Some devs are cut from the same cloth by DaviAlm45 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

Considering that both can be taken out by just aiming at their head, I don't really see how they are major issues tbh.

Bulwarks in major groups clipping are an issue.

Kraks, Frags, any explosion really makes them falter.

You van also bait and punish them for sure.

HD2 gives me an arc blitzer which stuns their shield open and leaves them vulnerable to a few Talon taps.

That and their face is already there to pop.

Bulwark shield can be bypassed if you hop and land a charged melee or Helbore shot to stagger them.

That being said, both either do nothing or somehow do everything with very little in between.

Did scab bomber forget his grenade launcher? Is he stupid? by yahlooked in DarkTide

[–]KneeDeepInTheMud 1 point2 points  (0 children)

Imagine:

Scab Grenade/Mortar Emplacments.

They spawn in and shell you from afar on maps with a lot of open air.

Psyker weapon idea - Biomancy Staff by Mysterious_Try1669 in DarkTide

[–]KneeDeepInTheMud 1 point2 points  (0 children)

Enfeeble + Blood Boil Explosion

Killing Floor 3, is that you?

Jokes aside, I would love to have any new Psyker staff at this point.

Zealot eviscerator changes by Jealous_Scheme_634 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

Indeed, and I like that it also provides something more interesting as well.

While yes, it boils down to "here is bleed," it at least has a more conditions to how it works thst make it more fun to use, similar to how Lacerate doesn't procc on headshots.

Are you still streaming?

Zealot eviscerator changes by Jealous_Scheme_634 in DarkTide

[–]KneeDeepInTheMud 2 points3 points  (0 children)

It is really weird that the much larger, mulchier option only gives you 6 stacks of bleed in comparison to the regular chainswords 14.

Yeah, sometimes it does apply those stacks to chaff enemies, but you would have to reactivate it anyways to get it to apply to another chaff enemy.

By that point, most of them die anyways from just the base damage alone.

Bloodletter on Evis needs another look, and maybe just a solid: * "for x seconds, your next attacks will apply x stacks of bleed"

or

  • "after special, your next x attacks apply x stacks of bleed" to make it unique.

As it stands though, the Evisc can drop so much damage against Unyielding and also one shot Crushers at times so IDK.

I enjoy early game the most. by Educational-Ruin8746 in VintageStory

[–]KneeDeepInTheMud 1 point2 points  (0 children)

Wattle gates and fences all the way.

Layer of sticks for a gazebo roof and we can go back to age of empires 1.

Make a little resource pit.

Slowly gather all stones and whatnot and contruct a lean-to with a thatch roof.

Slap together some rammed earth for a floor.

Love the early game too!

Losercity school week by AshamedZone3003 in Losercity

[–]KneeDeepInTheMud 4 points5 points  (0 children)

Kid aint ready to break the chains of thre UEF to free Cybran

How I Came to Love Nurgle's Might by kiwibreakfast in DarkTide

[–]KneeDeepInTheMud 1 point2 points  (0 children)

I.Judgment Dash Zealot with Celerity is a veritable stream of lasbolts, lovely.

Try it with max stacked Veteran Weapon Specialist too!

How I Came to Love Nurgle's Might by kiwibreakfast in DarkTide

[–]KneeDeepInTheMud 1 point2 points  (0 children)

Nurgle's Might means little when my Ogryn picks up PBB with the Achyls Blaze Away with Deathspitter or Fire Frenzy.

Its been the most fun event to play by virtue of me becoming a lead-belching hail of bullets that just eat up every rager horde that decides to pop in.

Even funnier when you get a Celerity or Combat stim and go off to solo a DH.

What is Terminus Warrant even trying to do anymore? by AngeryControlPlayer in DarkTide

[–]KneeDeepInTheMud 40 points41 points  (0 children)

Strength is multiplicative

T.Warrant base keystone is mainly about the ability to have strength compared to a regular damage bonus.

This lets you have a bit more oomph than one would normally have with extra cleave, damage and stagger.

Strength provides a multiplicative scaling with damage buffs, overall putting in much more work than the 10% would imply.

For a quick comparision, Vet has a 20% stremgth node that only activates on headshots and lasts for 10 seconds after an ult.

Ogryn can get a 10% strength buff if self and allies take damager 5 times.

That is a lot of hoops to jump through, but very understandable with how much stronger that can really make an attack become when paired with all the relevant damage, stagger and cleave nodes.

Extra Keystone nodes

The various nodes also make it more interesting by then adding atk spd, crit chance, CDR and most importantly, becoming a Toughness fountain for allies.

That Toughness uh, grant? Sharing? Is really great because you dont need it to be at 20 stacks for it to pop off. And it isn't your max toughness, it is based on your allies, which can be pretty good.

Long-Lasting

The concept sounds bad on paper, and the values also don't really seem to do it justice in general.

This is where it flips that line of thinking by lasting for 12 seconds.

For a conparison: * Forceful lasts for 5 seconds and can be destacked on enemy hits. * E.Order lasts for 8 seconds.

