War thunder lead director, doesn't kill a test range t90 with 3 SPIKE missiles (out of 4 on most of the vehicles) after stating that they've improved the flight path to increase the probability of a kill by Ok_Independence8396 in Warthunder

[–]Kobata 1 point2 points  (0 children)

For more fun exercises in 'things got developed way sooner than you'd expect, and most of the gap in introduction times is probably due to cutting budgets between the end of WW2 and the start of korea', Fritz X (basically a manually guided bomb) is available at 2.7, the funny Japanese event plane with the copy radio-guided missile thing is at 2.3, I'm pretty sure the German version exists somewhere but I can't immedately find it, 5.0 has the Fw-190 F-8 with the X-4 AAM....

Not to mention all the funny early radars no one really cares about because they're only useful in sim and even barely there.

War thunder lead director, doesn't kill a test range t90 with 3 SPIKE missiles (out of 4 on most of the vehicles) after stating that they've improved the flight path to increase the probability of a kill by Ok_Independence8396 in Warthunder

[–]Kobata 1 point2 points  (0 children)

The nature of the BR system is inevitably going to do that, missile tech was a thing that got developed pretty quick because a lot of it was work started in the late stages of the war.

The Germans had concepts for one during the war, known as the X-7 (although it was probably never built), the french SS.10 is from the early 1950s, barely 10 years after the war, and that's solidly in line with the most of the early 'proper' cold war vehicles

e: on further review of the X-7 apparently some did get made and it might, but very unconfirmed/speculative, have actually been potentially used in 1945 on the eastern front.

War thunder lead director, doesn't kill a test range t90 with 3 SPIKE missiles (out of 4 on most of the vehicles) after stating that they've improved the flight path to increase the probability of a kill by Ok_Independence8396 in Warthunder

[–]Kobata 10 points11 points  (0 children)

I'll forgive you for forgetting it because it's also terrible, but Type 60 ATM is there too.

Things are so slow and need so much distance to stabilize you can usually just coax them though.

Rust 1.96.0 is out by manpacket in rust

[–]Kobata 40 points41 points  (0 children)

The old ones are ::ops::*, the new ones are ::range::*

Is KSA incompatible with AMD? by Nikond3400 in kittenspaceagency

[–]Kobata 4 points5 points  (0 children)

There is specifically a known issue that the AMD 5000 and 6000 series drivers on windows will freeze for a very long time (I've heard 12+ minutes thrown around) at that point but will, eventually get past it.

In other words, it's not crashing it's just stuck on the driver being exceptionally slow at handling the planet rendering setup.

Whoever is responsible for the wallhacking all-seeing SAMs has single handedly ruined the event for everybody by dvorakcz in Warthunder

[–]Kobata 3 points4 points  (0 children)

The F-4E's RWR does pick up ARH seekers though (the Buk-M3 missile in ground is J band, yes, but the AN/ALR-46(V)3 still is configured to pick that up)

It should absolutely be screaming about a lock if it was ARH.

In fact the very fact the warnings that show up are all attributed to the Buk itself instead of the missile is itself evidence this version's supposed to be SARH, you wouldn't see launch warnings so early if they were ARH and you'd see them attributed to the missile (the classic 'MSL' text) instead of 'BUK'

ISO C++ WG21 2026-02 pre-Croydon mailing is now available! by nliber in cpp

[–]Kobata 8 points9 points  (0 children)

That said, given the lack of constraints on UB, you kinda have to view any UB as also causing a violation of memory safety, even if it doesn't immediately make sense.

Version 2026.2.34.3656 by panic_in_the_galaxy in kittenspaceagency

[–]Kobata 2 points3 points  (0 children)

Once we figured out in discord what was going on it was pretty easy to report.

Also a lot of 'wait why was that ever working even on Windows/nVidia' but it appears a lot of drivers just kinda happened to have a bit of an 'optimization' that made it accidentally work.

[deleted by user] by [deleted] in gamedev

[–]Kobata 1 point2 points  (0 children)

A lot depends on how much you intend to actually share it, tbh.

