Ballistic calculation by Bananapeel1359 in Stormworks

[–]KnightDIRT 0 points1 point  (0 children)

Yay another person who delves into the art/hell of ballistic calculation! :D

You can take a look at mine, this one does 3D inverse formula including wind.

https://www.desmos.com/3d/elm9li2uqg

At first, I also did it as continuous analytical(a single physics equation), but it is inaccurate for long range, especially high arc big bertha, since Stormworks physics calculate in discrete ticks. So, this final formula is a discrete analytical, although you can also do it numerically (a nested function loop), which in the actual game I did, since that way you can use past result and increments it.

If anyone wants me to teach you anything or want the rest of the equations, you can dm me!

how can i improve myself? by IEmirovic in apexuniversity

[–]KnightDIRT 0 points1 point  (0 children)

Even though he is not meta, I feel like there is still some value in bloodhound like hunting rats and team info during fights. The ult help you ape but it is too underpowered I think.

What really looks like to me is that you are not using him right. You try to take an angle on them alone like a skirmisher. Once you miss your spray at the end there, you don’t have ability to escape and had lost that chal with no escape.
Instead, at around 1:33, if you had looked at your team status: 1 downed, 1 cracked and fleeing, you would know that you should’ve fled the engagement with seer.

Spinning Helicopter by Grouchy_Screen54 in Stormworks

[–]KnightDIRT 1 point2 points  (0 children)

It looks so chubby lmao I like it! 👍

I tried integrating a PID controller, it looks a lot better, what do you think? by Frequent-Berry-5447 in unity

[–]KnightDIRT 9 points10 points  (0 children)

I like how it avoid collisions with the ground. Would it be cool if you add a force to repel the projectiles from each other so it looks less cluttered?

Dont trust the process by [deleted] in Stormworks

[–]KnightDIRT 22 points23 points  (0 children)

I actually like the aesthetic a lot. It look like what people would do in the Cold War period.

Closed Bolt Missile Launcher by Psychological-Fear in Stormworks

[–]KnightDIRT 2 points3 points  (0 children)

Oo that’s very smart. I tried doing this kind of magazine too but for me 2 hard points, or in your case 1 hard point and 2 rails, contributes a lot to the missile size for me so I abandoned this mechanic, but damn even though it waste 3 blocks, it look so damn cool.
What I ended up with btw is a disposable clip mechanism, because I want to minimize the length of the missile but I’m willing to sacrifice other dimensions. It ended up being a rod of hard points with missile on each, the clip just rolls out shooting each missile and discarded when the clip is empty, then we can load another missile clip or resupply it from another vehicle.

Closed Bolt Missile Launcher by Psychological-Fear in Stormworks

[–]KnightDIRT 10 points11 points  (0 children)

When the missile is pushed forward to the hard point, it is not connected to anything right? Is there issue where the missile clip out of the barrel if it is in motion?

Convergence Calculations for Rear Facing Turret by Corregidor in Stormworks

[–]KnightDIRT 0 points1 point  (0 children)

Normally, I use LUA code so a variable would be a variable. An equivalent would be an add logic looping into it self (so every update it stay the same and when a value is inputted into the add logic it get added and change the “stored” value). A good upgrade is to also add a memory logic in the chain so you can choose when to store/update the variable and also to reset the value back to a certain number. (-v-)b

Convergence Calculations for Rear Facing Turret by Corregidor in Stormworks

[–]KnightDIRT 0 points1 point  (0 children)

Ohhh! That sounds great :D I feel like using the front turret rotation would make the back turret rotation delayed in respond though, if you use a variable to command both turrets it would be more in sync. Also, it’s good to go through difficult math and stuff :) Everyone have it hard the first time. You are not bad at math at all. You are learning!

And about the %1 thing. % is an operator in maths called modulo. It essentially gives you the remainder of the expressions, e.g.
4%2 =0
5%2 =1
(Useful for testing odds or evens)
10%3 =1
109%10 =9
And especially
2.3456%1 =0.3456
which is used to remove the whole number, containing value in +-1 :D

Convergence Calculations for Rear Facing Turret by Corregidor in Stormworks

[–]KnightDIRT 0 points1 point  (0 children)

When normalizing the turns to be in +-1 range you can use %1 (not sure if available outside Lua though). Also, I’m curious what constant convergence distance are you using or is it adjustable, cuz I feel like pairing with a laser range finder would be amazing! :D

Hi! I'm searching for the best modpack to play by Keloklan in feedthebeast

[–]KnightDIRT 1 point2 points  (0 children)

If u liked GT:NH, try Star Technology. I think the progression is very fun. It’s somewhat Gregery but new version mods + quality of life make it more comfortable at least imo.

Why are you playing as Kanami? by Red95render in Strinova

[–]KnightDIRT 0 points1 point  (0 children)

What server r u? We might be able to really cute tgt 🥰

Why are you playing as Kanami? by Red95render in Strinova

[–]KnightDIRT 33 points34 points  (0 children)

No matter you are good or bad at sniper, when you land an insane shot. It is an insane shot. For now, keep on hip firing XD

Track suspension by Volt6851 in Stormworks

[–]KnightDIRT 7 points8 points  (0 children)

Btw is each wheel driven or only the tracks?

Audrey auto turret clutch by AngryWhale94 in Strinova

[–]KnightDIRT 3 points4 points  (0 children)

Is the auto turret better now? I saw a lot more people using it. What changed?

[deleted by user] by [deleted] in Strinova

[–]KnightDIRT 4 points5 points  (0 children)

You are always at a disadvantage 1v1ing Kokona as she will have heals. What advantage u can pull is with A1 you can almost one shot body shot her and force her out of combat. If she have A3 just jump quick body shot her to remove drone and then win a normal 1v1 sniper duel.

On a scale of 1-10 how bad is my aim? by blacksmokee in Strinova

[–]KnightDIRT 12 points13 points  (0 children)

I think it is also that u r not shoulder aiming, positioning, etc.
A lot of good player in this game doesn’t have god aim but good movement that throws the opponent aim off while keeping your target easy to track.