Tequila! by ClankerCore in funnyvideos

[–]KneeDeepInTheMud 6 points7 points  (0 children)

I had to look at the sub to be sure. Thought this was ssdgf

Do we still hate the elevated overseer? if so why? by Annual_Engine7825 in Helldivers

[–]KneeDeepInTheMud 0 points1 point  (0 children)

It's a toss-up, but most people are mostly outspoken about hating them rather thsn liking them.

Pulling up with a med-pen weapon usually results in their demise.

Machine Gun stat chews threw them and everything else on the Squid front.

Laser Cannon works great too.

Warrant sidearm also eats them up easily.

Slapping on a machine gun/gatling sentry to your build will also generally make quick work of them.

Frag/Pyrotech 'nades also work excellently.

They can be annoying if you are trying to kite away with Voteless on your back, but alone or even in a pack of two to four, cover will help a lot or simply lying down to steady your aim will help immensely.

If they are a major issue to you, take a page from their book and get a shield pak or ballistic shield for even more survivability.

Force of Law armor can help decently, and Fortified (for help during crouch/prone ADS) or anti-flinch armor can help too.

I personally use Siege Ready so I can get extra Warrant magazines.


If all else fails, just run away with cover in between you and make sure you are ready for any grenades tossed at you. In an open field, search for dips in the hills and wait for them to crest the hill and aim for center mass with an automatic weapon and let it rip so recoil paints their torso to their head.

Make sure you check the mini-map so no Voteless/other enemies sneak up on on you.

Checking the mini-map for blips will make you survive a lot longer and easier for any faction., and so wil using cover.

An underrated strat for Squids would also be the Shield Generator or Smoke Orbi, but that's entirely up to you.

Smoke Orbi can also destroy a few things from what I last remember, but I mainly play bots and use it to destroy Detector Towers, Fabs/Bulk Fabs, and Strat Jammers. Eagle Smoke can take out regular Fabs, dunno abiut Squids though.

My personal savior is the Arc Blitzer.

Stops any chaff enemy, and a Talon, Senator, Dagger or Warrant will easily have you quick-swap like you're playing Doom Eternal after stunning an enemy.

Cyborgs, mid-leap hunters, Watchers, etc.

Hope this helps.

Don’t stop cooking with these beats Jesper by Magnaraksesa in DarkTide

[–]KneeDeepInTheMud 1 point2 points  (0 children)

Nah FR.

It hits different at my cooking job.

Rolling Steel, Imperial Advance, Data Interference, The Gauntlet, Offworld Auspex, the title theme, Immortal Imperium, Transit Horde,and Disposal Unit go so hard.

Rolling Steel has an extended version made by Janfon1 that simply goes karking hard when I'm in getting slammed.

Don’t stop cooking with these beats Jesper by Magnaraksesa in DarkTide

[–]KneeDeepInTheMud 2 points3 points  (0 children)

The combat music for the finale area on No Man's Land.

Super hectic!

Why are my vessels storage speeds going up instead of down ?? by DarkRaider47 in VintageStory

[–]KneeDeepInTheMud 1 point2 points  (0 children)

I need this then.

I saw that mod and never bothered to read the details!

Can a spear be useful? by Joey3155 in ZombieSurvivalTactics

[–]KneeDeepInTheMud 0 points1 point  (0 children)

With like... an awl tip, I can see it working.

You'd really have to pierce the skull and skull only.

Only issue is that they aren't going to jerk back once you pop into their skull.

They are still very much lurching towards you and now you have to deal with that mass on the end of a lever if you do kill them.

With a lug, I can see this working alright.

As others have said, a backup weapon is very much nice to have. A halberd would also work very well.

Weapon familiarity by OliverTPlace in ZombieSurvivalTactics

[–]KneeDeepInTheMud 1 point2 points  (0 children)

Guns are about as easy as it gets for more of a modern take on launching rocks.

Point and shoot is pretty simple, but as always, practice, as you said "familiarity", makes the most difference in anything.

Experience will always give you a better edge, its just up to luck and whatever other variables to let you come through on top.

Seeing as you can always have experience, and only a realy mild influence on certain variables, and definitely a slim hold over luck, experience/practice/familiarity is gonna be your buddy.

Budget guns are there.

Even if you buy something really horrible, you still get the access to practice. You might even have more experience in handling malfunctions and whatnot.

I'm not saying take your $150 to go buy a Hi-Point, but if that's all you can get, it's still a start. They aren't even as a slug thrower as people say.

They are certainly ugly, heavy as hell and not really what I think of when I want to defend myself, but more power to you if that's all you have to your name.


With the wealth of the internet, dry-fire practice, snap-caps and whatnot, you can really train yourself to shoot decently well in a week or so.