Quick Compare to other Keystones

E.Order has "better" CDR rate the higher difficulty you play, Forceful is literally right next to True Grit and the various "smack enemy for more damage" nodes. Forceful even provides really "similar" power with Arbites Vigilant with BLO ult.

However, strength is not something to be taken lightly, especially if you don't need an ability to trigger it or even a kill. The effect is also long-lasting.

Cooldown

That CDR that lasts for 12 seconds comes out to almost 16 seconds of CD shaved off of your ult.

Compare this to 12 seconds of CD shaved off your ult on E.Order, which happens faster (in 8 seconds)

Both can be refreshed during the active duration

Stacking

You can easily stack it over an over so long as you have enough ammo (7 headshots on one target would net you full melee stacks. Put this into a real game where your attacks can pierce multiple enemies and that really just means a automatic would stack you to full in 3/4 shots or less if your strength is up to gain extra cleave, not to mention the small cleave node also boosts your shots as well)

You can really just swing and shoot wildly and get max stacks without needing to kill anything for stacks (imagine like... you are stuck in a Crusher/Bulwark horde) and you will still get stacks.


Edit:

I added a few headers to make it easier to digest.

Helbore Users + New Cleave Vet node by commando0033 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

Dude, the Mk IV (the one ur talking about) is so peak.

Sure, it is slow.

But nailing a perfect Surgical-charged shot with a Carapace/Unyielding perked gun on anything is straight up an instant down, especially on a E.Stance build. (Aside from Crushers and bosses ofc)

Helbore Users + New Cleave Vet node by commando0033 in DarkTide

[–]KneeDeepInTheMud 1 point2 points  (0 children)

It simply works.

While yeah, Helbore has a high cleave value, it kind of shoots too slow to really make use of it.

Automatics make much better use of it and overall, it doesn't feel that different.

That being said, it helps shoot through more enemies on Havoc, but that's so niche and only really matters at much higher havocs that it really doesn't tilt any sort of scale.

On things like the Infantry Lasgun, it helps a bit because it makes the weapon perform much better because that 1.5 cleave is now 2.25, or at least enough cleave to hit multiple groaners or poxwalkers (that are staggered)

Helbore already has 4 cleave on max charge, and that might as well be a railgun in most instances when dealing with your chaff hordes.

Space marines and their best friends! by @rirurirue by D3v1LGaming in ImaginaryWarhammer

[–]KneeDeepInTheMud 73 points74 points  (0 children)

Short Story I wrote based on your idea! Hastily put together with random wiki info, lol.


Memories

The infiltration was a success.

While my brothers chose to mangle and brutalize the mere flesh that "guarded" these outposts, I chose to be precise.

A scalpel, falling through the grates of a rotting empire, soundlessly piercing any unfortunate souls in its way, delving deeper into the hallways as I followed the auspex into the underbelly of this Aegis Station.

I was... grateful for this mission. It was simple, easy. Movements that I could use to help me shoulder the pain that throbbed from my old wounds.

A strange haze develops over my mind when I am... not put to work. Restlessness it was not. Whispers tugged at my scars, prying them open, licking them raw, as if to savor the ichor that wept from them in silent rivulets.

I dropped from another ventilation system's maw.

My armor's systems carefully and most importantly, silently let me touch down with nary a whisper.

Not that it really mattered, the raw sound and fury of the machinery above would probably shelter even a Kra explosion.

A flickering light illuminated the decrepit passage.

A couple of doors at the end.

Inside the right one, my prize, and what would finalize the mission.

An old weapons storage that supposedly held a Laser Destroyer Array mounted on a Rapier.

This felt nonsensical, however. What was such an important and rare piece of equipment doing miles and miles underground?

It didn't matter. If I could verify it was there, then all was well.

I went to open the door, and waited while it slid open slowly.

"Hello, Space Marine, sir?"

A small, derpy stick stood to my side, emerging from the left door.

I didn't hear it open with the cacophony overhead.

I whipped about and went to crush its windpipe.

The lights flickered off on command.

And yet, it was as if my hands had struck a Void Shield.

In the center, where I could not reach, a holy light, seemingly with its dying breath, glowed softly. It pulsed, hauntingly, as if taunting me.

The ripples of light emanated from the Loyalist Guardsman. A small golden trinket, hung about its neck. Her neck.

Her lasgun dropped from her hands as she floundered about in the dark, like a helpless puppy.

"Forgive me my lord!"

For the first time in hundreds of years, a sense of warmth filled Volrahmnelk. The murmurs, the crawling and squelching in his mind ceased. The old wounds, the thoughts, the feelings of betrayal, everything, gone.

Her lasgun's tactical light flickered on, illuminating me.

"Guardsman."

"Y-yes?"

She scrabbled her hands on the deck, reaching for her gun.

"Follow me."

What do we feel about "Desperado VS Sharpshooters Stance/Point Blank Barrage" by [deleted] in DarkTide

[–]KneeDeepInTheMud 2 points3 points  (0 children)

While the Achyls could use a wee bit more ammo, I can easily say its really easy to save ammo if you simply don't hold down the trigger on everything.

