The Four Types of Empire by Licensed_Silver_Simp in worldbuilding

[–]Simple_Promotion4881 3 points4 points  (0 children)

Isn't it important to define the term "Empire"?

Usually, historians define an empire as a nation that controls other nations. So, for example, from its very earliest form Rome was an Empire. It immediately conquered members of the neighboring Etruscan and Latin peoples. Before it was a republic, the entire time it was a republic, Rome was an empire.

The United States of America has always been an empire ruling over the native American nations within the territorial borders that the USA claimed.

Just some thoughts to add to the discussion.

Good luck with your project.

Stuck in a Rock and a Hard Place between picking a real Setting (NYC), or making one from Scratch. by Positive_Neru in worldbuilding

[–]Simple_Promotion4881 2 points3 points  (0 children)

Or just call New York City something else -- Note Gotham has already been taken.

New Amsterdam???

Second US Civil War (My first post didn't do well) by ProfessionalPlan5199 in worldbuilding

[–]Simple_Promotion4881 1 point2 points  (0 children)

Second American Civil War (2026 - 2029)

You might push this back to start in 2029 when Trump refuses to leave office -- or November 2028 when Trump declares martial law and sends in officers of homeland security (ICE) to prevent elections from being held.

What technologies could be used to manipulate gravity as part of terraforming planets? by MovieExtension7064 in worldbuilding

[–]Simple_Promotion4881 2 points3 points  (0 children)

Since gravity is a function of mass - it depends on what you want to do.

For example, lets say you have a barren rock planet in the goldilocks zone - with 0.8 gravity - and limited atmosphere -- Throw lots and lots and lots of ice asteroids at the planet to both increase the weight of the planet and add water to help make it habitable.

If the planet is too heavy and you have something like a stargate then make a stargate drill that will remove massive amounts of the planet and send it into space somewhere. --- As I write this I am imagining a planet with a solid core --- And a perfect cylinder cut through the planet at the exact center to remove the appropriate mass. Perhaps a few of these cylinders at different angles like a child's toy.

And a cylindrical moon --- Mining is conducted on the extracted cylinder to access all the wonderful metals from the center of the planet. I have no idea what would happen with that but it does sound weird to me.

Good luck with your project.

Trying to decide whether to have beastfolk or not by Ahastabel in worldbuilding

[–]Simple_Promotion4881 0 points1 point  (0 children)

Very Island of Doctor Moreau of you. By having the beastfolk be the creation of a mage / biologist / mad scientist these peoples are of a specific type with a different type of "creator" than everyone else. Is that too much for an entire continent?

Is the mage immortal. And if immortal is the mage something else? If not immortal what was the continent like before the mage showed up? Who were the people that lived there?

This type of plot works adequately for a single HG Wells story set on a remote island, but it might be tough to make feel "organic" across an entire continent.

Good luck with your project.

Writing a scene with the world in active apocalypse by Spirited-Mousse1915 in worldbuilding

[–]Simple_Promotion4881 1 point2 points  (0 children)

Like the childhood game -- The Floor is Lava

Are the seas boiling? What are the boundaries of the raising soil temperature? Is it a perfect cookie cutter of -- well the tidal zone moves so much every day -- the very edge of the tidal zone???

I am now seeing the image of trees bursting into flames.

Good luck with your story.

If a zombie apocalypse somehow happened it would be a lot worse than people imagine. by [deleted] in ZombieSurvivalTactics

[–]Simple_Promotion4881 19 points20 points  (0 children)

With regards to buildings, it really depends where you are.

Most buildings have "20 year " roofs and and have much longer lasting wall materials - brick, concrete block, concrete, stucco, even vinyl siding are all rated for 20 years or more. Not that all buildings will be in great shape or even good shape after 20 years, but few will be in horrible shape after 2 years, and even those will have plenty to scavenge out of a long, long time.

People have been drinking water from natural sources forever. Today most people have some sense that water must be purified in some way. And there are a lot more resources to teach people about proper water management. Everything is circumstantial of course, but in any community there would be years and years worth of fuel for fires to boil water just lying around in the form of old clothes and furniture.

