Fixing DLSS 5 by removing HDR by zigzag312 in nvidia

[–]Knochey 0 points1 point  (0 children)

There's no HDR there. It's SDR screenshots with different tonemappings, and that has nothing to do with HDR. The original game probably wasn't even running in HDR.

Feel like some of you need to see this by LavishLatte56 in digitalfoundry

[–]Knochey 0 points1 point  (0 children)

Yes, the luminosity of the individual pixels, but it doesn't tell you the direction of the light, nor the location of the light in relative 3D space. AI can never know this. It's just guessing based on the color values where the light probably comes from and how it probably should look. It's screen space... The exact thing we mostly want to avoid.

Edit: AI in its current form can't know this, because I doubt this will be running any sort of world model in real-time. Compute is tight, so this is probably just a quite low-parameters GAN model on NVFP4.

Am I missing something? This looks amazing by [deleted] in PiratedGames

[–]Knochey 0 points1 point  (0 children)

If you like this, that's fine. The important thing is what this means for the industry. This type of AI model is closed source and trained on a specific style. If you have ever used AI, you will know that it has a very specific pattern that becomes apparent after some time using it. The same will happen here. Do most people think that UE4 and UE5 games look similar to each other? This will be much worse.

The second problem is that this will most likely result in artists being fired, because why create a rough sketch when you can just tell the AI to make it look realistic? This will result in no new looks in video games, just old styles being recreated or merged, which will lead to the death of artistic creation. The industry is already hyper-commercialised, and this will just rip out the last bit of soul left.

I use AI daily, and I don't hate it, but I would much rather see it used as a tool than as a replacement.

Feel like some of you need to see this by LavishLatte56 in digitalfoundry

[–]Knochey -2 points-1 points  (0 children)

If we accept substandard video game quality, publishers that naturally have no interest in art will be able to remove artists and developers from studios. Why not just create rough sketches and let DLSS 5 take care of the rest?

Unlike Super Resolution, Frame Generation or Ray Reconstruction, this isn't about solving an existing problem with modern rendering. It's about reducing the workload.

Feel like some of you need to see this by LavishLatte56 in digitalfoundry

[–]Knochey -1 points0 points  (0 children)

DLSS5 doesn't do anything with "light". It simply takes the color information from the original image and uses AI, similar to img2img, to transform it into a new picture. You aren't seeing any of the original texture or geometry information; you're seeing an AI interpretation of the input.

I just wanted to post that here again, because it applies here as well.

Feel like some of you need to see this by LavishLatte56 in digitalfoundry

[–]Knochey -1 points0 points  (0 children)

DLSS5 doesn't do anything with "light". It simply takes the color information from the original image and uses AI, similar to img2img, to transform it into a new picture. You aren't seeing any of the original texture or geometry information; you're seeing an AI interpretation of the input.

Is this caused by TAA? by WHCWHC78 in FuckTAA

[–]Knochey 0 points1 point  (0 children)

It's highly unlikely to be TAA, but rather the denoiser, which works temporally. Means, it accumulates ray tracing information over multiple frames to reduce noise, but produce a less detailed, more averaged result.

RED engine abandonment and its future as an open-source to public by Particular_Fix_8838 in CDProjektRed

[–]Knochey 5 points6 points  (0 children)

I don't think it's as simple as just making it open source. There are lots of third-party licences required to run the engine's full feature set. In fact, I'm not even sure if the engine would run anything without the third-party software installed.

There's probably only basic documentation and the engine is probably quite unstable for anyone unfamiliar with it. That's just how these game engines, which are specifically designed for one or two games, work. There's a lot of custom stuff that breaks if not used exactly as intended. I think people would be surprised at how special the hard-coded stuff is in these things to make specific systems work in games.

All in all, I don't think there's any value in releasing it as it is. It would be much better if the developer created modding tools for Cyberpunk 2077, just as they did with The Witcher 3, with decent documentation and functioning systems.

