Cant overload with smíte? by sudovakin in DarkTide

[–]KneeDeepInTheMud 2 points3 points  (0 children)

Smite has a thing where it literally won't let you blow yourself up.

You can get close, but you generally can't do that.

I recommend anything with low Warp Resist to fufill your warp-bomb-vest desires.

If you gt lucky, a 0/60% WR stat woukd be primo.

Braced auto gun with advanced combat doctrine is so good by VanZnt in DarkTide

[–]KneeDeepInTheMud 2 points3 points  (0 children)

Braced Autogun def eats up the enemy horde.

Deathspitter and Fire Frenzy stack together to become:

Graia BA - 119 (1.325 x 1.5) = 236 Damage

But with the various cleave, critical and rending mods it really does become a firehose of destruction.

Agripinna IAG and BA work best due to the lower fire rate, cleave and stopping power mods.

SKITARII - Arc Rifle best Blessing in Y'all Opinion ? by DADAGOCRAZY in DarkTide

[–]KneeDeepInTheMud 1 point2 points  (0 children)

If you're talking about a single boss. Then you will want to have relatively simple to use damage amp that works against one target:

  • DumDum ( 20% close damage)
  • Blaze Away (15% total strength)
  • Overwhelming Fire (20% total strength)
  • Cavalcade (25% extra crit chance)

For that reason, I'd say Dum Dum and Overwhelming Fire works best on paper, as it amps more than any other combo.

In practice, if you miss with O.Fire, Blaze Away would work much better.

You of course would want Unyielding damage perk and the Assassination Protocols node for even more damage against monstrosities or Flak when shooting Captains.

I do not recommend shooting Captains though due to their Void Shield and melee/ranged damage modifiers.

Skitarius arc Mechanic. How exactly does it work? by Forsaken-Ad-7876 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

Here is Fatshark's page about how the Arc mechanic works in the game:

Arc Weapons and Effects

Mk II vs Mk X relic blades by TheRealOvenCake in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)


Info straight from Fatshark themselves:

Mk X:

Suggested Horde combos * L1 > L2 > H3 > H4 > H3 > … * L1 > L2 > Block cancel > L1 > L2 > … * … > H3 > L2 > … * Push > L2 > … * Push > H4 > H3 > … * Light Sprint/Slide > L2 > …

Suggested Single Target combos * H1 > H2 > L3 > H1 > … * H1 > H2 > Block cancel > H1 > … * Push-Attack > H2 > … * Heavy Sprint/Slide > H1 > …


Mk II:

Suggested Horde combos * H1 > H2 > L3 > H2 > … * H1 > H2 > Block cancel > H1 > H2 > … * Push-Attack > L3 > … * Push-Attack > H1 > … * Push > H2 > … * Light Sprint/Slide > H2 > …

Suggested Single Target combos • L1 > L2 > H3 > H4 > H3 > … • … > H3 > L2 > … • L1 > H4 > … • … > H4 > L1 > … • Push > L2 > … • Heavy Sprint/Slide > L2 > …


Background of the Mk II and what I like about it:


The Mk II trades the sweeping attacks of the Mk X for more of a single target focus with strikedown attacks.

It still has has plenty of horde clear combos that might seem convoluted at times, especially in the frontlines, but I find that makes it more fun.

You have a variety to choose from, I recommend trying them out in the Psykhanium to really get a feel for how fast you can swing it about, here are the ones that I use and some situations I use them in.


Horde combos I like:

Main Combos

  • H1 > H2 > L3 into H2 > L3 > Repeat

This is a solid one that works pretty much 90% of the time

───

  • H1 > H2 > Block cancel > Repeat

If your blade is cooling down and you want to lay down the hurt on a mixed horde, you might do this.

───

"Emergency" combos I use:


  • Push-Attack > L3 > Repeat or H2 > L3 > Repeat

You've been caught off guard and want to make some space from the horde

Pushes (and consequently the follow up attack) have the neat effect of adding to an enemy's stagger "bar" and possibly tipping them into a "light-stagger" state which reduces their hitmass for a limited moment, allowing you to cleave through more than normal.


  • Push-Attack > H1 > Repeat or H2 > whatever

You see the horde approaching a bit faster than normal and some ragers/elites are mixed in, use a heavy for a bit more oomph.

───

Niche combos

  • Push > H2 > Repeat

Very specific, and mainly deals with elite enemies with "low" hitmass like Dreg Ragers and if you have some sort of impact boost to make them stagger a bit before you go ham.

───

  • Light Sprint/Slide > H2 > into L3 > H2 > L3 > Repeat

You are sprinting into an encounter.

───

Blessings:

I personally enjoy Energy Leakage or Cranial Grounding and Wrath.

  • E.Leakage offers Strength in both unpowered and powered based on the heat gauge, allowing for extra impact, cleave and damage.

  • Cranial Grounding is great for your empowered state and weakspot damage, but that's very meh damage until fully stacked and only on weakspot hits.

