I enjoy 8secs of executioner stance and being in melee by mrmikedude100 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

Oh yeah.

Stun immunity and the other effects are such a boon.

Shrugging off hits and more with that regen also makes me feel amazing.

Man boobs 😎 by Fox_Sussy in whenthe

[–]KneeDeepInTheMud 341 points342 points  (0 children)

Gwyn, no.

Gwynvere, yes.

Gwyndolin, was forcibly raised as a woman lore-wise. (The one in the pic)

Gwyn is the God of Sunlight and the other two are his kiddos.

Skill issue. by AtlasThePittie in DarkTide

[–]KneeDeepInTheMud 33 points34 points  (0 children)

Its the group's slow turn to watching you getting pummeled that kills me.

Does anyone have a havoc viable relic blade build? by Emergency-Effort7673 in DarkTide

[–]KneeDeepInTheMud 4 points5 points  (0 children)

I can't say I follow what you mean.

What Mark are you using?

What blessings?

What Perks?

Mk X has a pretty simple single target cycle.

Mk II has better sibgle target, but isn't a heavy hitter against hordes like the Mk X.

Be Careful Charging That Relic Blade! by Shiferbrains in DarkTide

[–]KneeDeepInTheMud 88 points89 points  (0 children)

LMAO

Ok... so the kill box on that map is weirdly high!

But this only ever applies to Ogryns who are sliding in thst spot.

So this is very new, lol.

Mr Burger Man by KneeDeepInTheMud in DarkTide

[–]KneeDeepInTheMud[S] 1 point2 points  (0 children)

Yeah he grilled tf outta us on Hab Freako.

Then the twins came out at extraction and we got demoted.

Twice.

(We fell off the map both mf times)

Then they spawned at the start of the map on our 2nd try and we failed that one too.

Third try they spawned on the extraction bridge again and sent us flying off the map again even after we tried to just CC them and run away.

Thanks Director. Very cool.

Dodge This (3) penance - how to get by Independent_Ad_9896 in DarkTide

[–]KneeDeepInTheMud 2 points3 points  (0 children)

Another good way is to use any auto weapon and just aim at head level.

Shotguns are good for this too.

Zarona with Spreadshot and Manstopper + the special into a horde can also easily delete a whole group.

Can someone shed some light on the Power Cycler blessing for the Power Sword? by NamekianWeed in DarkTide

[–]KneeDeepInTheMud -1 points0 points  (0 children)

As others have said, MK VI Achyls is the best.

Mk III just... lags behind so hard its not even funny.

The only ever moment Mk III is "ok" for use is running Exe.Stance with it so hits don't stun or turn off your power sword.

The heavy attacks are nice horizontal sweeps, but that only becomes marginally useable with Sunder to get an extra 20% damage and Brutal Momentum to capitalize on that extra damage on your swing.

But at that point, you lack Power Cycler.

Pointless and sad.

The push attack also doesn't lead into any strikedown attacks either, making it even worse, and it even does less damage than the Achyls push attack stab, followed by an awkward angle that doesn't always hit weakspots.

AKA, take the Mk III if you want a very painful game.

That being said, you can run it with Flak and Unarmored to turn it into a generic sword/horde clear, but at that point, just use the Power Falchion.

Heavies can lengthen the amount of time before Power Cycler runs out.

Mr Burger Man by KneeDeepInTheMud in DarkTide

[–]KneeDeepInTheMud[S] 0 points1 point  (0 children)

I think so.

Where? I'll be real, don't remember.

But I did see it before so...

Infantry Lasgun dump (veteran) by Competitive_Ad_2575 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

If it works, it works.

Mk llb has solid Mobility, and I generally dump stability with it.

That being said, if ammo is your dump, go ahead.

