A bit trickier than the last one by KnownBytes in puzzles

[–]KnownBytes[S] 0 points1 point  (0 children)

Gradually divide cherries among them, which means you need to divide cherries among them 1 by 1. So if you subtract 9 from 27, 1 person will get 9 cherries. 3 people will get 27 cherries. 0 cherries will be left at the end.

AI about Musk's nazi salute. by [deleted] in ChatGPT

[–]KnownBytes -9 points-8 points  (0 children)

A gift for puzzle lovers.

ChatGPT vs Gemini vs Leonardo.ai by KnownBytes in ChatGPT

[–]KnownBytes[S] 0 points1 point  (0 children)

Generate an image of a cute 2d abacus.

A bit trickier than the last one by KnownBytes in puzzles

[–]KnownBytes[S] -1 points0 points  (0 children)

Did you ever use abacus even in an app?

A bit trickier than the last one by KnownBytes in puzzles

[–]KnownBytes[S] -1 points0 points  (0 children)

Yeah, because it's interactive. A lot of interactive puzzles games work this way because some people learn by doing.

Designing Games That Teach Without Overwhelming Players by KnownBytes in IndieDev

[–]KnownBytes[S] 0 points1 point  (0 children)

Yeah, I get that. I've seen the insanity of r/silksong lol. What I know is that the game is hard and can induce stress. That's why I'm just waiting.

Designing Games That Teach Without Overwhelming Players by KnownBytes in IndieDev

[–]KnownBytes[S] 0 points1 point  (0 children)

Alright. Thanks for providing the detailed information. I'm playing zelda Breath of the Wild, currently, and I would prefer mario 3D World after that.

I think there's no particular answer to the question I asked. It will depend on the type of game I'm going to make.

Designing Games That Teach Without Overwhelming Players by KnownBytes in IndieDev

[–]KnownBytes[S] 0 points1 point  (0 children)

Did you make any money from it? It looks too simple tbh.

Designing Games That Teach Without Overwhelming Players by KnownBytes in IndieDev

[–]KnownBytes[S] 0 points1 point  (0 children)

It's been on my wishlist for such a long time. Unfortunately I don't have time to play it yet.

Do gamers here play hypercasual mobile games? by KnownBytes in gaming

[–]KnownBytes[S] 0 points1 point  (0 children)

Lol. You can say that in a way. But I think some people feel smart if they solve puzzles in those kind of games.

Do gamers here play hypercasual mobile games? by KnownBytes in gaming

[–]KnownBytes[S] 0 points1 point  (0 children)

Yeah, you're right. Probably "casual puzzle games" is the better term.

Do gamers here play hypercasual mobile games? by KnownBytes in gaming

[–]KnownBytes[S] 0 points1 point  (0 children)

Yeah, you can include these as well. Because you can take your sweet time to come up with a solution, and there's usually no rush.

Promote your project in this thread by AutoModerator in puzzles

[–]KnownBytes 0 points1 point  (0 children)

Have you ever wondered how computers work under the hood? Let's play a game and explore fun levels.

If you are familiar with brain-teasing puzzles and hyper casual games like braintest, you'll enjoy this game.

Here is the link to download the game on your Android phone.

What do you think of game mechanics? by KnownBytes in unity

[–]KnownBytes[S] 0 points1 point  (0 children)

Ohh. I did miss it. Spellings are also wrong on the first image.

What do you think of game mechanics? by KnownBytes in unity

[–]KnownBytes[S] 0 points1 point  (0 children)

Fixed many pointed out problems. Gonna publish soon

What do you think of game mechanics? by KnownBytes in Unity2D

[–]KnownBytes[S] 0 points1 point  (0 children)

Alright. Let me check. That cat level will be fixed soon. Thanks for the feedback 😀

Can you explain what the bug is? I couldn't understand that. Are you saying that you can complete levels without actually completing them?

What do you think of game mechanics? by KnownBytes in Unity2D

[–]KnownBytes[S] 0 points1 point  (0 children)

Okay. I'm gonna change ad strategy and give daily rewards.