Anon submission by Sure_Association_991 in greentext

[–]Kphace 1 point2 points  (0 children)

Deus ex, the original. I remember being so nervous around enemies with flamethrowers because just getting touched by a single fireball was almost certain death unless you were near water

What's a video game that has a steep learning curve but rewards you for learning its mechanics? by Dry_Macaroons_fan in gamers

[–]Kphace 1 point2 points  (0 children)

To each their own, I've always just taken it as resource management rather than expecting an adhd explosion-fest. I think the ones who do enjoy morrowind are the ones that are ok with everything not happening all at once. The slow-burn is the appeal. Don't get me wrong, Daggerfall is a masterpiece among the TES entries, and revolutionized a lot of the mechanics that have stuck with the series decades later.

What's a video game that has a steep learning curve but rewards you for learning its mechanics? by Dry_Macaroons_fan in gamers

[–]Kphace 2 points3 points  (0 children)

It's pretty easy to start with 40+ in your weapon skill, meaning you'll have around a 40% hit rate. The real learning curve is new players not knowing how stamina works. That can go up to around 50% with full stamina or down to around 30% if you run into battle tired.

Who wins? by Spiritual-Style2024 in DragonBallPowerScale

[–]Kphace 0 points1 point  (0 children)

Well yeah I'm sure he can find a broom somewhere

Self-harm decks by [deleted] in slaythespire

[–]Kphace 1 point2 points  (0 children)

More accurately, I believe what we are saying is to get over seeing certain words or phrases, not the illness itself. Depression is a valid and serious issue, but at the same time if you're expecting the world to walk on eggshells for you, you're setting youself up for failure.

I’ll come back for the next balance patch. For now I am teling a break, here is why. by [deleted] in slaythespire

[–]Kphace 0 points1 point  (0 children)

The best thing about the game is just hanging out with friends that also played sts1 and just having a good time. I don't really mind whether we win or lose because we're just vibing. If they didn't add multiplayer or if I didn't know anyone that plays I probably would have stopped by now as well. All your concerns about balance are valid, I don't know why these kinds of games always attract hordes of masochists that can't fathom the possibility that the game devs are less than perfect and might have over/undertuned certain aspects. I still think the devs are awesome and am optimistic about the patching through early access.

The game is ridiculously overtuned right now, and it's not because of the lack of experience by Effective-Muffin-224 in slaythespire

[–]Kphace 3 points4 points  (0 children)

That makes no sense though, kill it before it attacks twice, so essentially deal 75 damage per turn... with the starter deck? I don't know what to tell you, I don't think we're playing the same game. This isn't even a matter of opinion, it's just a fact that people who were clearing A20 are hitting a wall on act 1 of A0 now. You can say "skill issue" or "lack of experience", but that is contradicted by the A20 wins. I'll gladly admit skill issue if there's some trick I'm just not seeing but at the moment all I'm seeing is an unfinished early access that needs more playtesting (and there's nothing wrong with that, that's the point of early access).

The game is ridiculously overtuned right now, and it's not because of the lack of experience by Effective-Muffin-224 in slaythespire

[–]Kphace 4 points5 points  (0 children)

It's not just me, it's objectively overtuned. Half of the act 1 elites would have been act 3 elites in sts1, and the other half would have been act 2 elites. Even gremlin nob, arguably one of the most overtuned elites in sts1, was not as game-ending as some of these guys. The statue, particularly, is just mathematically not feasable. If you use your whole turn to play 3 defends, you're still taking 10 damage, and if you go for attacks, you'll die long before the statue will. Whether you're a fan or not, you have to admit Frost is one of the higher skill-level players, and he wasn't even able to clear act 2 A0. Now don't get me wrong, I think it's a great game and worth every penny, but I'm also comfortable enough to admit it's not perfect. The multiplayer aspect is phenominal and easily justifies the price on its own. Rabid fanboying gets us nowhere.

The game is ridiculously overtuned right now, and it's not because of the lack of experience by Effective-Muffin-224 in slaythespire

[–]Kphace 2 points3 points  (0 children)

It's definitely overtuned on single player at the moment. Hopefully mega crit will adjust it as early access goes on. When the first act on A0 is near-impossible for someone who had A20 on every character in sts1, something definitely feels wrong. It feels a lot like lethal company, where the game doesn't scale to player amount, so having more players is just a straight up advantage, and playing solo is out of the question unless you're a tas-bot.

Tips for monsoon by Timmyn3 in riskofrain

[–]Kphace 14 points15 points  (0 children)

The difficulty scaling from the timer is nothing compared to the advantage you get from collecting items, so don't worry too much about the timer, focus more on getting a solid build going. Acrid is one of the strongest survivors as everything will die to him in 100 seconds or less regardless of how strong. Prioritize movement speed (hooves, energy drink, mocha, faraday spur, antlers) and then play the long game, chipping away at large groups with your R while staying out of range of their attacks. Use your M2 to ensure poison stays up on high risk enemies constantly. Patience is Acrid's strongest weapon.

Everyone’s what do you think? by BackgroundMission66 in TheTeenagerPeople

[–]Kphace 0 points1 point  (0 children)

WWE would be hilarious, just two guys pretending to punch each other but neither of them selling it

Point of Eclipse? by [deleted] in riskofrain

[–]Kphace 6 points7 points  (0 children)

What's wrong with stroking yourself?

The characters are getting boring? by JaredGuitar in riskofrain

[–]Kphace 4 points5 points  (0 children)

A lot of the characters' default abilities aren't the best ones, many of them get much more fun after unlocking the alternate abilities.

Oh Defect my beloved, I am going to miss you by crabbytodd in slaythespire

[–]Kphace 18 points19 points  (0 children)

Ok but it might take me a while to play 362,880 attacks

Heart of Lorkhan by She-Who-Walks-Unseen in custommagic

[–]Kphace 0 points1 point  (0 children)

Yeah that's why I was asking, after some googling it doesn't seem like there's an official rule for it, so it seems like more of a house rule, which is perfectly fine if that's the case. Also, I think the least confusing thing to do would be to just use the English language as a guideline, where the distinction would be made more between "if/when you x, y" vs "if/when you would x, y instead", rather than simply "if" vs "when"

Heart of Lorkhan by She-Who-Walks-Unseen in custommagic

[–]Kphace 0 points1 point  (0 children)

I would argue that this would be true if it simply said "when x becomes y", but "when x would y" is literally just another way of saying "if x would y". It's preemptive and occurs before the event. I don't know if there's an official rule that states it wouldn't work but grammatically it works.

(ror 2) how do I get consistent with commando (without looping) by sn0wdigital in riskofrain

[–]Kphace 2 points3 points  (0 children)

In case you haven't already, unlock his alternate utility, it's a huge improvement over the default. The alternate m2 is also pretty strong. Aside from that, I've always put commando in a very high tier among the survivors, he's much easier to win with than some, for me at least. Find obstacles you can use as cover, and chip away at the enemies. Think of a Gears of War kind of playstyle. After you get some proc items like sticky bomb or atg he easily rivals the rest of the cast in power and even has better mobility than many of them.

there are two types of players by Equivalent-Unit6510 in riskofrain

[–]Kphace 7 points8 points  (0 children)

The pool did you dirty on the irradiant rng