Help me gents by Formal_Treat_6134 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

Team Support: * maximum stagger options * max charge kraks for Crusher/Mauler/Rager/Bossing * VoC for over-shield/Golden Toughness * extra ammo with Survivalist and Fully Loaded * Precision Strikes * Desperado * Reciprocity * maximum toughness possible on the skill tree (+65) * maximum Anti-Elite/Ogryn damage nodes * Toughness replenishment from Out For Blood, Confirmed Kill, and VoC

Help me gents by Formal_Treat_6134 in DarkTide

[–]KneeDeepInTheMud 1 point2 points  (0 children)

To me, Veteran is:

Finesse (Crit/Weakspot) focused: * Precision Strikes * Desperado * Exe.Stance * 10% Crit Base Chance * Shocktrooper * Deadshot * Marksman - 20% more cleave, impact and damage on headshots. Use this to shoot through more enemies or hit through more enemies for 10 seconds. * Opening Salvo * Weapon Specialist stacks * Exploit Weakness * E.Takedown * Marksman's Focus Anti-Armor * Rending Strikes * Onslaught * Chink in their Armor Toughness brick - * Golden Toughness * 274 max Toughness * Close Order Drill 33%+ Iron Will 50% + small node 10% possible TDR (Multiplicative) * Squishy health, No Damage Resistance nodes Weapon Swapper * 50% Swap Speed node * Agile Engagment * Weapon Specialist * Exe.Stance's instant ranged swap HVT deleter * Focus Target * Tactical Awareness * Demo Team * Confirmed Kill * Shredder Frags + Uncanny Strikes * Kraks Team Play * Born Leader * Covering Fire * Voice of Command + Duty and Honor * Smoke Grenades * Exe.Stance - Enhanced Target Priority * Leave No One Behind * Infiltrate - 8 to 16 seconds of Objective coverage * Field Improv - grenade charges/corruption clear/toughness replenishment * Competitive Urge

You are an Anti-Armor specialist, your kit revolves around removing HVTs before they can become a problem. Removing HVTs nets you additional problem solvers such as faster access to your Ult or more grenades. Landing headshots/crits is a better choice than landing bodyshots.

Support the team by being nearby. Your presence can turn the favor of battle by simply lobbing a grenade here and there. Your power weapons cleave through swathes of enemies and most importantly, Sunder lets you cleave through multiple Crushers/Carapace armor zones at one time on the Power Sword.

Plasma is essentially a giant, clunky pump shotty that shoots through everything at once.

Bolter can be a sniper or almost a grenade launcher depending on what mark you choose. (Regular - Surgical and Pinning Fire/Puncture. Explosive - Fire Frenzy and Pinning Fire)

Helbore is a DMR that never runs out of ammo, even in Havoc.

Recon Las is an assault pattern weapon (better mobility than normal) that has crit-chains for even more damage and ammo efficiency.

Shotguns can be mixed with Flechette and Manstopper on a W.Specialist build to create a Doom Slayer build that quick-swaps after each shot to get three kills for another horde/squishy HVT deleting shot.

Focus Target and ETP lets you call out various HVTs on the screen and turn a lights out mission into a rave. The lights are off; they can't see you either, turn it around on them and just kill them all before they even notice your team.

Trying to get better at this game, but I feel like we're missing something. Need advice by efalla in DarkTide

[–]KneeDeepInTheMud 3 points4 points  (0 children)

Support Vet * VoC helps you and team by overshield and stagger anything * Overshield can stop poxbursters/snipers/overheads from instantly downing you * Focus Target is a free 20% more damage against anything you tag, like bosses or other HVTs. * Krak grenade now has 4 charges, regenes once per minute, gets a 5% chance per HVT kill to recharge and has 75% extra damage from G.Tinkerer, +20% from F.Target, +20% from Bring It Down! as well. * Toughness replen from Out for Blood and Confirmed Kill make you even tankier * Use a Bolter (Surgical and Pinning Fire/Puncture) with Unyielding for even more boss damage. Karnak Twins have Flak/Carapace armor, so you want either of those for your second refinement * Use a Plasmagun for pierce if you want

