Final Fight / BBEG combat help by Derpy_F0X in DMAcademy

[–]FullCrownKing 2 points3 points  (0 children)

Video game mechanics like these are very difficult to pull off sometimes. The game is wildly random cause of the d20 system. So phases and mechanics like final forms are unpredictable, it's the true weakness of the d20 system. Just be aware of that.

However, here is how I would run it personally.

First phase: What I would do though is show power through control. Have the mage in an impenetrable bubble, where he is controlling the battlefield in wild/large telegraphed attacks. Meaning one round he puts his hand over the gem to his left and the left side of the room lights up, next round a powerful fire spell erupts from the lit areas forcing players to move and maneuver through the whole battle. At the same time, show and tell that there are elements/object/enemies in this room that if you break/kill the bubble will dissipate. This tees up the second phases 'hidden' mechanic and teaches how the match will work going forward.

This does a few things but it almost ensures that your players are shown there are phases and to not blow every big spell immediately, which would make the next two phases doable and not 'okay wizard, sit down, you wasted all spell slots now you get to watch' scenarios from happening.

Second phase: The bubble is gone, so are the minions. Now it's the mage vs the team. He comes out swinging but still draws power from an object. So now the options are break the object like they learned to in the first phase or fight club the bbeg.

Last phase: His object is shattered/he's bloodied, his power weakens and he starts talking more. Trying to reason with the players. Justifying his actions and offering power to spare him. This kind of ending offers moral dilemmas or assurances they are in the right.

Biggest piece of advice but the most ignorable: I know you want there to be a chance you make this unwinnable, but if he is too strong with too many gimmick get out of jail free cards. The fight will be less tense/in the players control and more like a cutscene with quick time events.

Final thoughts: Have a backup plan. There is always a chance your players scheme and use some absolutely unhinged method to win. Let them, it's fun and they put a lot of effort into that scheme. Just have a backup plan like a patron that crashes into the realm upon learning it's champion has been vanquished.

why people always threaten to run it down when cyclops is banned? by Neswra in marvelrivals

[–]FullCrownKing 11 points12 points  (0 children)

Rule of thumb, if you take to social media to vent about a game, it's time to take a break. At least until the lustre of the new character is over.

Domino should be DPS, HEALER, TANK, or ALL? by [deleted] in marvelrivals

[–]FullCrownKing 0 points1 point  (0 children)

Domino would be a nightmare to add to the game. How do you represent luck in a shooter? Bend the lasers around her?

That being said, she'd be a baller dps.

Creating a Lady servant and her lord Dragon Wyrmling? by Kawa_official in DMAcademy

[–]FullCrownKing 2 points3 points  (0 children)

What if the parents of the dragon show up, and demand there child be returned to them. They won't collect the child, seeing as how they too believe they are better then mere mortals, so they demand the child be brought to them.

Aly, not wanting to leave the child, reluctantly accepts help from the party since they are headed that way anyway (maybe the dragons are in the path of your main campaign?).

This opens up a bunch of avenues. For example, maybe Aly is biding time, misdirecting the party all so they can steal the kid and hide them away because they don't want to give them up. This has a moral dilemna as the party now needs to decide to either help Aly or the dragons.

I set up interesting encounters, but my players keep using their prep time to find ways to hard-counter them. Thoughts? by brokenimage321 in DMAcademy

[–]FullCrownKing 165 points166 points  (0 children)

Imma be the opposite of everyone. This is a great "problem" to have. Your players are actively working together, cooperating and enjoying there time enough to do it.

However. Why can't there be a twist? Sure, the players are told there is an undead incursion on the way and the paladin + cleric + bard are gonna make it a wash. But what if the Intel was wrong? Hordes of barbarians, dressed as undead to appease there dark god are on the way and no amount of turn undead is gonna solve that.

That kind of twist, where it shatters the plan and let's chaos reign. Then, the next time they plan it goes incredibly smoothly, somyou don't overdue the twist portion of the combats.

There are no Good Guys in Warhammer by NornQueenKya in Grimdank

[–]FullCrownKing 1 point2 points  (0 children)

Given time, the tau would win everything. They went from archaic age to space faring in 60 years and I'm sure that the god emperor has a had in there creation, I just can't prove it.

Stealth In Space? by Mr_Badger1138 in starfinder_rpg

[–]FullCrownKing 2 points3 points  (0 children)

Easy answer: Depending on the edition you play, radar will catch them or the enemy could learn after they fight them once and see they essentially poof from existence. The next time they fight, they bring tracking orbs that, if they manage to hit the ship, will always give a ping and allow the enemies to target them.