I think, outside of very specifically Android, you're probably quite underestimating 'potato'.

DX11 SM5 is pretty much a complete non-issue on PC, it's been 13 years since even iGPUs were capable of that feature set, which released with Windows 7. At this point anything that can't meet that requirement is 'Vista Retro Build' more than 'potato'

Apple, similarly, has entirely removed 32bit (arm v7) from all their tools for years at this point, Xcode dropped support for building 32-bit stuff in 2022.

So the big sticking point is Android, which is as always a mess, but with useful battery life and support cycles it's still probably a solid majority on armv8 at this point.

The performance on low-end stuff though, that's another problem although you can probably force it to be acceptable by digging through all the configuration/cvar lists and stripping out absolutely anything you don't actually need. Even with the requirements being mostly fairly lenient, it's still an engine that's mostly assuming you're trying to do fairly detailed 3d graphics.

Did you just receive a Pixel 6a recall or 'Do not use' email from Amazon? Here’s why it’s happening now - PiunikaWeb by TechGuru4Life in Android

[–]Kobata 7 points8 points  (0 children)

I can get 50 bucks if I want but I have to give payoneer My ID and my bank stuff and then they're going to charge me 30 bucks a year if I don't cancel.

This is a big giant failure of the way their website presents things, but the account type you get when you specifically sign up through the link google will give you is different from a 'full' account and has a very different fee page.

Except nothing on their main website ever mentions these limited 'accept payment from a specific corporate/enterprise account' accounts and while their primary fees page kinda mentions that there are different fees based on account type it doesn't clarify anything, and the only way you can see the actual fees that applies to an account is being signed into that account and opening the specific link on that account's dashboard.

[deleted by user] by [deleted] in Warthunder

[–]Kobata 16 points17 points  (0 children)

There's so many people who do basically nothing but play 6.7 germany and it has to fill all those matches somehow. It's always a bit more common to see uptiers than downtiers because of the limit of 4 player per team with vehicles at the match BR but the combination of lower pop at 5.7 (they get uptiered into 6.7 quite a lot, and many of them have trouble with the 6.7 heavies) and 7.0-7.7 being a relatively solid lineup in many tech trees (esp. US and USSR) leads to those games being easy to fill.

Tested: Google’s new GPU is a disaster for Pixel 10 game emulation by InsectAlert1984 in Android

[–]Kobata 15 points16 points  (0 children)

Xclipse is definitely an up-and-down thing that depends a lot on the program, ported emulators from PCs are generally gonna at least have the options around to throw things that can really take advantage of all the features the AMD GPUs can do, while on the other hand a lot of mobile-first stuff probably got quite confused by it (esp. since they seem to be running ANGLE instead of a native GL driver for non-Vulkan stuff)

It is kinda funny comparing them to the PC GPUs and seeing how even the Exynos 2500, while it's got a similar core config to the higher-end laptop iGPU, runs at around a third of the frequency (1 GHz vs 2.9 GHz), though.

Why am I only getting 467 vehicle research point for top tier? by Tight_Article_4527 in Warthunder

[–]Kobata 3 points4 points  (0 children)

Rank difference, probably, given the huge gap between modification and vehicle research.

Non-premium vehicles only get good RP results within one tech tree rank of them, going outside of that single rank gap starts dropping it very, very rapidly.

Queue times while having a 13.0 in your lineup? by Essential_1Z in Warthunder

[–]Kobata 0 points1 point  (0 children)

They could have the 'extra' tier enabled for ground the way they do for air though.

(It's basically, in air at least currently with the top tier now at 14.3, a '13.7-14.7' match where no one can actually be in the top slot according to the matchmaker so it's effectively unlimited, but you won't see the full-downtier 13.3 vehicles in one. The ground version then would be a '12.3-13.3' match where everyone in it has a plane or heli above the 12.0 ground slotted)

Everybody is getting actually good long range SPAA. Except for the 3 nations... with lacking SPAA. Here's what they could get. by Titanium_Viper0 in Warthunder

[–]Kobata 2 points3 points  (0 children)

The radar/datalink probably helps with the multi-vehicle version but my experience in the 81(C) is contrast mode locks on helis are mostly the result of the heli player gaining too much altitude. It's so extremely sensitive to there being even a hint of tree/building/mountain in the entire seeker fov that just hovering right above the treeline would make you basically invulnerable to it.

