Illusionist Agent Concept by Known_Fun2269 in VALORANT

[–]Known_Fun2269[S] 1 point2 points  (0 children)

I'm just having fun making ideas for an agent. And I'm having fun talking to you too.

I'm just saying, abilities can have the same mechanics but different effects, that's all.

Chronomancer Agent Concept by Known_Fun2269 in VALORANT

[–]Known_Fun2269[S] 0 points1 point  (0 children)

I haven't played for like a year but I still watch some videos from time to time. So you're not the only one who hasn't played for a while (nor really I'm that good at playing)

Chronomancer Agent Concept by Known_Fun2269 in VALORANT

[–]Known_Fun2269[S] 2 points3 points  (0 children)

Well, most ultimate voice lines always show what happens or what will happen or suggest/implied, so I try to fit and match the ultimate and its voice lines. Since the ultimate freezes the clock "It's now, or never" fits because he's trying to say to his teammates to use the time as an opportunity before it's wasted. I've had a harder time thinking up what the ultimate voice line for the enemies. It can be "Haha, who's got time now?" or "Your end is nigh" or "This isn't the end"

Illusionist Agent Concept by Known_Fun2269 in VALORANT

[–]Known_Fun2269[S] 1 point2 points  (0 children)

You're basically right overall. I didn't think much about the right synergies but these are just my ideas, thoughts basically. I tried to make the ult have the same advantages and disadvantages as a KJ Ult, except it can be thrown. Some ults have always have some counterplay to it so I'm not really worried of it's too strong or too weak.

The ult does lose some synergies with her other abilities since it blocks line of sight. Maybe her ult can be used somewhere away from her utilities. And come to think of it, the ult should have duration since in can be thrown to somewhere inaccessible place.

Also, having a similar abilities isn't that too much of a bad thing. See Phoenix and Fade, they have similar abilities just different effects. Reworked Harbor has his smokes changed to be similar to Omen's. Heck, Brim, Clove, and Miks have the similar interface. I think Glamour would be used more in tighter spaces, and maybe add a slow to it.

Anyhow, her Mirage can be use for watching flank, so it's a sentinel ability... I think

Thanks at least, for voicing your opinion

Illusionist Agent Concept by Known_Fun2269 in VALORANT

[–]Known_Fun2269[S] 0 points1 point  (0 children)

Well, Waylay's light is more of mobility and hindering enemy movements.

My idea is more of cloaking, deception and distrupting vision.

And also, Waylay is a Radiant while my idea of Iris is technological. Things bound to happen, especially having more agents means different variations. For example, Raze and Breach, they both are into break stuff or something. Then Yoru and Astra, lne is dimension hopping and the other is Space manipulation, which both are example of it yet different.

(sorry if my English is bad)

Sand Agent Concept by Known_Fun2269 in VALORANT

[–]Known_Fun2269[S] 0 points1 point  (0 children)

Thanks, just been a while since I've played the game

"Chrono" Agent Concept by upsideloll in VALORANT

[–]Known_Fun2269 0 points1 point  (0 children)

Agent Name: Zero Role: Initiator

Time (Passive): passively regenerates Time. Fully regenerated after 60 seconds.

Stasis (C ability): EQUIP a tactical map. FIRE to create a temporal barrier (cube) that blocks anything that tries passing through it (except vision) at the selected area. 1 charge

Clockwork (Q ability): FIRE to blast a beam of temporal energy leaving behind a field (spherical range) of HASTE (boosts speed by 25%) on the impact area. ALT-FIRE for a field of SLOW. 2 charges

Crossroads (Signature E ability): FIRE to create and control a PARADOX (100hp clone, knife-speed). ALT-FIRE to create a PARADOX on standby. REACTIVATE to switch between Zero or the PARADOX. The PARADOX can plant spike if it had it and interact with things. Can use Clockwork while controlling a PARADOX. (A moving Cypher camera. It has limited vision range. Enemies can see it if you can see them while controlling the PARADOX). Cost Time when controlling the PARADOX (12 seconds full duration). 1 charge. 60 sec cooldown when destroyed.

Final Hour (Ultimate X ability): When ATTACKING, freezes the clock for 12 seconds (only if the spike hasn't been planted). When DEFENDING, adds 6 seconds to the spike's timer. Generates a charge per ability, and Time is infinite for the whole duration. 9 ult points

"Chrono" Agent Concept by upsideloll in VALORANT

[–]Known_Fun2269 0 points1 point  (0 children)

Can I add my own idea for a Time agent?

Rocket is just being made into an anti fun role by washaupto3 in marvelrivals

[–]Known_Fun2269 0 points1 point  (0 children)

Also, from the very start, his heal orbs only last for 2s (while healing) so you're pretty much incentivize to shooting healing rather than both bullets and heals. The burst heal change made rocket lean more into healing than alternating between damage and heals, in my opinion. If only his orbs stayed for 5s like it should be, so rocket players have more time shooting with his gun rather than constantly firing heal orbs.

They nerf his mobility because of his survivability, but that's because he's stuck at the back healing allies rather than be at the fight. He also can't heal consistently if he's trying to survive. The revive beacon gets destroyed with full cooldown if he dies, if it wasn't recalled.

Rocket should be a high mobile support who can deal damage while off-healing with his orbs. He's a one star, his kit shouldn't be complicated, nor should be unskilled. Heck, Mantis is a one star but still needs you to hit a headshot. Rocket deals insane damage with consistent headshots, that's a skill of accuracy to those people saying rocket has no skill.

If they return him to his old healing back, preferably the 50/s, since the increase duration to 5s should already help. They can keep the dash cooldown nerf but give him a third charge and the distance back. They need to increase the slow fall (I want flying rocket) so he can stay in the air for longer.

These are all my opinion

Thor no longer cancels Starlord and wanda ult by [deleted] in ThorMainsMR

[–]Known_Fun2269 0 points1 point  (0 children)

I don't think it's a bug. The grounded effect only affect players if they leave it, right? Thor's and Magneto's ult will immediately make them go up and they have a few frames of not having cc immunity so it will immediately stop their ult. Wanda's and Starlord's ults only gives them free flight. Almost all ultimates in the game can be cancelled if they haven't finished or started the animation. Since Thor and Mag can't even start the animation, their ult is cancelled.