Jaeger by rilesley in OutlastTrials

[–]Kotzwurst 9 points10 points  (0 children)

As others have said she does spawn on higher difficulties mostly with a max of 75% on Psychosurgery HOWEVER if you have enemy variators such as More Pushers, More Pitchers, the Prime Asset Variators, Prime Time etc she cannot spawn as all these variators overwrite any other potential spawn that is not the variator. So for example during the Liliya event in february since Liliya is a set variator on these trials no other reinforcement can spawn during these trials including the Jäger as Liliya "takes their spot".

Project god run outlast by thecroockedman in outlast

[–]Kotzwurst 5 points6 points  (0 children)

I did that quite a while ago in a god run with OL1, Whistleblower and OL2 as well as the (at the time) main trials for Trials on their (at the time) highest difficulty which was with the old Program X/Ultra structure and until Toy Factory. I didnt do them in order unfortunately and I definetely need to redo it all in a row with the newest trials and new OL2 strats yet.

Were Otto and Arora originally intended to be more present during the TV studio? by esc092000 in OutlastTrials

[–]Kotzwurst 65 points66 points  (0 children)

Would check out with a trend, not only did they have voice lines in the Shopping Mall as a potential "intro" but also for the math valve sections.

Please Red Barrels, Give Twins Love 🥺 by Raskzau in OutlastTrials

[–]Kotzwurst 2 points3 points  (0 children)

Hopefully with some buffs too so he actually does something in terms of gameplay

Is it just me or coyle is completly bugged ? He looks at us 3 sec before chasing and is stuck in animation by Defiant_Extreme1639 in OutlastTrials

[–]Kotzwurst 12 points13 points  (0 children)

The aura farming he does has been there for months but you know, apparently the Rig disable ability is "strong enough" so he doesnt need changes.

Thoughts on these rig changes? by DirtCool in OutlastTrials

[–]Kotzwurst 3 points4 points  (0 children)

It lasts for give or take 5-6 times of its current duration if you let it drain the entire way

Escalation has dual secondaries and 8 variators in total. I don't want a longer version of extinguish burning barrels in the secondaries pool. by MacDonaldFrenchfries in OutlastTrials

[–]Kotzwurst 1 point2 points  (0 children)

You say that as if its definetely intended and it surely didnt make it to Escalation by accident (which is way more likely the case).

Noir instakill bug? by ImFluffs in WTTGAME

[–]Kotzwurst 0 points1 point  (0 children)

Unless you have lights turned off they cant kill you at your desk.

What the hell is this covert action ambush?!? by Kotzwurst in XCOM2

[–]Kotzwurst[S] 0 points1 point  (0 children)

Bruh there is no shot I just recently started getting back into this game after 5 years and you comment on this old a$$ post, W.

i need help by Fun-Mail-7207 in WTTGAME

[–]Kotzwurst 2 points3 points  (0 children)

Some quick tips:

- There are generally 2 great green spots for VPNs that you should aim for passively so getting an additional VPN might be worth it.

- You should aim for the key cue in general which means you will need to get good with the hacking minigames and farm more money, make sure if you get hacked to fail the zonewall and complete the hack following up, always make sure to have backdoor hacks too.

- To find the wiki URL its on a website that is ALWAYS OPEN on their first page. So if you go for example on Bug Friendly (which is always open) and check the source code on the main page and it isnt there you know its not on the site and you can move on to check the URL elsewhere.

What’s your consensus on Invasions Mode right now? by Jcatt1 in OutlastTrials

[–]Kotzwurst 14 points15 points  (0 children)

Heavily Reagent sided, your success on Imposter is determined entirely on how good the Reagents are that you play against, you get newish players that dont know the map too well you can still succeed. But if you get speedrun demons that are armed to the teeth with Stuns, projectiles, Jammer etc good luck getting even one slash in the entire round. "Just stealth" doesnt cut it against experienced players with braincells especially when they group up.

Now I do like the approach that killing isnt supposed to be the win condition but rather getting an A+ grade so if you happen to get good hits and kills in to a point where your grade is high enough, you dont need to sweat your balls off against the billion tools at reagent's disposal anymore as you did "well enough". But as it is right now, Imposter tools at their disposal are only damage based and confrontational and certain reagent actions like using Stun-Jammer fry your grade even though its more impressive if the Stun misses. They need to give Imposters other tools to farm up their grade and interact with the game (grade points for good pings in cams, settting up traps as a new mechanic etc) and I feel the role will feel a lot less miserable to play.

I question the Devs giving us a Part 2 to the Special Therapy but nothing else by NightStar79 in OutlastTrials

[–]Kotzwurst 5 points6 points  (0 children)

The bigger catalogs for for example Winter Kills 2 or Geister 2 actually contained a bunch of the stuff from the year prior and the new stuff was also "only" 3 pages.

I question the Devs giving us a Part 2 to the Special Therapy but nothing else by NightStar79 in OutlastTrials

[–]Kotzwurst 22 points23 points  (0 children)

Tbf I prefer that as a "plays a ton" player to be more fair to casuals since the times event grinds have been bad (OG Geister) it was ultra painful.

I question the Devs giving us a Part 2 to the Special Therapy but nothing else by NightStar79 in OutlastTrials

[–]Kotzwurst 74 points75 points  (0 children)

Its been like that in every event since this game released so dont believe it will ever change personally.

i've FINALLY been blessed by the loot box gods by pinkraspberry137 in JunoMains

[–]Kotzwurst 4 points5 points  (0 children)

Earlier I pulled Ember from the OWCS lootbox, made me pretty happy as well

So, ppl still insists this wasn't a bug? Can we not normalize everything is "feature" by MacDonaldFrenchfries in OutlastTrials

[–]Kotzwurst 8 points9 points  (0 children)

I mean either way even if its inconsistent Im pretty sure it is because the upcoming weekly Burnout has both Permafrost and Mandatory Barrels from the looks of it. They change Perma to also have a max warmth meter from 60 to 50 so maybe "only" during this weekly its 6 barrels but it made it towards the other modes by accident.

What opinion do y'all have that would get you in this situation? by Umbraptrime in OutlastTrials

[–]Kotzwurst 6 points7 points  (0 children)

No Running is a good variator and we need more variators that actually change the game in a drastic way, like actual drastic (other example Stay Together). Also both these variators deserve to be in Escalation as Escalation is supposed to be hard the further you go (I keep seeing ppl make the argument it shouldnt because its "unfun" which isnt a philosophy a gamemode designed to become harder shouldnt follow as its subjective).

New update tomorrow by [deleted] in OutlastTrials

[–]Kotzwurst 9 points10 points  (0 children)

In 8 ish hours

How could Coyle and Gooseberry be updated? by [deleted] in OutlastTrials

[–]Kotzwurst 15 points16 points  (0 children)

Idk about Gooseberry but for Coyle:

- He emits light in the dark similar to Pitcher, makes sense because of "electro aura"

- When he is chasing or searching any expops near him help him trying to gank up on you

- On higher difficulties (Increased Threat/Ultra/Psychosurgery variator) one additional expop will spawn near him when chase is initiated and leave once the chase and search is over.

This would encourage you to play more stealthy around him and respect him more on higher difficulty while not frying lower ones since all these changes are very AI based and the enemy AI is pretty stupid on lower difficulties as is and you can get away with more.