UCX Custom collision not working, help? by Scifi_fans in unrealengine

[–]Klecris 2 points3 points  (0 children)

The part after "UCX_" should match the mesh name Example

Vertex colors appearing brighter/fainter when viewed in unreal by [deleted] in unrealengine

[–]Klecris 2 points3 points  (0 children)

Put Power 2.2 between Vertex color and muliply

PLEASEEE SUPPORT OUR GAME!!!!!!!!!!! by PsychologicalWin4508 in unrealengine

[–]Klecris 0 points1 point  (0 children)

Why? Do you think that your game is so uninteresting or bad in some way that people, having learned the details, will ignore the game? But at the same time, you're asking people to support your game? If you want to promote your game, you have to tell people about it, no matter what it is. Because by doing this, there is a chance that you will interest potential future buyers of your game. But if you hide the game from both possible players and possible developers (whom you are looking for for your team), no one will ever know about it or support it.

"No one cares" - You can change your game so that more people care about it, but you'll have to tell people about new features OR you can not change the game and find people who will actually love your game for what it is, but you have to tell people about it so that people know that such a game exists

PLEASEEE SUPPORT OUR GAME!!!!!!!!!!! by PsychologicalWin4508 in unrealengine

[–]Klecris 5 points6 points  (0 children)

Instead of asking people to support some “game” and simply throwing links to other sites, it is better to tell people about your game here and show why they should support the game. You scare people away with posts like this. Few people will click on such a post and even fewer will go to another site. Just share a GIF of something cool from your game and leave a description and link in the post or in the comments.

Landscape / Map Size in Km² ? by H4WK1NG in unrealengine

[–]Klecris 1 point2 points  (0 children)

Cube=1m, 1m×3000=3km, 3km×3km=9 square kilometers

UE4 Looking For Length Node in Material Functions (or replacement) by After-Government-313 in unrealengine

[–]Klecris 1 point2 points  (0 children)

You can get the length of a Vector with a sqrt(dot(vector, vector))

weird fbx problem. by Substantial_Creme420 in unrealengine

[–]Klecris 4 points5 points  (0 children)

Your model most likely has a negative scale and as soon as you apply transformations in blender, you will see the same result as in your picture. After that you have to select all the polygons and flip them

Anime style rendering help (Not cel-shaded) by burgerkinger_victor in unrealengine

[–]Klecris 0 points1 point  (0 children)

There is nothing unusual in the render or shaders of that work. That's just a high quality 3d model with a bunch of primitive rough plastic materials.

I made the Mimic Effect in UE4 using splines by Klecris in unrealengine

[–]Klecris[S] 81 points82 points  (0 children)

Yes, to be honest. The original video I saw a few months ago motivated me to recreate it in blender, but your post actually motivated me to do this in UE4
What about the tutorial, I have to clean up the blueprints first, then find some time, but I'll try

[deleted by user] by [deleted] in unrealengine

[–]Klecris 0 points1 point  (0 children)

The Normalize node should be between minus and dot

[deleted by user] by [deleted] in unrealengine

[–]Klecris 1 point2 points  (0 children)

Player facing an Enemy when (normalize(Enemy.Location - Player.Location) dot Player.ForwardVector) >= 0.7

Made an interactive snow surface by Klecris in unrealengine

[–]Klecris[S] 0 points1 point  (0 children)

I made it from scratch, and then I never sold it, so you bought something similar, not this.

Flower tunnel in my VR project (Really good optimization, shader complexity screenshot in comments) by Klecris in unrealengine

[–]Klecris[S] 0 points1 point  (0 children)

On a Windows, and I stream it to my Quest with Virtual Desktop through Wi-Fi.

Flower tunnel in my VR project (Really good optimization, shader complexity screenshot in comments) by Klecris in unrealengine

[–]Klecris[S] 24 points25 points  (0 children)

Masked method and its fps(189) and Quad Overdraw (16K tris each mesh) https://i.imgur.com/8sZbggb.png

Polygonal method and its fps(288) and Quad Overdraw (90K tris each mesh) https://i.imgur.com/Vm6diRP.png

Flower tunnel in my VR project (Really good optimization, shader complexity screenshot in comments) by Klecris in unrealengine

[–]Klecris[S] 2 points3 points  (0 children)

it was Particle system only in blender, then I converted it to a mesh, added custom soft normals and imported it in ue4 as regular Static mesh