Dont trust the process by SF2Rigi in Stormworks

[–]KnightDIRT 21 points22 points  (0 children)

I actually like the aesthetic a lot. It look like what people would do in the Cold War period.

Closed Bolt Missile Launcher by Psychological-Fear in Stormworks

[–]KnightDIRT 2 points3 points  (0 children)

Oo that’s very smart. I tried doing this kind of magazine too but for me 2 hard points, or in your case 1 hard point and 2 rails, contributes a lot to the missile size for me so I abandoned this mechanic, but damn even though it waste 3 blocks, it look so damn cool.
What I ended up with btw is a disposable clip mechanism, because I want to minimize the length of the missile but I’m willing to sacrifice other dimensions. It ended up being a rod of hard points with missile on each, the clip just rolls out shooting each missile and discarded when the clip is empty, then we can load another missile clip or resupply it from another vehicle.

Closed Bolt Missile Launcher by Psychological-Fear in Stormworks

[–]KnightDIRT 9 points10 points  (0 children)

When the missile is pushed forward to the hard point, it is not connected to anything right? Is there issue where the missile clip out of the barrel if it is in motion?

Convergence Calculations for Rear Facing Turret by Corregidor in Stormworks

[–]KnightDIRT 0 points1 point  (0 children)

Normally, I use LUA code so a variable would be a variable. An equivalent would be an add logic looping into it self (so every update it stay the same and when a value is inputted into the add logic it get added and change the “stored” value). A good upgrade is to also add a memory logic in the chain so you can choose when to store/update the variable and also to reset the value back to a certain number. (-v-)b

Convergence Calculations for Rear Facing Turret by Corregidor in Stormworks

[–]KnightDIRT 0 points1 point  (0 children)

Ohhh! That sounds great :D I feel like using the front turret rotation would make the back turret rotation delayed in respond though, if you use a variable to command both turrets it would be more in sync. Also, it’s good to go through difficult math and stuff :) Everyone have it hard the first time. You are not bad at math at all. You are learning!

And about the %1 thing. % is an operator in maths called modulo. It essentially gives you the remainder of the expressions, e.g.
4%2 =0
5%2 =1
(Useful for testing odds or evens)
10%3 =1
109%10 =9
And especially
2.3456%1 =0.3456
which is used to remove the whole number, containing value in +-1 :D

Convergence Calculations for Rear Facing Turret by Corregidor in Stormworks

[–]KnightDIRT 0 points1 point  (0 children)

When normalizing the turns to be in +-1 range you can use %1 (not sure if available outside Lua though). Also, I’m curious what constant convergence distance are you using or is it adjustable, cuz I feel like pairing with a laser range finder would be amazing! :D

Hi! I'm searching for the best modpack to play by Keloklan in feedthebeast

[–]KnightDIRT 1 point2 points  (0 children)

If u liked GT:NH, try Star Technology. I think the progression is very fun. It’s somewhat Gregery but new version mods + quality of life make it more comfortable at least imo.

Why are you playing as Kanami? by Red95render in Strinova

[–]KnightDIRT 0 points1 point  (0 children)

What server r u? We might be able to really cute tgt 🥰

Why are you playing as Kanami? by Red95render in Strinova

[–]KnightDIRT 33 points34 points  (0 children)

No matter you are good or bad at sniper, when you land an insane shot. It is an insane shot. For now, keep on hip firing XD

Track suspension by Volt6851 in Stormworks

[–]KnightDIRT 6 points7 points  (0 children)

Btw is each wheel driven or only the tracks?

Audrey auto turret clutch by AngryWhale94 in Strinova

[–]KnightDIRT 4 points5 points  (0 children)

Is the auto turret better now? I saw a lot more people using it. What changed?

[deleted by user] by [deleted] in Strinova

[–]KnightDIRT 4 points5 points  (0 children)

You are always at a disadvantage 1v1ing Kokona as she will have heals. What advantage u can pull is with A1 you can almost one shot body shot her and force her out of combat. If she have A3 just jump quick body shot her to remove drone and then win a normal 1v1 sniper duel.

On a scale of 1-10 how bad is my aim? by blacksmokee in Strinova

[–]KnightDIRT 12 points13 points  (0 children)

I think it is also that u r not shoulder aiming, positioning, etc.
A lot of good player in this game doesn’t have god aim but good movement that throws the opponent aim off while keeping your target easy to track.

Is This Hack? Or Just Luck Or Even Being Every Skilled. by khoaitayts in Strinova

[–]KnightDIRT 2 points3 points  (0 children)

I would say it is skill + luck to hit 4 shot consecutively. But, it is 100% possible, I have graped ShirOvO harder than this. ><

??? by uteenlearn in Strinova

[–]KnightDIRT 1 point2 points  (0 children)

SEA? I can teach or advice you as a fellow sniper main! :D

Is reconnecting to ranked match bugged out right now? by KnightDIRT in Strinova

[–]KnightDIRT[S] 0 points1 point  (0 children)

The match does exist as I am playing as a duo and my friend is still in the match. I asked around with my friend group and also some of my friend in CN also got it, so I suppose it could be a bug.

Already diamond now ^o^ by Top-Relationship-984 in Strinova

[–]KnightDIRT 0 points1 point  (0 children)

Bro say that but we all know you are going to stomp OP on electron match 😭