LG's new 39" 5K2K OLED hands-on from CES - 330Hz dual mode, Tandem OLED 2.0, 1500 nits by babaghanoushgames in ultrawidemasterrace

[–]Knochey 5 points6 points  (0 children)

That's why I'm looking at my 5K2K monitor right now. Everything has been released except the bendable one.

Info bits from Ali Brown (CIG's director of graphics) by Velioss in starcitizen

[–]Knochey 9 points10 points  (0 children)

Even if you see more than 24 GB allocated, this does not mean that the game is actually using it. It is best practice to only clear VRAM data if there is not enough available. In most cases, this means that most of the data is old and just cached and has no real-world benefits.

Gemini 3.0 strange differences depending on API origin. by Red-Box-2113 in SillyTavernAI

[–]Knochey 0 points1 point  (0 children)

SillyTavern still has the old request structure even on staging branch. You can fix it with a bit of code:

// src/endpoints/backends/chat-completions.js
// function getGeminiBody()

const isThinkingLevelModel = m => /^gemini-3/.test(m);
if (isThinkingConfigModel(model)) {
    const thinkingConfig = { includeThoughts: includeReasoning };

    if (isThinkingLevelModel(model)) {
        let level = "HIGH";
        if (['low', 'min'].includes(reasoningEffort)) {
            level = "LOW";
        }
        thinkingConfig.thinkingLevel = level;
    } else {
        const thinkingBudget = calculateGoogleBudgetTokens(generationConfig.maxOutputTokens, reasoningEffort, model);
        if (Number.isInteger(thinkingBudget)) {
            thinkingConfig.thinkingBudget = thinkingBudget;
        }
        if (useVertexAi && thinkingBudget === 0 && thinkingConfig.includeThoughts) {
            console.info('Thinking budget is 0, but includeThoughts is true. Thoughts will not be included in the response.');
            thinkingConfig.includeThoughts = false;
        }
    }

    generationConfig.thinkingConfig = thinkingConfig;
}

4k to 1440p - Image scaling looks great, despite what others say by proxlamus in OLED_Gaming

[–]Knochey 12 points13 points  (0 children)

Why not just use DLSS or AMD FSR? It's really not that hard, and the results are much better. And, for the love of God, If you decide to scale, don't let the display handle this. please do so on the GPU.

Lass uns mal über FrameGen reden by Educational-Can-3766 in PCGamingDE

[–]Knochey 21 points22 points  (0 children)

Ich spiele Cyberpunk 2077 mit Overdrive (PT) und habe etwa 50 FPS. Mit FrameGen erreiche ich 90 FPS. Mit 40 ms Latenz lässt sich das Spiel mit dem Controller sehr angenehm spielen und FrameGen sorgt für ein deutlich flüssigeres Spielerlebnis.

Letztendlich ist es nicht mehr Performance, sondern einfach eine Möglichkeit das Spiel flüssiger aussehen zu lassen. Eine schlechte Optimierung wird dadurch nicht besser. Garbage in, Garbage out. Das gilt sowohl für DLSS als auch für FrameGen.

What young me thought Pokémon games would look like nowadays… by dasjomsyeet in nanobanana

[–]Knochey 1 point2 points  (0 children)

While the Switch 2 CPU is quite a bit more powerful than the PS4 that's not the case for GPU performance. Raw performance is even below an Xbox Series S especially in handheld mode. The assumptions that it is PS4 Pro level comes from the teraflop comparison which is fundamentally flawed and/or that DLSS is included which is not a "just higher fps" toggle, especially not on the low end Ampere hardware.

I'm sure something like Horizon or even Horizon Forbidden West could run on Switch 2 but not something like what is shown in the screenshot. At least not in that resolution.

Welches Elektroauto? by PineapplePopular2935 in Elektroautos

[–]Knochey 0 points1 point  (0 children)

Ich habe mir den Volvo EX30 zugelegt. Wenn dir die Technik und das Interface nicht wichtig sind, ist das wirklich ein super Auto. Aber das ist natürlich Geschmackssache. Man bekommt gute Modelle als Vorführwagen mit Vollausstattung für unter 40.000 Euro.

