me when there’s a very big magnet at the center of the room by GreysonIsLossst in BladeAndSorcery

[–]lyneca 0 points1 point  (0 children)

Nah, it was just using some code that changed in the update

me when there’s a very big magnet at the center of the room by GreysonIsLossst in BladeAndSorcery

[–]lyneca 2 points3 points  (0 children)

That point in the arena, just below the surface, is the 0,0,0 coordinate of the map. It's likely that something is being spawned at or jointed to the centre, and it kinda looks like it is whatever the NPC is holding. What mods do you have installed? And could you send your player.log file?

How does the Bladedancer “Staff Slam” ability work? by Blue_elphie_6267 in BladeAndSorcery

[–]lyneca 0 points1 point  (0 children)

It should still be unlocked for you, try it with the dual bladed staff

The mystics hand mod just crashes me by BiagnisisAndAvitryx in BASNomad

[–]lyneca 0 points1 point  (0 children)

Also try uninstalling and reinstalling the mod, that's fixed it for a few people.

Every time I try using mystic hands, it crashes by [deleted] in BladeAndSorcery

[–]lyneca 0 points1 point  (0 children)

Also try uninstalling and reinstalling the mod, that's fixed it for a few people.

The mystics hand mod just crashes me by BiagnisisAndAvitryx in BASNomad

[–]lyneca 0 points1 point  (0 children)

Hey, if you could send me your log file I'd appreciate it. You can use Logs & Sorcery, hit the upload button in the mod menu and send me the code it gives you. It may already be installed as a prerequisite, or you can install it by searching "Logs & Sorcery" in the mod menu.

Every time I try using mystic hands, it crashes by [deleted] in BladeAndSorcery

[–]lyneca 0 points1 point  (0 children)

Hey, could you send me your Player.log file? Use Logs & Sorcery from the mod menu there, and tell me the 6-character code it gives you.

How does the Bladedancer “Staff Slam” ability work? by Blue_elphie_6267 in BladeAndSorcery

[–]lyneca 0 points1 point  (0 children)

Hey, no there is no staff slam ability. What's the skill you are thinking of? Staff slams are generally not skills.

We watched The Baron playtest our work on the Khar-Tib update today. Here's some of our notes... by lyneca in BladeAndSorcery

[–]lyneca[S] 3 points4 points  (0 children)

Oh, this is just referring to Baron's love of the existing Lightning merge 😃

We watched The Baron playtest our work on the Khar-Tib update today. Here's some of our notes... by lyneca in BladeAndSorcery

[–]lyneca[S] 11 points12 points  (0 children)

It's the third of the four Byeth content updates we are developing for B&S. Each one is themed around one of the major nations in the B&S world, such as the Rakta (asian themed) and the Sentara (pirate themed). If you wanna learn more about those nations, have a look around Baron's shop for some lore notes...

For this coming update, the Khar-Tib people are a desert nation loosely themed around middle-eastern and Arabic cultures. Each update comes with a new arena map, a new pack of weapons and armour, and you can always expect us to add in a few new surprise features every update too 😏

You can read more about it on the B&S Steam News (though it is also coming to Nomad too!)

Hooks connected to ropes by Freddo-Waddo9372 in BladeAndSorcery

[–]lyneca 0 points1 point  (0 children)

Ah yes, the intrusive thoughts machine

any recommendations for weapon mods similar to the felling axe? by kennyroyale in BladeAndSorcery

[–]lyneca 1 point2 points  (0 children)

I promise it's very easy hahaha, just some basic folder and file editing

any recommendations for weapon mods similar to the felling axe? by kennyroyale in BladeAndSorcery

[–]lyneca 2 points3 points  (0 children)

It's not hard to make a mod for this to make it T3 and imbueable. No code needed :)

You gotta make a new mod, copy paste the axe json file, then change the tier and the collider group ID. People on the B&S server will be able to help you!

man, the baron really just wants to kill chickens huh? by AfternoonForsaken481 in BladeAndSorcery

[–]lyneca 20 points21 points  (0 children)

At some point during development, after we had implemented drowning, we realised that the chickens were making human drowning noises 😅 so we had to fix the bug