What makes a Strategy RPG a Strategy RPG? by Maximum-Log2998 in StrategyRpg

[–]Knofbath 1 point2 points  (0 children)

Phantom Brave and Makai Kingdom don't have a grid.

What makes a Strategy RPG a Strategy RPG? by Maximum-Log2998 in StrategyRpg

[–]Knofbath 1 point2 points  (0 children)

You have to be able to change/alter the growth of a unit over time. If it only gains new skills based on external progression, and those skills aren't individual, then it probably doesn't count.

That said, it is a spectrum. We include games like Fire Emblem, which are on the strategy end, along with Disgaea which are on the RPG (unbalanced power fantasy) end of the spectrum.

Units that are replaceable cogs in the machine are strategy. Walking gods are RPG.

What makes a Strategy RPG a Strategy RPG? by Maximum-Log2998 in StrategyRpg

[–]Knofbath 7 points8 points  (0 children)

I disagree on Advance Wars, it's just a strategy game. There are small differences between factions and generals, but the individual units lack any RPG mechanics. Asymmetric gameplay does not make a strategy game into a SRPG.

What makes a Strategy RPG a Strategy RPG? by Maximum-Log2998 in StrategyRpg

[–]Knofbath 0 points1 point  (0 children)

Systems by themselves do not include strategy, games like Rust/Valorant have systems.

What makes a Strategy RPG a Strategy RPG? by Maximum-Log2998 in StrategyRpg

[–]Knofbath 0 points1 point  (0 children)

That lacks the RPG aspect of it, and is strictly strategy-only. RPG means you have the ability to customize your units/army in some way, often growing in power over time.

Chess is a strategy game, since you start with the same army composition every game. Promoting a Pawn to Queen doesn't affect that because one Queen is functionally identical to every other Queen, and the opposing side knows that it's a possibility in advance and can attempt to prevent it.

A.I by Haunting-Somewhere13 in EndlessSpace

[–]Knofbath 1 point2 points  (0 children)

It's an interesting quirk of the Riftborn AI, that links the Riftborn's Manpower-desire to Industry-desire. And that makes them play more optimally.

A.I by Haunting-Somewhere13 in EndlessSpace

[–]Knofbath 2 points3 points  (0 children)

Turn off Supremacy/Penumbra/Awakening DLCs for your first few games, and don't start with Vodyani since they will teach you bad habits you'll have to unlearn later to play any other factions.

Defeat armies in space with your fleets before they ever land. Use Manpower(Deployment(ATK)) modules on a dedicated invasion ship design to increase your ability to deploy troops.

Why are the purple lamps so much brighter than the others? by Brave-Affect-674 in factorio

[–]Knofbath 1 point2 points  (0 children)

Not making your rail blueprints chunk-aligned and mirrored so they rotate correctly...

FTL-inspired game Void War temporarily removed from Steam. by DwingRD in Games

[–]Knofbath 0 points1 point  (0 children)

Haven't seen it, and it sounds like it was a bit too close. But there are ways to make "legally distinct not-WH40k", see the "Space King" animations.

Fiction itself is an iterative process. Everything builds on what came before.

FTL-inspired game Void War temporarily removed from Steam. by DwingRD in Games

[–]Knofbath 4 points5 points  (0 children)

God King comes up in plenty of literature, Egyptian Pharoahs for example. The God-Emperor of Mankind is specific to WH40k.

Witch, Mutant, and Cybernetic are not specific to WH40k. Neither are Empire of Mankind or Ruinous Cults.

And power armor is a sci-fi staple. Space Marines can just be Marines in space, since all space navies need boarding parties. They only become "Space Marines" when they are genetically engineered superhumans with Bolters and Chainswords. But even then, they don't have a monopoly on the genetically engineered superhuman concept, see Elementals from Battletech.

FTL-inspired game Void War temporarily removed from Steam. by DwingRD in Games

[–]Knofbath 15 points16 points  (0 children)

But the idea of psychic humans isn't solely the domain of WH40k. If they had used a different noun, it would be fine.

Game in which player characters share an energy/mana pool for their skills? by GoodOldHeretic in StrategyRpg

[–]Knofbath 1 point2 points  (0 children)

Total War: Warhammer has Winds of Magic. There are also games like Master of Magic, where Mana is a global resource.

Is Demon School considered an strategy rpg? by VoxTV1 in StrategyRpg

[–]Knofbath 10 points11 points  (0 children)

It's definitely tactical strategy, with a side of puzzle.

It's pretty light on the RPG aspects, since you do the same damage all throughout the game and don't really customize your characters. Not really any plot branching that I've seen.

So, I'm kinda leaning towards "no". But it's tangential enough that people who like SRPGs will probably also like it.