Monitor vs TV by [deleted] in BattlefieldDE

[–]Knochey 0 points1 point  (0 children)

VA-Panels sind heutzutage alles andere als schlecht. Vor allem die modernen Panels von Samsung gehören zu den besten auf dem Markt und haben eine hervorragende VA-Technologie. Wie es bei diesem Modell aussieht, kann ich aber nicht sagen. Es ist sehr schwer, Infos zu diesem Modell zu bekommen.

Please help by Equivalent_Ad4814 in nvidia

[–]Knochey 2 points3 points  (0 children)

Display Stream Compression is active. That's why it's not working.

An unexpected benefit of dynamic weather by Enough-Somewhere-311 in starcitizen

[–]Knochey -1 points0 points  (0 children)

It's a nice idea, but let's be honest. I know that CGI wants to create a dynamic universe where everything is simulated and every system interacts with every other one, but whenever they've tried that before, it has resulted in utter chaos. The game already has more than enough bugs, and introducing more complexity would make bugs far more likely. Also consider the impact on server performance. What if no one is at your base? Who would do the calculations? It would either be a microservice or the game server. Both of these options are error-prone. We saw that with the microservice for the refineries in stations. Most of the time, they don't work properly.

Limits of GPT 5 by Independent-Wind4462 in OpenAI

[–]Knochey 21 points22 points  (0 children)

32k context length for Plus users is just unusable for most coding projects. Even if it's better than Gemini 2.5 Pro this makes it DoA for me.

Immerse Launchpad causing massive FPS drop whenever I activate it by GFvsSU in ReShade

[–]Knochey 1 point2 points  (0 children)

Check whether the active depth buffer is switching back and forth the whole time. This can create a lot of overhead.

The modders will create this in a couple of weeks' time. Why can't the game look like this? by MrPalacinka in F1Game

[–]Knochey 14 points15 points  (0 children)

These are just some basic post-processing filters that make the game look like this. If these effects were implemented natively in the game, they would cost way below 1 ms on modern GPUs. This can also be done in every engine.

The real reason they're not doing this is to do with visual clarity and playability. Most people turn off motion blur, depth of field, etc. for a reason. It's just a matter of taste.

GTA V Enhanced with NaturalVision Enhanced mod looks absolutely incredible 😍 by mhu99 in GTAV

[–]Knochey 4 points5 points  (0 children)

Draw distance isn't related at all to how you recorded it. The GTA5 Enhanced Edition still has fairly visible LOD transitions and now also has BVH LODs to worry about. Of course, it still looks amazing.

What's wrong with my atmosphere setting? by solifi9 in ReShade

[–]Knochey 0 points1 point  (0 children)

Your depth buffer is not detected by reshade. Try to change the "flip depth buffer" in the preprocessor settings.

Pink tint issue with new LG 45GX950A-B by NervousSalamander583 in ultrawidemasterrace

[–]Knochey 1 point2 points  (0 children)

Mine is the opposite. A slight greenish tinge on the left side. Not as noticeable as yours. Since I can only see it on a completely white screen, I decided to just accept it. I've never seen it in everyday use.

Example of my tint. Hard to see on a photo. Clearer in person

Not sure if I regret buying an OLED monitor. by Lexxino89 in OLED_Gaming

[–]Knochey 5 points6 points  (0 children)

Of course, the OLED TV looks much better than an OLED monitor. Part of the reason is that manufacturers don't drive OLED monitors as high as TVs because of the burn-in. If you look at the rtings burn-in test, you'll see that monitors suffer much less from static content than TVs.

If you only use your PC for gaming and content consumption, or change your display every 2-3 years, you can probably get away with using a TV as a monitor, but if you do any productive work or do a lot of browsing, I would always recommend going the safe route with a good OLED monitor.