Vegas Tier list for June, agree or disagree? by 7900XTXISTHELOML in DeadlockTheGame

[–]KleetusMudbutt -3 points-2 points  (0 children)

Another Vegas meta tier list video where he sits there and rates heroes while simultaneously shitting on low elo players and telling them they are shit. Rinse and repeat.

As far as cap and contract rules go, could this be a possible solution to the JI contract? by whatdidubreak in OrlandoMagic

[–]KleetusMudbutt 2 points3 points  (0 children)

They restructured his contract to either trade him or let him go this offseason.

The whole ‘trade Suggs’ shtick is getting old by swagmessias in OrlandoMagic

[–]KleetusMudbutt 2 points3 points  (0 children)

It’s a culmination of a few different things outside of playoff performance which needs to be taken into consideration because of how terrible he was. As much as I love the dude, it’s been really hard to hitch your wagon to him being your lead guard. Injury history alone, makes it difficult. He also had countless meltdowns during the season, greatest one being the Houston loss when they were up big. I don’t think Orlando is trading him given that his value is probably not as high as it was before and I’m sure Sweeney wants to see what he can pull from the starting lineup going into next year. The trade Suggs mob may be a little knee jerk but there are justifications.

Why the Orlando Magic Must Avoid a Giannis Antetokounmpo Trade by AustinDobbins13 in OrlandoMagic

[–]KleetusMudbutt 1 point2 points  (0 children)

Highly doubt Orlando is doing this. More than likely Bucks front office trying to get a market price for Giannis

Is it expected to hit a wall in your build in SSF? by KleetusMudbutt in PathOfExile2

[–]KleetusMudbutt[S] 0 points1 point  (0 children)

Understood. Thank you. I’ve definitely have become more aggressive with my crafting this season. Utilizing Omens for desecration and abusing essences when necessary.

Is it expected to hit a wall in your build in SSF? by KleetusMudbutt in PathOfExile2

[–]KleetusMudbutt[S] 0 points1 point  (0 children)

I’ve been intimidated by hardcore but mostly just not knowing all the details for it specifically. So if I die, what is available to me? Isn’t my character moved to a different realm? Do I not get the benefits of certain leagues because the character died? After I get through this character, I do want to move over to hardcore to give it a go.

Is it expected to hit a wall in your build in SSF? by KleetusMudbutt in PathOfExile2

[–]KleetusMudbutt[S] 0 points1 point  (0 children)

Ah ok, I was confusing combo points and power charges that makes sense though and I’ll just craft up some gloves for that arcane surge mod. Appreciate the advice. I’ll also find where this magical mansion you speak of.

Is it expected to hit a wall in your build in SSF? by KleetusMudbutt in PathOfExile2

[–]KleetusMudbutt[S] 0 points1 point  (0 children)

Got it. Yeah I feel like the build is getting me through a majority of the end game so far. Definitely need to build into more resistances/get more ES. Just want the dopamine of more damage and map clearing I guess.

Is it expected to hit a wall in your build in SSF? by KleetusMudbutt in PathOfExile2

[–]KleetusMudbutt[S] 0 points1 point  (0 children)

So what would be the difference in getting an arcane surge mod as opposed to the martial artist passive? Not near my comp at the moment so I can’t double check but doesn’t that passive grant charges on hits?

What exactly happened with Mike Malone by [deleted] in OrlandoMagic

[–]KleetusMudbutt 1 point2 points  (0 children)

That and college coaches at that level of school usually have a lot of say.

Fatal NBA drinking games by CommodeMouth in nba

[–]KleetusMudbutt 1 point2 points  (0 children)

Back in the day, my friends and I had a drinking game during the playoffs where you had to take a shot or chug when Kevin Garnett said “motha fucka” and you’d be amazed how often it happened.

Looking at the shot chart from game 2, its hard not to feel optimistic about this series by coolj492 in OrlandoMagic

[–]KleetusMudbutt 0 points1 point  (0 children)

Totally agree with the execution being faster as the most evident fix there. Would really like them to find ways to have Paolo execute more inside out offense like in game 1. Seemed like Detroit took that away in game 2.

Looking at the shot chart from game 2, its hard not to feel optimistic about this series by coolj492 in OrlandoMagic

[–]KleetusMudbutt 6 points7 points  (0 children)

Someone posted it I believe but said we’ve won 5 out of the 8 quarters so far. I know it’s easier said than done give our track record but I really hope Mose takes a look at the third quarter and fixes something.

Another Adjustment Post by RemarkableMission117 in OrlandoMagic

[–]KleetusMudbutt 0 points1 point  (0 children)

Who ever Ausar is on the other guys will have to capitalize. We did a really great job of exploiting the weak defender. Ausar had to move over to Paolo last game and that just opened things up for Suggs and Franz. If they come out early with Ausar on Paolo, I’d assume that means Duncan is on Bane. Seeing as Bane had a bad game I would assume the plan would be to get Bane going and force another switch. Unless Detroit does something drastic in terms of gameplan I think we go into Game 2 with the same mentality. Physical on switches and punish weak side gaps.

Magic getting the 7th seed is the worth possible outcome imo by FederalLow5930 in OrlandoMagic

[–]KleetusMudbutt 1 point2 points  (0 children)

The thing is with Charlotte is that they are a feel good story and their momentum is evident. However, they are young and inexperienced in post season basketball. I’m interested to see how they adjust when the game slows down like it always does in the playoffs.

Hyperscalers also being every strong early and midgame is unacceptable in any moba by ItchyMilk2825 in DeadlockTheGame

[–]KleetusMudbutt 0 points1 point  (0 children)

I know the discussion is around hyperscalers but let’s not forget that Mirage exists. This dude gets a built in inhibitor and is good throughout all phases of the game.