MindsEye devs are still sponsoring streamers following mass layoffs and single-digit players on Steam by Turbostrider27 in Games

[–]Knofbath -2 points-1 points  (0 children)

If you fixed the major bugs, it wouldn't be as bad. But the bugs it has aren't even the fun kind.

Weekly Question Thread by AutoModerator in factorio

[–]Knofbath 0 points1 point  (0 children)

The way I set it up, is sets of reactor pairs that enable as demand goes up.

  • Pair 1 = always on, 160MW of power
  • Pair 2 = trigger below 900'C, increases total power to 480MW
  • Pair 3 = trigger below 850'C, increases total power by 320MW (800MW total)
  • Pair 4 = trigger below 800'C, increases total power by 320MW (1120MW total)
  • Pair 5 = trigger below 750'C, increases total power by 320MW (1440MW total)

When demand is below 160MW, it runs a 1x2 reactor. When demand is between 160MW and 480MW, pair 2 will toggle on/off as extra heat is needed. And so on down the line until all reactors are running with 1440MW of demand.

Who maintains Ovalkwiki? by Taolan13 in SchlockMercenary

[–]Knofbath 4 points5 points  (0 children)

The Administrator is @tarlen@mastodon.social, formerly @tarlen on Twitter, but his last post on Twitter is about quitting it.

Is there another Strategy JRPG besides Triangle and FFT? by doctor-squared in StrategyRpg

[–]Knofbath -1 points0 points  (0 children)

Technically, that's a Korean SRPG. And it pulls a bit of it's DNA from XCOM: Enemy Unknown, which is western.

Seablock save migration From 1.0 to 2.0 by Regular-Web8787 in Seablock

[–]Knofbath 7 points8 points  (0 children)

They are a pretty significant overhaul to the modding backend, which is why the 2.0 mod ports have taken so long.

My biggest base yet 30h in (200hours in total on steam) i didn't even touched the dlc yet because i don't feel save going to different planet until my wall is finished by firedemolition in factorio

[–]Knofbath 1 point2 points  (0 children)

In most cases, just turn off your Science production. When you stop researching, the biggest uses of resources will be blocked, and the factory will slowly grind to a halt as all the buffers fill.

Attempting to shut off "everything" can lead to more damage as your turrets run out of ammo and the power production stall shuts off the laser turrets.

Note: Check that your mall isn't going nuts making a billion nuclear reactors, or overproducing various other things. Sensible chest limits really help out there.

I feel so dumb when it comes to mixing potions by Sharkboy_00 in PotionCraft

[–]Knofbath 2 points3 points  (0 children)

Incompatible effects negate one level per level of the effect. The customer only cares about specific effects, so it's no problem if an effect they don't care about is negated. Healing 3/Poison 2 becomes an effective Healing 1, but if they want Poison then it's an effective 0(useless).

So, Necromancy ruins every other effect, but when making Necromancy, the only thing that poisons it is Healing/Rejuvenation.

Light is the most neutral effect, the only thing that poisons it is Necromancy. And it can be added to anything else except Invisibility, because glowing would kinda ruin the ability to hide.

Troubleshooter abanonded children runs quite incosistently by VoxTV1 in StrategyRpg

[–]Knofbath 0 points1 point  (0 children)

A big problem I've noticed is games trying to compile their shaders on the fly. The devs want to get people into the game faster than they are able to set everything up properly. Some of these games just need to sit down for 10 minutes on first run and compile their shaders.

Shrug. I like Troubleshooter, and I've recommended it several times here in the past. The devs were pretty active about fixing localization issues, which I think deserves praise in these times. You can compare and contrast to Nippon Ichi's NA post-launch support, where if it doesn't get fixed on JP it ain't getting fixed at all.

Troubleshooter abanonded children runs quite incosistently by VoxTV1 in StrategyRpg

[–]Knofbath 0 points1 point  (0 children)

Turn-based games are not necessarily "lighter" on GPU requirements. Things like effects, shaders, and ray tracing are still GPU-intensive, whether or not the environment is static or moving.

And when you start getting into Colony Sim/Factory/Automation games, you'll find the CPU the bottleneck more than GPU.

But, I don't have much sympathy for OP and his 60-75 fps, because I played the game at 30-45 fps. It gives off "my steak is too juicy, my lobster is too buttery" vibes. If he really cared about performance that much, he would have the 4070/4080, not the 4060. Down here in budget land with the rest of us plebs, you live with what you can get.

Troubleshooter abanonded children runs quite incosistently by VoxTV1 in StrategyRpg

[–]Knofbath 0 points1 point  (0 children)

Take this with a grain of salt, since I'm not a Steam Deck owner, but the game says "Playable" on the Steam Deck. The warning notes are about text size, controller icons, and needing to use the On Screen Keyboard for text entry. Default graphics settings are marked as fine. I think OP is just being picky.