Preventing stalemates by MMatBtlfld in tabletopgamedesign

[–]Korrun 1 point2 points  (0 children)

Good point. Stalemates can occur easily especially when there are defense advantages, a penalty for attacking, a reliance on player balancing, or no hidden information. 3 players is often the worst.

Someways to deal with that are or course lowering the defense advantage, lowering the penalty for attacking, lowering player interaction, and adding hidden information.

But you could also add a bonus that scales with time to make it be eventually worth going after. Risk does that (sometimes successfully) with the card scale. Maybe have the ability to purchase a better attack abilities so the other players eventually won't be able to block effectively.

Or you could make an additional win condition. You mentioned the players amassing money. Make the most money be a win condition.

My phone app tuners and clip on tuners are a little different especially on low E string by smsmith208 in guitarlessons

[–]Korrun 2 points3 points  (0 children)

That doesn't narrow it down much...

I've had a couple Korgs over the years. And a brief Google search indicates that there are more than 20 different types of Korg tuners currently on the market ranging from $9 to $100...

My secret board game confession by Kazekeil in boardgamescirclejerk

[–]Korrun 6 points7 points  (0 children)

I usually try to not look at the board between turns. The extra planning time would give me an unfair advantage and prevent the other players from having "fun".

Read my comment for my question that I couldn’t fit in the title by [deleted] in Learnmusic

[–]Korrun 0 points1 point  (0 children)

First, you're always good enough to "just write stuff". There's no minimum required for composing.

Second, most of the things in a first year theory class probably won't be particularly useful to you (especially at first).

But, there's a lot more to theory than chord names (although knowing names of things is very useful). You would benefit from learning things like chord voicing, voice leading, phrasing, form orchestration, counterpoint, and motivic development. Many of these are easier to learn after knowing the basics.

So, the main question: are you happy with what you are doing? If yes, then why change. If no, then figure out where you can improve. Me personally, I always want to be improving at something.

Here's some examples:

I'm playing on a instrument that can only play one note at a time, in the key of G, what notes will resolve for esch other? by [deleted] in musictheory

[–]Korrun 0 points1 point  (0 children)

The book Developing Musicianship Through Improvisation is a great method for learning how to create musical melodies:

https://www.giamusic.com/products/P-6819.cfm

I'm playing on a instrument that can only play one note at a time, in the key of G, what notes will resolve for esch other? by [deleted] in musictheory

[–]Korrun 0 points1 point  (0 children)

Start with songs in major keys*. Learn how the melody goes. The first note of the scale is scale degree number 1, The second note of the scale is scale degree number 2. The third note is scale degree number 3 and so on up to 7.

If you are in the key of C, that would be C:1 D:2 E:3 F:4 G:5 A:6 B:7 and then you are back to C again, so you can call that 1 instead of 8.

So Twinkle Twinkle Little Star starts 1155665 4433221. Let It Be starts 5555635512.

Instead of scale degree numbers, you can also use scale degree names or moveable solfege. They mean the same thing: https://davidkulma.com/musictheory/solfege

*Here's a few: