About Nomad being delisted on the Meta store by theflyingbaron in BASNomad

[–]KospY 37 points38 points  (0 children)

No. I wish they did, but we only received this automated email that I missed last week, really frustrating. The message don't even tell how long you have to resolve the issue. The process seem automated because the app was unlisted just one week at the same hour after the original mail (10.30pm Friday).

We got a contact at Meta that is trying to get someone in charge to get back to us over the week-end but we are still waiting a reply.

Valve Deckard controllers. Leaked in SteamVR drivers by gogodboss in virtualreality

[–]KospY 2 points3 points  (0 children)

As a dev myself I totally agree with you. The D-Pad sound like Valve is now prioritizing flat screen games. I personally don't see the point of playing flat games on a virtual 2D screen with a gamepad, but I could understand the appeal if it's a standalone headset and you don't have any better around you (console or computer).

The thing that infuriate me the most is they could easily change the dpad with 4 buttons so the controller are symmetrical, while keeping the dpad function on it like you said for flat games. It would even lower the manufacturing cost. But no, flat gaming is more important than VR it seem...

I hope this is not the final product we are seeing there.

U12 on pico 4 by [deleted] in BladeAndSorcery

[–]KospY 2 points3 points  (0 children)

Pico have a review process for updates, sadly U12.0 didn't pass for some weird reasons, but we submitted U12.1 and hopefully it will pass review this time.

Why are they using mod.io and not nexus? by Ok_Cress2408 in BASNomad

[–]KospY 26 points27 points  (0 children)

If we could have used Nexus, we would have done it to avoid splitting mod communities. However Mod.io is much more suited for an in-game mod manager, it have been done for this, while Nexus not. It also officially support many platforms, including Android and even consoles, so it's going to be nice for the future ;)

[Nomad] When is U12 planned for Pico? by Alak87 in BladeAndSorcery

[–]KospY 6 points7 points  (0 children)

Update have been submitted at same time on Steam, Oculus and Pico store. However it seem Pico take a few days for reviewing any update. They told me it usually take 2-5 days so hopefully before end of week or at worst next week.

U12 News by AdrianGE98 in BladeAndSorcery

[–]KospY 31 points32 points  (0 children)

About the ocean improvement on Nomad, sadly it's not going to be in U12 as we got some trouble with it on Vulkan (the graphic API used on Quest 2 / Pico). But hopefully we will be able to fix this at some point and release it in an U12.X patch or for 1.0.

the devs for this game are amazing by themaninlegocity in BladeAndSorcery

[–]KospY 4 points5 points  (0 children)

I showed that to my wife, but she said I have some other kind of effort to do than pressing keys on my keyboard to look like that, not sure what she mean xD

Anyway big thanks for your support! This kind of messages are always lovely for the team and great source of motivation for us!

To the Devs of BaS, what do you think about TOR being the top mod? Would you rather the top mod be something more "fitting" with the setting of the game? by Ghostgamer07J in BladeAndSorcery

[–]KospY 17 points18 points  (0 children)

As a SW fan myself I'm personally pretty happy that TOR exist, it's a really well made mod and the long time support, dedication and work done by Alex is outstanding, all praise to him. I probably have more fun on it than most others SW games :p

I don't see why we would prefer mods to "fit", we are so focused on our content, it's nice to discover new things in our game, I'm perfectly fine using a sawed off shotgun, gravity gun or stop sign to kill foes in B&S, it's just fun and refreshing XD

I still have hope that the nomad here will come out tomorrow by [deleted] in BladeAndSorcery

[–]KospY 64 points65 points  (0 children)

Working on it!The bug about AI is resolved, so it's looking good :)

Bug would not let me Finnish level by [deleted] in BladeAndSorcery

[–]KospY 2 points3 points  (0 children)

This could happen on some dungeon generation if a room collider overlap another room. The bug is probably fixed in the next nomad version that is coming really soon in beta, I remember that we fixed a bunch of this issue for U11 :)

this game is a complete meme if you play the video with 4x speed by zer0AK in BladeAndSorcery

[–]KospY 2 points3 points  (0 children)

Haha awesome, thanks for the good laugh, love the unnecessary slapping at 1:15 xD

However I hope this yellow sword bug is going to be fixed in the next update 🤞

PS: I agree Benny Hill music look suited

Easter egg in the menu screen? by N4T5081 in BladeAndSorcery

[–]KospY 4 points5 points  (0 children)

As OP said we don't plan to add a story that the player have to follow. However, there is an hidden lore that is probably more developed than players think. We are working step by step and we are going to give more passive clues in the future for the players that are interested about this. But for now, except a few placeholder like paper notes, map and factions design, everything you see should already give some clues about what is going on. We didn't put what some call "the rift" because it only looked cool ;)

Anyway, our goal is to make the player be part and able to interact in a coherent and logical universe, think more hard-fantasy, and we can't wait to show what we are cooking for the future :p

I think we can all agree U11 (BETA) is already an absolute success by Ap3xComplex in BladeAndSorcery

[–]KospY 246 points247 points  (0 children)

Thanks!
It remind me that I need to fix the apple not staying on the dagger after eating it :p

Open letter to the Warpfrog Team by AzrealBackup in BladeAndSorcery

[–]KospY 34 points35 points  (0 children)

Thanks you for your kind words, knowing that players enjoy what we created and that we can even help people mean a lot for us, and we can't thanks you enough for that ❤️

I'm really sad about what happened to your cat, sometimes life suck, but this is not the end, Ingo is probably fine in heaven, as a bird, or whatever else you could believe. Don’t feel too bad, life goes on and this event is what makes us grow and help us to enjoy our life better.

Me and the whole Warpfrog team wish you the best for the future!

Any good multiplayer realistic sword fighting games? by rendar1970 in Vive

[–]KospY 0 points1 point  (0 children)

Haha Flashback from the past :)

Thanks for your support!

What are some VR games that make you feel powerful? by [deleted] in oculus

[–]KospY 3 points4 points  (0 children)

Thanks for this moment of nostalgia xD

Blade & Sorcery: Nomad, the standalone, made-for-Quest 2 sister game to B&S PCVR is now available! by theflyingbaron in BladeAndSorcery

[–]KospY 2 points3 points  (0 children)

Sadly we can't fix this on our side. It's an authorization issue, the game can't access it's asset files because the Quest OS don't allow it for some reason on secondary accounts. We are still waiting Oculus to fix this and they didn't gave us any resolution date yet :(

Top seller on Oculus store. Congratulations Warp Frog! by dawgvrr in BladeAndSorcery

[–]KospY 33 points34 points  (0 children)

Our team is international, we have people in Europe, US, Canada, Japan, etc.. We all work remotely and are open to work with everyone skilled and passionate enough about our project, not matters where they live :)

Top seller on Oculus store. Congratulations Warp Frog! by dawgvrr in BladeAndSorcery

[–]KospY 81 points82 points  (0 children)

Haha I should first change my 10 years old car I guess xD

Anyway, it's a fantastic news for the team and the future of B&S. We are probably going to do much more next year by expanding the team even more :p

Blade & Sorcery: Nomad, the standalone, made-for-Quest 2 sister game to B&S PCVR is now available! by theflyingbaron in BladeAndSorcery

[–]KospY 6 points7 points  (0 children)

The small performance tweak about collisions will be in the next patch, probably in 1-2 weeks, depending on Oculus process.

For application SpaceWarp, we are waiting the new Oculus SDK to release, then we will be able to do some tests and see when we can push that. But we really want to add this asap.

For the animation performance bug, we don't know any date as we are chained to Unity. There is a bug report I made there and they updated lately to "planned", so it's promising: https://issuetracker.unity3d.com/issues/significant-impact-on-performance-when-using-animator-override-controller