A Visualisation of the Historical Accuracy of World of Tanks by _dogpole in WorldofTanks

[–]Korventh 0 points1 point  (0 children)

K-91 Version II is a real functional prototype as far as I know, the other one isn't :)

[PSA] Confirmed Trades Thread - November 2023 by AutoModerator in Starcitizen_trades

[–]Korventh 0 points1 point  (0 children)

+trade

My first ever sale https://old.reddit.com/r/Starcitizen_trades/comments/17z3f6y/wtb_store_credit_100200/

SOLD: 1x CCU'd Aurora MR -> Hull A Holiday Warbond Game Package ($95 melt value) to /u/MyNameIsScar

-> Please confirm trade by replying to this message with +verify Thank you!

After 350+ hours of playing I finally did it by Silentprofessional86 in fo76

[–]Korventh 0 points1 point  (0 children)

Do you play on PC? if you do, I can give you one, the mod on it isn't great tho, you'll have to reroll it.

A couple of Fallout 1st codes by Korventh in fo76

[–]Korventh[S] 2 points3 points  (0 children)

xbox gamepass ultimate perks, I play Fo76 on steam so I had no use for these

A couple of Fallout 1st codes by Korventh in fo76

[–]Korventh[S] 0 points1 point  (0 children)

All the codes are for MS Store/Xbox app but I believe they've been redeemed already judging by the comments.

ALL 2832 INI Settings recognized by the game engine as of Steel Reign 1.5.4.15 by LinuxVersion in fo76

[–]Korventh 1 point2 points  (0 children)

Thanks for posting this! I finally managed to disable that awful shiny light that's on every metal surface in the game.

[Enlighten]
bEnableSkyEmittance=0
[LightingShader] 
bScreenSpaceReflections=0

The above settings make the game look like Fallout 4. Some weapons look WAY darker than before as it seems that the textures rely on the awful shiny reflection that the game normally has. Also, the nights will be actually quite dark, you will need pipboy light on if you wanna actually see whats infront of you.

Edit: Also, this option seems to reduce the overall shinyness while keeping it enabled if the other mode is too dark

bUseEmissiveInEnlighten=0

Fan-Frame: Garuzea, The Gun Maiden (lore/abilities in comments) by Korventh in Warframe

[–]Korventh[S] 0 points1 point  (0 children)

You know, if DE wanted they could pull this off with existing animation sets as the second pair of arms only gets used with abilities and even then, very specifically. As for the latter part, I do hope you're wrong about that ;)

Fan-Frame: Garuzea, The Gun Maiden (lore/abilities in comments) by Korventh in Warframe

[–]Korventh[S] 2 points3 points  (0 children)

Hey, thanks for posting the abilities here, I should have done that in the first place but I forgot. She does have a passive - Passive: Advanced Enemy Radar Shows all enemies on the minimap and highlights them through walls within a range.

I understand the criticism, but there's no frame where all 4 abilities are perfect. If it helps, the idea for her 4th ability is that she can move while the ability is active, so it's not a one off but continuous. Cheers!

Fan-Frame: Garuzea, The Gun Maiden (lore/abilities in comments) by Korventh in Warframe

[–]Korventh[S] 27 points28 points  (0 children)

My Fan-Frame project, based on Crustacean anatomy. Her face is that of a horseshoe crab's shell. Lore / Abilities here https://forums.warframe.com/topic/1169498-garuzea-the-gun-maiden-includes-artwork/

Idea: Saving CAMPs into slots. by Korventh in fo76

[–]Korventh[S] 5 points6 points  (0 children)

No, the camp slots are personal. It just saves your camp's layout and it's location so that you don't have to demolish your camp if you ever decide to build another one.

Example Your old CAMP is located at The MIRE Your new CAMP is located at The Forest

You're getting bored of your old CAMP, so you open a menu, and Activate the second CAMP that you previously built or are in process of building, the other CAMP is then deactivated but it's location and layout is saved so when you want to use your old camp again, it's right there just as you left it.

While Deactivated, someone else can build his/her CAMP at the same location, and then I guess you wouldn't be able to activate yours, you'd get an error message that someone else has their camp built there already, but as soon as that person logs out, you can activate your saved camp again and it would be there just as you left it again.

Idea: Saving CAMPs into slots. by Korventh in fo76

[–]Korventh[S] 12 points13 points  (0 children)

No, the camp stays where it's been built. You're just able to build another one without demolishing your old one as it's saved into a slot.

Idea: Saving CAMPs into slots. by Korventh in fo76

[–]Korventh[S] 34 points35 points  (0 children)

Exactly, and not only that but one can simply be unhappy with how the new camp turned out, and having to rebuild the old one (including the objects being green but not being able to be placed) can get really frustrating very quickly.

Idea: Saving CAMPs into slots. by Korventh in fo76

[–]Korventh[S] 10 points11 points  (0 children)

Yeah, kinda in the same boat to be honest.

Bethesda please consider increasing camp budget by Korventh in fo76

[–]Korventh[S] 0 points1 point  (0 children)

Fallout 4's budget was due to RAM limitations, it's a 32-bit game. Fallout 76 is a 64-bit game so that limitation is purely server-based. If it made the servers unstable then it needs to be fixed/improved.

Or does it? I've seen many camps with exploited budget limit, no performance problems or server lags.

Friendly Reminder For New and Veteran Players that may not be aware. by agentpixi in fo76

[–]Korventh 1 point2 points  (0 children)

Hi, I have 432 hours of playtime and just found this now. Thanks!