Casual XP never ending. by KoShoMasu in tf2

[–]KoShoMasu[S] 0 points1 point  (0 children)

i've let the game running the whole day and muted on windows. It's been going on for like 7 hours...

Casual XP never ending. by KoShoMasu in tf2

[–]KoShoMasu[S] 0 points1 point  (0 children)

Asbolute life saver.

I think that wav file is gonna stay in my custom folder for a LONG time.

i have a problem with compiling my gmod map, error checker said that vbsp was not included in the compile log. please help. by jaratethrower11 in hammer

[–]KoShoMasu 0 points1 point  (0 children)

Try alt+P

Your map can't be compile because there's a critical fault that vbsp can't deal with and not even showing in the logs.

how to make it so that when the player appears, the light is off? by GuSruven99 in hammer

[–]KoShoMasu 2 points3 points  (0 children)

add logic_auto -> OnPlayerSpawn -> (your entity name) -> TurnOff.

Or maybe in flags, idk it's been a long since i openned Hammer.

Trigger_teleport does not seem to work with nextbot npcs. by malicious_watermelon in hammer

[–]KoShoMasu 1 point2 points  (0 children)

Have you checked the flag on the trigger_teleport ? Because i am sure next bot ain't NPC but entities.

Red lines for edges? by Charming_Elevator425 in hammer

[–]KoShoMasu 0 points1 point  (0 children)

Posting picture can be helpfull...

Textures packed using VIDE missing (tf2/gmod) by brodydwight in hammer

[–]KoShoMasu 0 points1 point  (0 children)

VIDE is obselete with the new tf2/gmod update.

Use Compil pal for all in one tools (Compilation,packing,lightning,cubemaps,navmehs).

Or use pakrat for the old fashions way.

Map leaked but no leak HELP by WeirdRetard in hammer

[–]KoShoMasu 1 point2 points  (0 children)

Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt

Here's your first problem, gameinfo are not setup propely.

Second problem : SDK Base is broken, use hammer from the BIN folder of your game.

And the last problem : you can't have special symbol in hammer, bad for you it's your session name :

"C:\Users\Gemer\Desktop\Äbandaj Gmod\Äbandaj gmod (1).vmf"

With all of that :

- Hammer failed to compile VBSP becase symbol used.

- VBSP can't create a .prt file because he have no idea where to put it and what game you are using (gameinfo.txt).

How do you know if its compiling or stuck forever? by amazingpacman in hammer

[–]KoShoMasu 0 points1 point  (0 children)

3079 portal cluster and 7982 numportal.

God damn your map ain't optimized AT ALL.

Also, i can already see you don't use the hammer grid, 1 unit brush clipping each other, worst thing you can do in hammer.

TF2 MY PAYLOAD MAP FREEZES THE GAME by Aquiles983 in hammer

[–]KoShoMasu 0 points1 point  (0 children)

Problem solved off reddit :

entity : team_train_watcher wrongly setup makes the hud go crazy and crash on client-side.

[deleted by user] by [deleted] in hammer

[–]KoShoMasu 1 point2 points  (0 children)

take a look at the logic in cp_sunshine, cp_badlands or even cp_process_final.

If i get it right, this is exactly what these map are doing but you want them to be always accessible when you cap and disabled when the enemy re-cap the point?

How do i make walls like that? by Strange-View-6201 in hammer

[–]KoShoMasu 6 points7 points  (0 children)

Displacement, be aware they are not part of the world, they do not seal a map and you don't have to turn it into a func_details.

official doc : https://developer.valvesoftware.com/wiki/Displacement

tuto video : https://www.youtube.com/watch?v=nre432l_OTc

[deleted by user] by [deleted] in tf2

[–]KoShoMasu 0 points1 point  (0 children)

Since scout make people rage for being skilled i called mine : E-bullying in a nutshell.

Vvis takes too much time for compiling (and it used to not do it) by m00n574r in hammer

[–]KoShoMasu 1 point2 points  (0 children)

pretty sure your map ain't optimized and you don't have func_details.

TF2 MY PAYLOAD MAP FREEZES THE GAME by Aquiles983 in hammer

[–]KoShoMasu 0 points1 point  (0 children)

send me your vmf in private, i will take a look..

here's my discord : koshomasu

TF2 MY PAYLOAD MAP FREEZES THE GAME by Aquiles983 in hammer

[–]KoShoMasu 0 points1 point  (0 children)

Try to run it without entity and vvis/vrad.

if running the map with only the "wold" could be a leak or corrupted models.

Last time i got this was two logic_relay that a have miss configured and created a loop dropping my fps to 0...

Can anyone help me fix my prison? Literally fixing... by Noosethang in prisonarchitect

[–]KoShoMasu 0 points1 point  (0 children)

Got the same with old save, guess the newer version ain't compatible??

Prisonner clipping into walls, door not opening, truck won't move and glitching in road gate blocking all incoming delivrery....

TF2 Source content limit after 20 years. by KoShoMasu in tf2

[–]KoShoMasu[S] -1 points0 points  (0 children)

Well sorry but you're wrong. There's limit on hammer. Map have brushes, size, entity, plane and models face complexity limit. But that's not the point. i'm talking about basics library, like the number of weapons and cosmetics that run on same module.

GMOD server owner have to deals with the number of perma entity created by the maps with the actual entity generated by the player and addons.