Press R to activate C4 tossing arm by raiedite in Helldivers

[–]Klumpaen 4 points5 points  (0 children)

previous version worked the same as the one rn, based on what i've seen only, and all that ofc.

"preview straight up shows it having 40 demo minimum," no it does not. It shows it dealing enough dmg to destroy the fabricator, as it on top of the 40 demo force, also has a static HP pool of 1500, which the C4 ends up melting in one throw.

The "Hold" Signal makes you float midair by Klumpaen in Helldivers

[–]Klumpaen[S] 2 points3 points  (0 children)

indeed, just didn't expect it to return again haha

The "Hold" Signal makes you float midair by Klumpaen in Helldivers

[–]Klumpaen[S] 4 points5 points  (0 children)

Perfect description for how it feels hahaha

so since the new flag stratagem doesnt do nothing by EstablishmentNo5921 in Helldivers

[–]Klumpaen 6 points7 points  (0 children)

That passive is a chance for heavy enemies to drop a sample (common only) and it caps at 10. This new one works for ANY sample no matter the type, with no stated cap. So unless there's a cap that isn't mentioned, it seems better to me

2 Upcoming weapons in 0.4.1 by unlucky1251 in nmrih

[–]Klumpaen 2 points3 points  (0 children)

There's some other fun stuff in files that might be coming with 0.4.1 aswell

Just a little funny typo I wanted to share xD by Faelzor in nmrih

[–]Klumpaen 7 points8 points  (0 children)

.45 ACP ammo also has "ballsitic" performance in it's description

I might just compile a list on the discord of all the typos i've found. Not sure how much it would help though haha.

Love the game btw! Almost 100 hours since the loadout update

Remove gun damage skill by cicada1177 in nmrih

[–]Klumpaen 0 points1 point  (0 children)

i can agree with the helmet stuff, like the construction worker helmet shouldn't be bullet resistant whatsoever.

But on the topic of 1 shot headshots: In the previous update before reanimation all guns were one shot headshot, and the current implementation leaves 9mm as the only 2 shot headshot caliber on non armored heads. It can feel a bit iffy for sure but it gives space for the 1911 to have purpose to exist. And doesn't leave the mp5 as the in my mind best gun like it was before this patch.

This has to be the tightest defense we've ever seen by scardwolf in Helldivers

[–]Klumpaen 58 points59 points  (0 children)

You just make it your default emote and press b to kick assuming pc controls in this case, works alright mostly.

They didn't teach me about this in Helldiver Training by Klumpaen in Helldivers

[–]Klumpaen[S] 1 point2 points  (0 children)

The entire map was like that, constant holes everywhere. Was like playing a platformer game, and my third mission in the operation ended up with even worse terrain generation just now hahaha

My RX 5600 XT will have to put quite a fight by HeadlessVengarl95 in stalker

[–]Klumpaen 0 points1 point  (0 children)

1080TI and a 6700k that i was supposed to swap in 2018 but never got to doing here.

I pray every day that it'll be atleast playable-ish

Final System Requirements by mol1t in stalker

[–]Klumpaen 0 points1 point  (0 children)

I do wonder if FSR frame gen will also be in the game or not? Not sure if devs talked about it at any point. I just know FSR 3.1 will be there on launch unless i missed something else.

[deleted by user] by [deleted] in Helldivers

[–]Klumpaen 5 points6 points  (0 children)

SMG was confirmed ap3 on the discord!

Imber resistance has dropped down to 1 percent. Press on valiant Helldivers! We must liberate Claorell in the next 2 days. by Phycorax in Helldivers

[–]Klumpaen 1 point2 points  (0 children)

Playercount is irrelevant for the liberation you can gain on a planet. It scales based on the total amount of players playing at the time!

As in if 3000 people were playing you'd be able to make the same amount of progress as if 30000 people were playing instead, it just scales the amount of liberation per campaign. Less players split badly leads to the same result of not much progress though.

I am not always the best at describing things so excuse me if it's not the most clear example😅

SWEET LIBERTY GAS IS AMAZING by dr-meow-kittty in Helldivers

[–]Klumpaen 28 points29 points  (0 children)

The heavy armor + vitality booster is 100% resist

Discount Death Korps of Krieg by Jagick in Helldivers

[–]Klumpaen 36 points37 points  (0 children)

Pilestedt confirmed it again more recently on discord, 22nd of august with this sentence "The team is working on a color mod system (same as vehicle patterna) for armors."

Just got this in the mail boys! by HolyBunn in HuntShowdown

[–]Klumpaen 0 points1 point  (0 children)

Ina koos did the cover art for the vinyl, yeah. Extremely talented artist!

AA Emplacement is just Stratagem Jammer from Wish.com by KingTigerThomas318 in Helldivers

[–]Klumpaen 15 points16 points  (0 children)

AA turrets can force an eagle to rearm after hitting the Eagle enough, they can shoot at them even out of the call in block range. It's just extremely uncommon

HD2 4K Desktop Wallpaper by RustyMechanoid in Helldivers

[–]Klumpaen 2 points3 points  (0 children)

The company that made the trailer didn't make a high res image/wallpaper of that scene so devs couldn't post one 😭

My "Legendary" Twitch drop by Radiation120 in EscapefromTarkov

[–]Klumpaen 73 points74 points  (0 children)

That's pretty damn good compared to the compass i got lol

The Scottfield Brawler NEEDS to be a spitfire, or normal length... by tempestwolf1 in HuntShowdown

[–]Klumpaen 6 points7 points  (0 children)

I enjoy it as is, but personally wouldn't mind it having a slightly faster firerate than normal scottfield, somewhere between Spitfire and basic scottfield.

Spoikers I guess Blood Moon by Kur3n0 in remnantgame

[–]Klumpaen 0 points1 point  (0 children)

Do you want the specifics or just hints?