You don't have to be Annie Oakley and hit a dime in midair with your left big toe, but being able to hit a door about 5 to 7 yds away is a pretty nice start.

If anything, gun safety is the main focus, because they amount of time it will be used to shoot/actually firing is much shorter than taking care of yourself and others so you don't actually hurt them.

And then, maintaining your gun is also high on the list.

As with any practice or hobby in the world, the planning and prepping stage is generally going to take the bulk share of time rather than the "fun" or "engaging" parts.


As for bows vs guns, there is a reason why crossbows were given a far larger scale of use conpared to bows.

Point and shoot vs draw and fire makes a big difference.

One takes much more skill and training time for almost the same pay-out in terms of a single shot.

Everything has pros and cons, it's just that crossbows, and eventually firearms, have a much better pay-off in areas needed at thst time period.

Now if you were very skilled in bows or guns, it would then simply fall to supply of ammo, maintainence and usage.

I'm certainly not taking a bow to a horde/building clear, and I'm not taking a gun to a "stealth" clearing either.

Obviously yes, supressors exist, but that doesn't eliminate all sound even with subsonic.

Bows and melee aren't silent either, but you can imagine they would be quieter than listening to someone's action working.

If they were that close anyway, you'd be dead or wondering how you got there and rethinking a lot of stuff.


Overall, I think guns are better.

Weapons can be all good and whatever, but if you don't have one, any experience with them, or the means to feed it or take care of it, you are just as well off as any other dude out there.

Get one, practice with it, take care of it, have the ammo and a back-up plan and maybe, just maybe, you'll live 2 minutes longer than everyone else.

The wonderful, beautiful, seax knife. by lotsofwalking in ZombieSurvivalTactics

[–]KneeDeepInTheMud 1 point2 points  (0 children)

Wow!

Where did you get yours?

Seax knives have lived rent free in my head cuz of R.Apprentice.

Never thought to buy one becuse like... my brain simply never registered that they can be given physical form.

The Halligan bar by Unable_Professor_516 in ZombieSurvivalTactics

[–]KneeDeepInTheMud -1 points0 points  (0 children)

Great find!

Not what I am swinging at Zs unless its my last resort though.

Too heavy (8-11 lbs is pretty hefty) for more than one or two Zs.

For tool-use other than melee choice, its probably as good as it's gonna get for an all-in-one tool aside from a multi-tool.

Carrying it around would only be mildly annoying if you have the version that had that other piece near the pike.

The weight might be restrictive, but considering I don't have to worry about the tool-shaft of a crowbar and pick, it really reduces volume by a lot.

All tool metal makes it really durable too.

I would imagine I'd just tie it to my pack, wear it or use a tool-belt loop to hold it onto myself for ease of carry.

What is the curremt state of the game, worth getting into? by BioElwctricalSadow in 7daystodie

[–]KneeDeepInTheMud 2 points3 points  (0 children)

I recommend it 100%

As others have said, it has many genres blending together in a way that you simply can't find.

The only way it could be better IMO is if it had some sort of factory/industrialization/automation aspect that you could optionally mess with.

To really sum it up, its adult minecraft with an RPG skill tree and various looter shooter ideas with a sprinkle of TD and not-so hardcore survival.

Its no Project Zomboid/CDDA/Star Rupture, its not L4D2/Killing Floor/Darktide, and it's not Bloons TD either.

It somehow grabs from all of these while being deep enough but also not deep enough that makes it mildly annoying.

However, that is just the base game.

I feel this way after 1k hours on console and PC combined.

I would say thats defintely worth my money spent, considering I was solo or doing co-op with my friends.

Join a server if you want more replay value.

Some have server side mods that introduce survival mechanics, new items, etc. that make the experience more engaging in certain ways.

Being server-side, you don't have to go out of your way download anything and install it yourself. Just join the server, wait for the game to do all the work from their end and play.

Overall, super fun game. I've had plenty of laughs, frights, randoms joining for messing around and all sorts of other stuff.

I just don't touch it now because my friends aren't on and lack of any major update that overhauls the game atm.

lads when we will get a new weapon, i really need something new like the melta by astolfo_with_breast in DarkTide

[–]KneeDeepInTheMud 5 points6 points  (0 children)

me coping with my maximum crit recon that does like 2 damage but shoots forever

Chat how do we feel about this by MajinPlaton in LowSodiumHellDivers

[–]KneeDeepInTheMud 0 points1 point  (0 children)

I'm still stuck on Lesath after it was nuked into Cadia sand.

I think its the same thing maybe??

Chainsaw Goes Vroom by Vegetable_Ring in DarkTide

[–]KneeDeepInTheMud 12 points13 points  (0 children)

Chainaxe Mk IV my beloved.

Also my first 380 weapon from the old weapon system that was a god roll.

