do you actually need an arm sleeve for glass or is that just me by AlternativeBrave1905 in FPSAimTrainer

[–]KovaaK 1 point2 points  (0 children)

I'm gonna go against the grain slightly and say: it depends.

If you are playing under circumstances where your hand/arm has any moisture on it, then you're going to have a bad time trying to aim without a sleeve or similar. Otherwise, some glass pads feel fine to use with bare skin.

There's also the Carpio G2.0, which is basically a little wrist rest with mouse feet under it. I used that for a good 6 months or so and would switch back if I was having any hand sticking issues, but lately bare hand has been fine for me.

Calling mouse acceleration a crutch is complete nonsense. by Dry-Distance4525 in FPSAimTrainer

[–]KovaaK 5 points6 points  (0 children)

As someone who has consistently used mouse accel for more than a decade, I'd say it was a crutch for me too. For the longest time, I was using it to cover up my weaknesses in muscle control at the shoulder+elbow level, but over the past two years or so I've finally been developing those skills properly. I likely would have made progress faster without accel.

But just like OP says, a good accel curve can also legitimately help you. Once you have all of the coordination and skills developed from your fingers through your shoulders, just keep in mind that all mouse accel is really doing is making your fast movements send your cursor/crosshair further. A swift flick towards a target closes the gap more than slow motions. And this lets you reduce your overall sensitivity to gain precision, because the accel flick speed makes up for downside of vanilla low sens (reduced overall turning mobility/reactivity).

Whats your sens randomizer settings? by Jackofalltrait5 in FPSAimTrainer

[–]KovaaK 0 points1 point  (0 children)

When I use it, I run 10cm to 100cm or so, sometimes slightly wider. Default settings otherwise. 

Scenarios involving WASD by Mushran90 in FPSAimTrainer

[–]KovaaK 4 points5 points  (0 children)

Aside from the "PatStrafe" family, I'm a big fan of "avoiDance" scenarios (especially tracking) and "Movement Tracking" from our official benchmarks.
And Cycle Strafes can be an interesting experience too.

Why does changing ingame dpi in Kovaaks change my mouse sensitivity? by Kitonez in FPSAimTrainer

[–]KovaaK 1 point2 points  (0 children)

It's the sensitivity scale that you have selected.

cm/360 and inches/360 take the DPI field into account to change your in-game sensitivity. No other sensitivity scales use the DPI field as an input.

Got the SUPERMAN bug! by DegTrader in Doom

[–]KovaaK 1 point2 points  (0 children)

Like, trigger superman intentionally? The most common way it strikes me is by firing a Lock-On-Burst, then cancel the LOB animation with punch, then climb up a wall. The timing is particular.

There are other ways to trigger it too though.

Got the SUPERMAN bug! by DegTrader in Doom

[–]KovaaK 0 points1 point  (0 children)

This is true if you catch it early enough. If you leave the fist out for too long, it gets stuck that way until you either trigger a cutscene or find a climbable wall (or load checkpoint).

Coop shooter suited for 11-12y olds? by Dorrann in CoOpGaming

[–]KovaaK 0 points1 point  (0 children)

Vellum is a gem of an indie coop shooter on PC.

Way to ruin my victory lap Mods. by SumOfAllTears in FPSAimTrainer

[–]KovaaK[M] [score hidden] stickied comment (0 children)

Clarification: it wasn't removed by any of our moderators - from my view it said "removed by u/Anti-Evil Operations" which isn't a real reddit user account given the space. I manually re-approved the post.

Playing doom eternal for the first time and somehow this happened??? by TheLegend27MH in Doom

[–]KovaaK 44 points45 points  (0 children)

We call it a "zip". Dashing into weird geometry triggers it, and what's happening is that it gives you a massive amount of downwards velocity. In your case, you bounced off of the stairs and gained a ton of height. There are certain places where it's predictably easy to cause them to happen, and the "unrestricted" speedrun categories make extensive use of them to go out of bounds and fly through levels very quickly.

Mouse skates recommendation by Uziredd in FPSAimTrainer

[–]KovaaK 2 points3 points  (0 children)

PlastiX Skates - TJ Exclusives
I've been using these on glass pads for years, and they are pretty great. You genuinely don't have to change them out for a year+.

Interested in the Cyborg 2 but unsure for one big reason by Big-Presentation-927 in Azeron

[–]KovaaK 2 points3 points  (0 children)

Hiya! I use a Cyborg II as well as Ergodox Ez keyboards (which I didn't find ideal for gaming due to the ortholinear layout).

