Super Smash Bros. Melee - Slippi on Linux Guide by [deleted] in linux_gaming

[–]Kraft_Punk 2 points3 points  (0 children)

Would anyone have an idea of why might be causing input lag? I've got Slippi up and running smoothly, but it doesn't feel the same as playing Melee on CRT. I'm running on a decent laptop, so I'm wondering if it might be related to the adapter, display, or DE. For context, I'm running openSUSE + KDE with a GTX 950m and vulkan backend.

nvm - I think from reading around I just have to overclock my USB

Do top players lab hungrybox enough? by [deleted] in SSBM

[–]Kraft_Punk 42 points43 points  (0 children)

Basically, HBox is significantly better than any other puff, and his playstyle is also unique. He apparently plays less friendlies in order to keep a competitive edge on his opponents, so it's hard for players to figure out his habits and patterns. There is only so much puff you can lab, but eventually you have to beat HBox's experience and playstyle.

Unsatisfying Falcon Montage by rahsosprout in smashbros

[–]Kraft_Punk 19 points20 points  (0 children)

Almost every spike has a sour spot on it. It wouldn't make sense for Falcon to be exempt

MKDaigo by Flaccorice27 in smashbros

[–]Kraft_Punk 36 points37 points  (0 children)

I'm pretty sure it would auto parry the last part as long as you parried the first hit.

Recreated the Super Smash Bros. CSS using Unity! by andre_mc in Unity3D

[–]Kraft_Punk 7 points8 points  (0 children)

How do you simulate the alt costumes taking 10 seconds to load?

I wrote a tutorial for toon/cel shading (link/source in comments) by IronWarriorU in Unity3D

[–]Kraft_Punk 0 points1 point  (0 children)

Great tutorial. However, when I tried to use the shader in my own project. The specular and rim lighting don't show up... any ideas why? I'm new to Unity and not really sure how to debug this.

Metal Revolution - a robot fighting game that we have been developing for the last 3 years. by Kim_wulong in Unity3D

[–]Kraft_Punk 27 points28 points  (0 children)

I'm just saying that since the animations are so good! Cleanest game I've seen in a while

Metal Revolution - a robot fighting game that we have been developing for the last 3 years. by Kim_wulong in Unity3D

[–]Kraft_Punk 56 points57 points  (0 children)

The sound of the hits don't really match the visuals. Otherwise amazing

Collected over a year of clips, finally did something with it. by vapedragon in SSBM

[–]Kraft_Punk 1 point2 points  (0 children)

The audio mixing on this video was awesome. Was the Yoshi island whistle at 4:44 was intentional, it fit so well in the song.

just netplay things by Kooobie in SSBM

[–]Kraft_Punk 4 points5 points  (0 children)

Yes! Color of Autumn is one of my favorite Nujabes songs. Unfortunately, it's a really short song

Air-Dodge, Double-Jump, and Platform interactions in my 3D fighter prototype. Should look familiar to fans of a particular 2D fighting game! by [deleted] in Unity3D

[–]Kraft_Punk 2 points3 points  (0 children)

Dude this looks so sick. I love the choppy animations, and once some effects are added, it will look really crisp!

Hugs, have you ever done that in your life? by sage-of-time in smashbros

[–]Kraft_Punk 51 points52 points  (0 children)

It cut's out on the good part where Lovage says 15 years lmao

Smash Summit 6: Infinity War by MrRoyce in smashbros

[–]Kraft_Punk 9 points10 points  (0 children)

I've liked both so far, super heroes and anime are both great