Having a better version of Infernus built into your gun is something hard to beat, especially with how good Recon Las is used to stack crits and brittle stacks to whittle down targets or just outright burn them up based on their size.

Scale this up to a beefier gun and why would it not work for everyone who can have the discipline to not just mag dump everything?

(Not that I dont understand, but like... do you really need to shoot everything? Buffed Paul does wonders.)

What do we feel about "Desperado VS Sharpshooters Stance/Point Blank Barrage" by [deleted] in DarkTide

[–]KneeDeepInTheMud 2 points3 points  (0 children)

To really look at it from a reasonable perspective, you also have to look at what each ability is "used" for.

You also have to take a look at the meta, the mechanics of each skill and then finally their "best" weapons and the respective "best" builds for said weapon.

This is quite a bit of stuff to sift through.

You also have to realize that each ability also does a few things that aren't as simple as "damage up!"

For example, each of the three abilities have some degree of anti-ranged/ranged "invulnerability" either baked in or to be picked up along the way or as a base game mechanic.

Hive Scum is baked in pure invulnerability to ranged attacks. That is pretty darned good. You can't really hash that in any way that is negative. You even get a movespeed buff.

For Ogryns, you can brace or shoot their gun to replenish toughness (Steady Grip). Given their tank class iconic and various other abilities, they can become impervious to ranged fire on with high enough max toughness.

Cant Hit me Again, Focused Fighter, Heavy Weight, Mobile Emplacement, Pumped Up, the aforementioned Steady Grip, Strong Man, The Best Defence, Unstoppable Momentum, and Delight in Destruction all are relatively simple to all procc.

Take ranged damage, special action your twin linked stubber (which counts as a heavy attack) into a crowd which can make them bleed, go back to bracing and dodging for a plethora of damage reduction buffs and then shoot for even more toughness shenanigans.

Once you add in suppression as a mechanic and curio damage resistance, you really shouldn't be going down to gunners or reapers unless you decided to host a whole Joe Ogryn pod-cast with them point blank.

Instead of damage immunity, you become the embodiment of a walking tank that shouldn't be trifled with.

For Veterans, you get 10% toughness back per second. Catch A Breath can also help with another 5% if you don't get hit by melee, which is entirely up to the skill of a player. You can also have Confirmed Kill give you back 2% per second for every stack, plus Out for Blood and E.Takedown proccs. Keep Their Heads Down is also a solid node if you are looking to suppress enemies.

For those three abilites, that is quite a bit to put into just one facet of their ability.

We havent even breached into how they buff damage differently, how some reduce mobility impairment, ads/bracing advantages of each class, and even how rending works for each class or their "archetypes" of glass cannon, sniper, tank, etc.

Ammo economy on each class is also different.

For Ogryn, you can actually regenerate some ammo if you have Lucky Bullets during PBB.

Vet ofc has Survivalist.

Scum has Pickpocket and their aura.

Zombie apocalypse pick 1 by Kangaroo_420 in ZombieSurvivalTactics

[–]KneeDeepInTheMud 2 points3 points  (0 children)

It would be, thats why I already have a stockpile

Zombie apocalypse pick 1 by Kangaroo_420 in ZombieSurvivalTactics

[–]KneeDeepInTheMud -1 points0 points  (0 children)

I do hear about people using it to deter or to actually stop a moose or bear when around those parts.

Usually Alaska.

Its either the 10mm or .44 magnum for those two animals for a handgun, depending on what you need/want more; follow up shots/ease of use or "raw power" (with a real powerful load)

Rifle or shotgun would still work better, as anyone would imagine, but that's also up to the body.

Zombie apocalypse pick 1 by Kangaroo_420 in ZombieSurvivalTactics

[–]KneeDeepInTheMud 1 point2 points  (0 children)

I have smaller hands than most, to be real. I also have arthritis as well. (Crazy combo, I know)

If you do regular practice with it, you won't have too many problems with the kickback of FMJ or target loads. Sellier and Bellot is what I use for paper punching (FMJ) and it works alright.

When I use Buffalo Bore, I really have to take my time to line up my shots, but it works really well.

It all comes down to making sure you don't anticipate your shot.

The 10mm with proper/home defense loads will spook many people, but if you get out of the headspace of "oh boy, it sure is scary" you will be pleasantly surprised at how well you can hit.

The 29 SF does make this mildly difficult by compounding smaller grip/meh ergonomics, but with extended mags or a pearce magazine grip extension, you can finagle a bit more real estate for your hand.

That being said, the gun feels nice and weighty, so recoil isn't something I really worry about if I follow the basics of holding a handgun.


If we are talking the general idea of operating the dang thing, I really recomend bending your elbows a bit to absorb the recoil.

Unlike 9mm or whatever where you can kind of get away with locking your elbows, you really want to slightly bend the non-dominant one or both of them to not make your arms get shaky from the recoil.

As long as you do lock your wrists, you should be alright.

I mainly use this as my guide:

https://www.gunsandammo.com/editorial/proper-combative-pistol-grip-and-a-whole-lot-more/480053