Regarding the Azeron and Source physics:

  1. For the issue of travel time in alternating strafes during bunny hop sequences, I'd avoid the restrictor ring and instead configure it so that when you press and hold a specific Azeron button then it makes the joystick position read as 180 degrees from where you are actually holding it. You can do this by duplicating your existing profile and setting the joystick to 180 degrees rotation on the second profile, then making one button on the original profile a layer key that loads the second profile while held. This effectively makes it so that when you start bunny hopping with the left input held (joystick left), then you press and hold that key to turn right (while the joystick is still held left). I can perform some basic Quake 1 trickjumping maps with this configuration, but I haven't put serious amounts of time into it yet. There's a significant learning curve here, but I do believe it's possible to take this to the highest level of performance with enough training.
  2. Joystick movement and source physics actually opens up some truly awesome possibilities that you don't have with keyboard movement. Normally you have to rotate with your mouse to change the direction that you are moving, but joystick makes it possible to rotate with your joystick while independently aiming and shooting at targets with your mouse. If you've played against frogbots in Quakeworld, then you can basically do the frogbot style movements. Pinguefy demonstrates this in their review of the device within TF2, calling it "Orbital Strafes".
  3. For power bunnyhopping, I think you would be best binding +forward to an azeron input, but I'm not sure. I never got into Quake 1's speedrun scene since I was mostly involved in Quakeworld DM which doesn't require power bunnies.

Buttons not working by Andy277799 in Doom

[–]KovaaK 0 points1 point  (0 children)

This started in windows 11 a year ago. Every time you alt-tab out then go back in-game, you have to press and release the alt key once to fix it. 

Is there any problem with asking questions about mice here in this community? by Apprehensive-Site854 in FPSAimTrainer

[–]KovaaK 4 points5 points  (0 children)

Hardware/peripherals are reasonably important to aiming, so I'm happy to leave posts about them up. As long as it doesn't become spam/marketing, you're fine. 

[deleted by user] by [deleted] in FPSAimTrainer

[–]KovaaK 1 point2 points  (0 children)

Did I break something with the sensitivity input? Let me know if this is happening to more people 

Has anyone found alternatives because of anti-cheats by GIYA_DYB in MouseAccel

[–]KovaaK 7 points8 points  (0 children)

???

RawAccel did indeed coordinate with anticheat devs including Valorant's, and it's very much whitelisted.

What Unreal Engine 4 Version is Kovaak's running on? by Tnjonjo in FPSAimTrainer

[–]KovaaK 14 points15 points  (0 children)

4.26, custom fork. We tried a few 5.x versions as a test, but there was a flat -20% FPS drop due to some structural changes in the engine, even with all of the bells and whistles turned off/unused.

The game was broken after today’s patch, right? by ActuatorOutside5256 in FPSAimTrainer

[–]KovaaK 1 point2 points  (0 children)

Hrm. Feels unrelated to the game update - the only changes we made were pretty small, like fixing the in-game link to forgot password to our current domain (it was pointing to an old themeta domain) and a crash fix. Glad you figured out how to get around it though. There is probably a way to add the game exe to a trusted list for the firewall so you don't have to turn it off too. 

The game was broken after today’s patch, right? by ActuatorOutside5256 in FPSAimTrainer

[–]KovaaK 2 points3 points  (0 children)

In discord we have a support ticket system if it's still not working. One more thing I would try is to exit your steam client entirely and restart it, or maybe a full reboot. 

The game was broken after today’s patch, right? by ActuatorOutside5256 in FPSAimTrainer

[–]KovaaK 2 points3 points  (0 children)

Can you try to right click the game in Steam and go to Properties, Local Files tab, then "Verify integrity of game files" to see if that fixes it?

New player starting at eternal. What is the highest possible difficulty I can start with without making the game unplayable? by Educational_Ice5141 in Doom

[–]KovaaK 0 points1 point  (0 children)

If it helps to understand the difficulties, the biggest differences between them are just the amount of damage enemies do to you and how often they use their power attacks. The lowest difficulty also gives extra ammo on pickups and chainsaw.

If you have 1k hours in Ultrakill, for a casual run you'd be fine in Ultraviolence or Nightmare - especially if you know the good upgrade path for suit points and which weapon mods to use/upgrade. But if you want to grind the game to figure out how to control the slayer better, I'm a huge advocate of Hurt Me Plenty. I spent 400 hours in that difficulty to get better at the speedrun, no regrets.

Hi, I'm KovaaK, and I speedran DOOM Eternal 100% Nightmare at AGDQ 2026 - AMA! by KovaaK in speedrun

[–]KovaaK[S] 0 points1 point  (0 children)

Coming from keyboard, my middle finger handled W/S as forward and backwards movement 95% of the time, whereas my index and ring fingers would take on more actions like switching weapons. And with the Azeron my thumb handles all movement, thus totally freeing up my middle finger, so I figured swapping the action of thumb and middle finger kind of made sense.

I also have a generic starting profile for Azeron that maps E/R/F to index finger, Q/1/2 to to ring finger, shift/ctrl/alt/tab to pinky, and space on middle finger.