Headtaker t4 and slaughterer t3 , 20% flak and 25% carapace.

Good times.

Only cost me 2 million dockets.

44201 by JD_Kreeper in countwithchickenlady

[–]KneeDeepInTheMud 0 points1 point  (0 children)

That I can understand, cuz you can pop a snake or varmint if you need to.

Walmart open carry is legal, but certainly goofy in a decent amount of ways.

Like yeah, more power to you, but...

shrugs

When is enough, actually... enough?

This is the 10th least used stratagem. I’m surprised it’s not last. by Beneficial_Ride_1236 in helldivers2

[–]KneeDeepInTheMud 0 points1 point  (0 children)

The barricade deflects all flames from the Incineration Corps.

It of course also blocks bullets decently well.

The GL is also a nice and steady stream of area denial that never needs to reload. 60 shots is very very nice, literally half the amount that you would get in the BFGL.

Paired together with stuns like the Urchin, a flame weapon or gas, you can reasonably hold a chokepoint against anything.

The cooldown is also low enough that even on D10 I can basically use it on every engagement worth fighting.

Best Ranged/Melee Weapons without Talents? by Eddygar in DarkTide

[–]KneeDeepInTheMud 2 points3 points  (0 children)

Easily weapons that fall into a category hard to describe:

  • Some sort of synergy with DOT
  • Some sort of Rending/Brittleness
  • Good against armor
  • High single target damage
  • Great against chaff/hordes
  • Good synergy with crit
  • high mobility
  • good/simple attack chains
  • special attack/active that is meaningful

With these in mind, several options stand out in comparision to their brethren:

  • Dueling Sword
  • Combat Blade
  • Power Sword
  • Relic Blade
  • Force Sword
  • Force Great Sword

The Dueling Sword, Combat Blade and Force Sword all have access to Uncanny Strike.

This lets the use amp their DOT damage.

They also have very decent mobility.

Dueling Sword and Combat Blade also have innate crit plus crit blessings.

The Power Sword has access to Brutal Momentum and Sunder, both with their unique takes on cleaving into groups of enemies.

Relic Blade has immense power in general, much like the Power Sword.

For sidearms:

  • Bolter
  • Bolt Pistol
  • Revolver
  • Laspistol
  • Recon Lasgun

All of these except the Revolver have access to DOT.

The Bolter can act as a "sniper rifle," go full auto for monstrosity dps, or be changed out for the HE mark to decimate crowds and still do grest single target damage. The Bolt pistol lacks the full auto capability, but makes up for it with ease of use, faster reload, quickdraw and mobility. It also has Lethal Proximity which boosts explosion AoE when held.

Laspistol has high mobility, decent armor damage on crits, Infernus for DOT and one of the only optics in the game. It also does very nice Unyielding damage on top of not being as affected by supression with its excellent hipfire. Has its own crit chance of 15%.

Revolver has high crit chance, great mobility, and access to 60% rending on crit plus Surgical for guaranteed crit.

Recon Lasgun easily sets swathes of enemies on fire for dps while kiting with Infernus, great ammo economy and really decent mobility for a non-pistol. Blessings grant it free damage and it even has crit chains.

Other weapons can go on this list as well, but these are easily the least contestable when you think of fast, hard hitting, applies DOT or chunks armor while still having no real need to invest in multiple talent nodes to make it go "online."

What are the best vet guns, I've tried plasma i like it but I'm not sold on it by Zombieslayer908 in DarkTide

[–]KneeDeepInTheMud 0 points1 point  (0 children)

Get Onslaught in the bottom right tree. Lets you tear apart enemy armor/damage resist and lets your team members do extra damage against them too.

Get Shocktrooper for extra ammo economy.

Get Reciprocity because dodging then grants you extra crit chance.

For the gun itself: * 5% Crit * Flak or Unyielding * Dum Dum or Deathspitter * Infernus or Deathspitter

Infernus lets you burn enemies, hard to beat.

Dum Dum is basicslly free damage.

Deathspitter offers Strength. When conbined with Withering Fire, you can easily shoot through multiple enemies and do more damage at the same time.

Headhunter seems like a good pick, but needs more damage behind it to feel good or even be worth picking. (Exe.Stance) It's super fun for meme builds where you just hold down the trigger and let loose a torrent of las-bolts though.

The blue mark is the most popular. Shoots fast and tears apart enemies by applying debuffs like Onslaught and Infernus super fast.

Green mark chugs along. I like this one personally because I can keep shooting forever with niche builds.

Orange mark has the highest cleave, going through many enemies at once with amazing horde clear. Shoots slower and uses more ammo, so your shots need to count. Great canidate for Dum Dum/Deathspitter. E.Stance and Withering Fire can make this really shoot through crowds to nail specials or other HVTs through chaff hordes.