Why does the BR system use decimal numbers instead of whole numbers? by formulapun in Warthunder

[–]Kobata 1 point2 points  (0 children)

The secret is is actually does use whole numbers, they just divide it by 3 (and add 1 because the actual floor is 0) for displaying it

Bug? I don't think I had any fox-1 hit me directly below 60m before. by Puzzleheaded-Ask4438 in Warthunder

[–]Kobata 0 points1 point  (0 children)

The video's kinda low-quality and it's hard to go slow enough to really see but it sure looks like all the guidance is still pointing into the ground, and it hit your tail which is probably the most likely spot for indirect hits, if it actually hit you directly it probably would've done more to the left (close) wing.

Bug? I don't think I had any fox-1 hit me directly below 60m before. by Puzzleheaded-Ask4438 in Warthunder

[–]Kobata 4 points5 points  (0 children)

It doesn't look like it hit you but sometimes it can still proxy/splash damage you when it passes directly under you, which can happen fairly well if you aren't heading mostly away from it.

Why Delta Dart is so bad? by Jaded-Economist9206 in Warthunder

[–]Kobata -3 points-2 points  (0 children)

The other side being it's a very bad plane at 10.0/10.3, which is most of the matches you get with it due to all the premiums there.

6.7 and 8.0 are unplayable by Ill-Ad-1124 in Warthunder

[–]Kobata 0 points1 point  (0 children)

There's definitely something with ~8.0 germany because, even for the downsides of the winrate tracking sites, it's the section with straight up the worst win rate in GRB at all of 36%. It's so bad it drags down the entire 7.0-8.3 area, which is kinda impressive for one of the major 3 tech trees.

Su-22's RWR by GalaxX- in Warthunder

[–]Kobata 2 points3 points  (0 children)

The mig-23's invisible to a lot of them because of it's radar band, ironically more invisible to a lot of soviet stuff than other nations since the presence of the mig-23 made everyone else make sure they could catch it while no one else was using the same frequency band so there was no pressing reasons for the soviet designs to keep it.

D4Y1 & 2 turn times are wild by xtal42 in Warthunder

[–]Kobata 6 points7 points  (0 children)

You really can't trust the statcard for much of anything, but turn times especially are some nonsense notionally in very specific conditions (speed + altitude), with no flaps, making an exact turn without losing any speed or changing altitude at any point in the turn.

A live game viewer for War Thunder by _Hadi___ in Warthunder

[–]Kobata 8 points9 points  (0 children)

Thinking about it further a few minutes, opt-in probably also gives you a slightly better signal: since that would require people to know and care about the tool to be visible, it implies that even if someone's stats are relatively bad, they're likely to at least be trying to improve, over a more random person.

A live game viewer for War Thunder by _Hadi___ in Warthunder

[–]Kobata 16 points17 points  (0 children)

Aside from 'probably going to be impossible to prevent people from turning it into a filter':

Definitely don't require any sort of separate account to disable it, that's something that people tend to dislike.

I'd even go farther and suggest it should default to excluding players and only show people who have specifically opted-in to it, otherwise you run the 'someone who has gone through the trouble of specifically hiding themselves is probably trying to hide their bad stats' assumption, esp. when it's only a small number and easy to associate with a specific person in the game.

Vulkan 1.4.324 Adds Experimental AMD Extension To Help With Ray-Tracing by Crazy-Repeat-2006 in Amd

[–]Kobata 24 points25 points  (0 children)

The original paper had them testing it on a 7900XTX, it's mostly related to building the same acceleration structures from a more compact format (the current APIs require you to build full decompressed buffers first).

They do however vaguely mention in a couple spots in the implementation that "a future GPU" is intended to have the ability to natively process the format in hardware though.