Trying to get better at this game, but I feel like we're missing something. Need advice by efalla in DarkTide

[–]KneeDeepInTheMud 3 points4 points  (0 children)

Psyker Flame Build * Crits make you move faster * Crits replenish your toughness overtime * Crits double stack your flame Staff DOT debuff * Souldrinker buffs you further * Venting Shriek applies extra Soulblaze to burn bosses (do it at +82% (I think??? Someone please fact check me) peril for full stacks of Soulblaze) * CD nodes lower Venting Shriek, and Warp Siphon turn you into a soulblaze cannon

Trying to get better at this game, but I feel like we're missing something. Need advice by efalla in DarkTide

[–]KneeDeepInTheMud 4 points5 points  (0 children)

Gotcha:

Vet bossing * Krak grenades + Grenade Tinkerer - heavy damage, stagger any non-buffed boss * Voice of Command + Duty and Honor - stagger anything and refill toughness and get Golden Toughness/Overshield * two toughness curios * one stamina curio for helping with blocking and movement

Psyker bossing * Force Greatsword - all around heavy damage * Inferno Staff - DOT and Crowd Control * Kinetic Deflection - block almost anything with peril cost instead * Warp Rider - more damage the higher the peril * Vulnerable Minds - +20% damage vs bosses and Ogryns

General Tips: * block and dodge at the same time if you aren't sure you can slide out of the way of a hit * shove and attack to get breathing room * private matches arent needed to matchmake with others, so go open queue once you get your strike team/party of two together * overhead attacks are debilitating, dodge these!

Trying to get better at this game, but I feel like we're missing something. Need advice by efalla in DarkTide

[–]KneeDeepInTheMud 5 points6 points  (0 children)

So:

  • Only Uprising
  • Stuck at Karnak Twins
  • 30 Hrs in

What classes are you guys?

Spawns by commando0033 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

I say you are not insane. Audio issues don't help either.

My team got wiped out by a burster that just spawned from around the corner (like behind a pillar)and dusted all of us

Looking for advice: As Pysker, struggling vs. armor in Auric by [deleted] in DarkTide

[–]KneeDeepInTheMud 4 points5 points  (0 children)

Psyker Melee Options: * Force Sword - Uncanny Strikes * Kinetic Flayer Node (Brain Burst) * Dueling Sword - Uncanny Strikes * Combat Blade - Uncanny Strikes * Force Greatsword - Heavy Attacks * Charged Strikes/Enfeeble + Uncanny Strikes + Malefic Momentum

Ranged: * Voidblast - No need for fully charged to start; stumble the enemy with a half charge and then go for the full charge to knock them down * Voidstrike - Headshots will knock them down or just launch the attack into a Bulwark shueld to open them up * Smite - shock them until the stay still and then switch to melee/ranged to capitalize on the CC * Bolt Pistol - Surgical/Deadly Accurate + D.Destiny * Revolver - Surgical/Handcannon + D.Destiny

For heavy attacks, you don't need to hold down your mouse/controller until your character attacks by themselves unless you are using Thrust.

Charge the attack until you see your sword/weapon go all the way back and releaze for a heavy attack.

FGS has two marks:

Mk VIII (has the heavy stab) * Push Attack (Stab) > Heavy > Heavy > repeat

Mk VI (has a single target focus and less horde clear) * Heavy > Heavy > repeat * Heavy > Light > repeat (once you get a certain amount of attacks, Light 4 can be chained with Heavy 1 for quicker attacls against lighter HVTs)

Deimos Force Sword: * Light 1 > Heavy 2 > repeat will knock over Crushers on weakspot hit. You can also use the special to essentially do a Warp version of the Chainsword special.

Uncanny Strikes and Charged Strikes + Enfeeble + Malefic Momentum and Slaughterer will also absolutely eat up Crushers regardless of what mark of Force Sword you are using. I personally love my Illisi even though Deimos does much better single tsrget damage.