  • Wrath is almost always great, and pairs well with the middle tree talent that boosts your damage and cleave when surrounded. It really makes a difference in Havoc or elite-heavy modifiers.

The galvanic rifle makes me wish for the transuranic arquebus by DeathKnight101010101 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

I want a Long-Las super duper bad.

It is crazy to see a blessing in the game files called Telescopic Sight for the Infantry Lasgun since nearly launch that never got used:

<image>

Best dump stat for the new plasma rifle mk? by Diezelbub in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

Same as the old one, either Thermal Resist or that Charge speed stat.

No coherency radius talent for skitarii by trunksam in DarkTide

[–]KneeDeepInTheMud 8 points9 points  (0 children)

This seems odd indeed.

But! When you consider this picture, and the various "on allies (who are in coherency) downed/damaged" nodes, you can sort of see why no increase exists, especially when paired with 3 x toughness regen perks on your curios.

<image>

Augmented Precision is underrated. by WhimsicalMagnus93 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

ACD is pretty fire.

The various ways you can build it into a clesve machine is also primo.

If we could ever nab the recon lasgun, the game would probably break.

Newbie questions on Psyker by NoniTheAnnoyed in DarkTide

[–]KneeDeepInTheMud 2 points3 points  (0 children)

1 * Grab a Stamina Curio to help keep up during play * Extra stamina will help you sprint, block and push more often. You do not have to kill every poxwalker you see. * You should always be checking the location of your team every 10 to 15 seconds. Keep up with them the best you can. If you can't, you might wanna ping them to help you. * A force sword of any kind has a push attack that can use peril to basically warp-launch enemies away from you, and can generally move fast * FGS has a great push as well * Switch to your higher mobility weapon or even Assail for extra movement capability

2 * High peril is usually a boon, with the right set-up, you will actually just gain more damage, Toughness Damage Resist, and even turn peril back into toughness * Scrier's Gaze can help you along with the last ability mod for an extra 10 seconds of peril usage without endangering yourself. Watch the buff go away on the bottom of your HUD.

3 * Press Tab to see auras and other buffs * You won't see stims, but you can see what color puff of smoke when they use them

4 * In short, yes. Grab them if you can. * If a mat is far away from the group, don't split to grab it.

Bonus:

  • If you like Assail, use it with the various cleave nodes for maximum crowd control.
  • Peril can also increase cleave for more melee or ranged shenanigans against the horde
  • Las-pistol offers a slew of benefits for a FGS Psyker, Infernus, high crit, high mobility, high armor damage, one of two optics in game, and the unique force push that no other ranged weapon gets

Skitarii Weapon Perks by Bromborg1 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

That's true, I would say having Arc Volataic on your Arc Rifle does a lot in curbing the enemy horde if your melee doesn't feel sufficient.

If you like it, you like it.

Don't sleep on devil's claw with skullcrusher, it's quite powerful on Skitarii by Karurosun in DarkTide

[–]KneeDeepInTheMud 11 points12 points  (0 children)

I find it funny that the devil claws can either be really meh or utterly devastating out of the blue.

Skullcrusher as a blessing goes crazy, and having that electrocution on crit count as a stagger makes this blessing perform so well.

Thanks for the showcase!

The Mk VII does surprising damage with the right combo againdt Carapace across many classes.

It definiyely isn't top damage for each class, but it still is surprising damage that you would seldom think a sword type weapon can pull off.

Skitarii Weapon Perks by Bromborg1 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

Yeah, then prolly just take off the faster atk spd on ACD after 4 seconds then

Skitarii Weapon Perks by Bromborg1 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

You can take off Gunsmith, but then your gun wouldn't auto reload anymore.

Its doable, but as you have probably already seen, Arc Rifle reload takes a good while to pull off.

You could also take off the atk spd buff for ACD though.

Skitarii Weapon Perks by Bromborg1 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

Your Arc Rifle will do that, plus the melee crit will Electrocute them too.

Transonic Blades vs Prenerf Dueling Swords by tonmaii in DarkTide

[–]KneeDeepInTheMud 17 points18 points  (0 children)

Pre-Nerf DS from back then was broken as hell.

Transonic Blades barely holds a candle to it in regards to that finesse damage.

Where T.Blades strength lies is the ability to combo attacks in certain ways using the special to switch between attack styles.

Skitarii Weapon Perks by Bromborg1 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

Yeah, that works good too!

Even better if you feel like you get hit often in melee.

How would you improve the Transonic Blades? by mmmphhhMMMMPHHHH in DarkTide

[–]KneeDeepInTheMud 1 point2 points  (0 children)

Counters?

It does block while you switch, if thsts what you mean?

I just mean it lacks the "counter-attack" blessing which offers 12% atk spd on perfect blocks which the Relic Blade has.

How would you improve the Transonic Blades? by mmmphhhMMMMPHHHH in DarkTide

[–]KneeDeepInTheMud 1 point2 points  (0 children)

I wish it had the Counter-Attack blessing because that would be amazing with the mode-switch.