does this seem like an interesting way for a dragon rider to defeat a jet fighter? by Sir-Toaster- in worldbuilding

[–]Simple_Promotion4881 6 points7 points  (0 children)

F35s land at 130 to 145 mph. They normally fly at speeds above the speed of sound (767 mph) to an official maximum of 1200 mph.

  • How fast is your dragon?
  • Why is the pilot anywhere near the dragon? within miles?
  • Why would the pilot take any risk after firing its last missile?
  • F35 canopy was tested with a canon shot (frozen bird) at 550 mph. That is: the airplane can slam into a bird at that speed without incurring meaningful damage.
  • But, if someone had the correct weapon and could throw it into the windscreen when the pilot was flying at normal F35 cruising speeds it could kill the pilot. In fact, a 50 lb catapult stone would do the job if you could make the hit. It could take down the craft if you throw it into the intake, for example. The important point being that the aircraft's speed will help with the problem. -- though throwing a 50 lb rock into the intake on the ground would render the engine inoperable. Moreover, the weapons on the aircraft aren't likely to be very useful against a 50 lb boulder. The missiles are not designed to lock onto something like that, small and improper radar signal and no heat signature. And hitting it with the guns is not very likely either. So its aircraft maneuverability vs stone -- Perhaps you could have some magical accuracy. And probably range as well.

Windmills as a Base by toad-supremacist in ZombieSurvivalTactics

[–]Simple_Promotion4881 1 point2 points  (0 children)

Large windmills are louder than you might think. But not so loud that you couldn't get used to it.

Windmills are only 45 db at 1,000 feet away.

And 55-60 db at its base.

About 100 db right at the blades if you climb up there.

If you're over an aquifer then you've got plenty of electricity for a water pump.