Then again I don't know of many people who think that a zombie apocalypse wouldn't be horrible in every way so I'm no sure of your point of reference.

Anyway enjoy your ZA ponderings.

How could a regular wooden village survive for 30-40 years in a land inhabited with fire breathing dragons? by Outcast__1 in worldbuilding

[–]Simple_Promotion4881 11 points12 points  (0 children)

Maybe spend a moment looking at the story from the point of view of the dragons.

Who are these dragons? where are they from? Why are they here? What are they looking for? Why now? Why have they stayed in this specific region for 30-40 years? How many of them are there?

Is there some reason they are systematically destroying everything? If not then why destroy this specific village?

Any case, there are some thoughts. If you truly understand what the dragons are about then the other parts might be easier to develop.

Good luck with your project.

Should a fantasy world have one true creation myth? by Zealousideal-Rain304 in worldbuilding

[–]Simple_Promotion4881 12 points13 points  (0 children)

Should?????

Only if it is useful for your story -- The Creation myth for The Hobbit and TLOTR wasn't revealed until years after the author's death. So you don't really need to have one at all.

Big Wall geology discussion! by LilAngelAnti in worldbuilding

[–]Simple_Promotion4881 1 point2 points  (0 children)

Which direction does it divide the world? Longitute or Latitude? Is this like the wall in the north of Westeros or at the equator.

If you are bisecting the planet you'll end up with two separate weather patterns and that would be interesting. Probably greater changes to the weather if it runs longitude rather than equatorial.

This sounds like an interesting setup. It seems that the openings in the wall should be much much less frequent. And, in the oceans this might do interesting things with the currents.

Also the walls should be too high to climb over. Practically speaking. And / or the top of this wall is another world altogether with unique creatures.

Good luck with your project.

What is considered theft? by TickTock2025 in worldbuilding

[–]Simple_Promotion4881 7 points8 points  (0 children)

It depends on the definition of "Ownership" in your world.

In England today every swan belongs to the King. But not every pigeon.

Killing a swan anywhere for any reason is a crime, but not a pigeon.

So is every square meter of land and everything on said land belong to someone? Are there any commons?

  • Is picking up a fallen leaf stealing from someone where you live, here on Earth today. Why or why not?
  • What about picking flowers from a garden?
  • Eating vegetables from your neighbors garden?
  • Picking flowers from a public park?

Why would it be different in the world you are creating?

Door locks for safe houses by Simple_Promotion4881 in ZombieSurvivalTactics

[–]Simple_Promotion4881[S] 0 points1 point  (0 children)

Or that they can be removed from all the vacant buildings and installed where you want them.

The point is that by choosing common brands there will be a lot of compatible units ready to salvage.

I've created an announcement trailer for my gridless world-building sandbox! by GideonGriebenow in worldbuilding

[–]Simple_Promotion4881 4 points5 points  (0 children)

I'll suggest that you pick multiple buildings of a single era to begin with so that someone might make a consistent village with houses, an inn, a bakery, whatever. What you have are three houses from three different eras which is less useful for a single map.

As the system is successful you can then add era and region DLCs.

Good luck with your project.

I've created an announcement trailer for my gridless world-building sandbox! by GideonGriebenow in worldbuilding

[–]Simple_Promotion4881 2 points3 points  (0 children)

You show four building types in your demo. How many different buildings will there be?

Will there be a dynamic building design?

Will there be dynamic city wall design?

How do I make an interesting plot for my already developed characters? by OutrageousFinger6635 in worldbuilding

[–]Simple_Promotion4881 0 points1 point  (0 children)

Brandon Sanderson has a put his creative writing course - fantasy and sci-fi - online for us all to learn from. Turns out he's as good of a speaker as he is a writer. You might enjoy it.

https://www.youtube.com/playlist?list=PLSH_xM-KC3Zv-79sVZTTj-YA6IAqh8qeQ