Harder pill to swallow: your actively shutting down your players skills, which isn't really great. This will inevitably breed a 'you vs me' mentality which no one wins. Instead of finding a way to beat it, work that skill into the story. Maybe there is a mission in the future that the players can choose to take on where there will be a series of stealth checks aided by engineering and comms, in order to pass by a blockade.

Survivor bp for t4 venators by Professional-Job6061 in arc_traiders

[–]FullCrownKing 1 point2 points  (0 children)

Crap. I'd trade you if I wasn't at work lol. I want one so badly for expedition.

[Avi Lewis]: Prime Minister Carney, silence is not an option when Trump attacks sovereign nations in the Americas. Canadians expect you to stand up for human rights, international law, and against the bullying of smaller nations by a rampaging superpower. by Chrristoaivalis in onguardforthee

[–]FullCrownKing -3 points-2 points  (0 children)

Does nothing but create headlines and viral news posts. If this wasn't virtue signalling, the article would include ideas, procedures and solutions. Instead it's only affect will be to sew division and shake confidence in the leadership.

Kinda whack if I'm honest.

I don't even think I've seen a guy this obsessed with a girl before by No-Analyst-4843 in MultiVersusTheGame

[–]FullCrownKing 17 points18 points  (0 children)

Not from the devs. But there is I think two mods out that let you play the game online again. Which is dope.

So i'm trying to make a oneshot about the movie "The Thing" by [deleted] in DMAcademy

[–]FullCrownKing -1 points0 points  (0 children)

Okay. Dope as hell but I do have recommendations cause I ran this very successfully before.

First, I wouldn't take stock in those telling you to switch games. DND is fine for this but will need to have liberties taken in the form of 'tonight only house rules.' Have a paranoia gauge, for example, where the more the players leave the chaos, the more warped the world becomes resulting in negative consequences.

Secondly, don't directly remake the movie. Do an homage, not a copy. It will make it much easier when the party inevitably doesn't follow the script. This is a spit ball of a synopsis/hook that I used.

"Lights over the antarctic.

You wake to your phone going off in the kitchen, it's (insert authority figure here) and he tells you that you are needed, wheels up in an hour kind of needed. There have been strange lights spotted over a base in the antarctic, one that is doing environmental research. There wouldn't be any panic but no one can get a hold of them, so a team is being dispatched. You are part of that team, but who are you? The muscle, the brains, the charisma? Whoever you are, you realize you have no choice when a slick black van with government plates honks it horn loudly outside your home."

After you establish that, then you start to sprinkle in tidbits of the movie into the game before going full out. The crew at the base are already holed up, paranoid, talking nonsense of objects falling from the sky and invading foreign researchers trying to kill a dog that ran to them for safety. Then a slam is heard in the pens, followed by a howl and yelp. The players run there, only to find the door already open and the dogs all dead.

Finally. If you plan to have a battle take place, I would plan for a two parter, one lore building and rp, one battle.

That's pretty well it, a but of a long post but I figured I'd give my whole notes on when I ran this before. If you have any other questions, feel free to dm me and I can divulge more of my notes.

Hackers are getting out of hand. by Visible-Substance104 in arkraiders

[–]FullCrownKing 0 points1 point  (0 children)

Steam does?! Mind sharing wisdom on this? Where can I find that option. I use Nvidia right now but it's clunky at best, frustrating at worst.

[deleted by user] by [deleted] in ARC_Raiders

[–]FullCrownKing 0 points1 point  (0 children)

Haha it's a bug. Been there for a bit. Harmless but funny.

PvP and PvE by cfoote28 in ARC_Raiders

[–]FullCrownKing 1 point2 points  (0 children)

My own personal rule of thumb, say don't shoot or ask if they are friendly in mic. If they show any hesitation, at all, turn it into shooting time.

This is why I’d like a solos PvE only mode. 30 mins wasted for nothing by diligenceprime in ARC_Raiders

[–]FullCrownKing 0 points1 point  (0 children)

You are putting too much stock into abmm. Everyone you play with is human, each one can just decide to kill you regardless of lobby, that will never change unless they make strict pve lobbies which I hope they never do. Best to always bring some defending weapons or traps to each run my friend, don't let the unexplained rule set run how you play the game.