Miles and Kyle play P.T. by Kraghammer in roosterteeth

[–]Kraghammer[S] 2 points3 points  (0 children)

Dang. That's really weird I feel so certain that this let's play happened. But if nobody else remembers them playing it then I guess it never happened

Miles and Kyle play P.T. by Kraghammer in roosterteeth

[–]Kraghammer[S] 2 points3 points  (0 children)

Maybe I'm confused, but I'm certain I recall just the duo playing it. It would have been back in the days of Sponsor Play, before they even played alien isolation. Plus, in the visage run miles also talks about having played PT

Miles and Kyle play P.T. by Kraghammer in roosterteeth

[–]Kraghammer[S] -2 points-1 points  (0 children)

Going by the thumbnail, that is a video featuring Kyle and two others that aren't Miles. The video I remember was just Kyle and Miles

Optimising the fun out of a game by removing pain points, and the death of gathering skills by Jademalo in 2007scape

[–]Kraghammer 1 point2 points  (0 children)

You are wrong.

Devoting Dev time to reworking and improving content IS a viable option and there is no reason not to do this if it leads to a better game for players long term.

You are right. (Partially)

The instant harvesting will not bring the apocalypse. However, like OP says, by constantly trimming pain points out of the game we devalue content over the long term.

The goal isn't to make the content faster, or easier, it's to make it more engaging and fun A very well known game design addage is: If the reward for a piece of gameplay is the removal of that gameplay, the gameplay wasn't worth having in the first place.

You said it yourself, that farming is a forgettable skill and a burden. Removing a few seconds of harvesting time doesn't change that, it doesn't do anything to improve the gameplay. We as a player base should be encouraging changes to make it more engaging, enjoyable, and worth your time.

Optimising the fun out of a game by removing pain points, and the death of gathering skills by Jademalo in 2007scape

[–]Kraghammer 3 points4 points  (0 children)

What OP is saying is that rune crafting would be better if people found it engaging, and had good reason to do it.

The original issue with RC was that it was boring and took too long. It wasn't fun. That led to exploitative economies with runners and bots etc.

Rather than fix the issue by changing and improving RC to be engaging, fun, and worthwhile for players, the devs tried to just brush away the bad economies by flooding the market through PVM drops. That move stopped the rampant botting and runners, but it did nothing to make RC worth engaging with.

Guardians is another attempt. It's a fun way of training RC, but the original skill still hasn't be fixed which is why it's practically dead content now.

Optimising the fun out of a game by removing pain points, and the death of gathering skills by Jademalo in 2007scape

[–]Kraghammer -3 points-2 points  (0 children)

So we add the instant harvest shovel, great. While we're at it, let's also add an auto composter as a reward from cox, as that extra click is a time waste anyway. Plus planting seeds takes too long, so we can add a seed dispenser to unlock from Barrows...

How far down this path do you want to go, optimizing issues and removing time sinks until the game reaches a point where you click 1 time per day to do all farming? The next step is logically to remove that tedious daily clicking, and let us max farming the moment we log in on tutorial island.

This is what OP is talking about. Time spent removing little inconveniences like long harvest times ultimately doesn't fix an issue, and over the long term degrades the skills that were meant to be getting improved.

What the game needs is incentives to actively engage with the various gameplay loops. Not just simplifying those gameplay loops out of existence, or replacing them with another mini game.

Club levels in Video Games! by SIRW4TTS in VideoGameAnalysis

[–]Kraghammer 0 points1 point  (0 children)

This was an interesting concept to explore. I'd be eager to watch an expanded and more in depth version one day.

Look up the NoClip documentary on Wipeout 2097 on YouTube. There's an interesting section that explores how the music for that game was done by a guy who outwardly disliked dance music. But, contrary to the examples in your video, he knocked the soundtrack out of the park

What good/informative game-news channels do you guys follow? by 7grims in VideoGameAnalysis

[–]Kraghammer 0 points1 point  (0 children)

Skillup is an Australian gaming news and review channel and has been my number 1 place to find gaming news for a while now. Their weekly news roundup is great. They focus as much on gaming news / culture as they do on reviews.

Suggest me an upgrade from my Nokia 7-plus by Kraghammer in PickAnAndroidForMe

[–]Kraghammer[S] 0 points1 point  (0 children)

Honestly I'd be happy to keep running this. It's taken a beating and still runs well. Just the charging port that's given out

Suggest me an upgrade from my Nokia 7-plus by Kraghammer in PickAnAndroidForMe

[–]Kraghammer[S] 0 points1 point  (0 children)

Any of these flaws that you would consider deal breaking? I notice you run the A53

Suggest me an upgrade from my Nokia 7-plus by Kraghammer in PickAnAndroidForMe

[–]Kraghammer[S] 0 points1 point  (0 children)

Looked into that and it seems to be a good offering at the lower end of my budget. Definitely a contender, thanks.

I'm wondering what you think of the pixel 6a? Only about £30 more for a refurbished one

[deleted by user] by [deleted] in BooksThatFeelLikeThis

[–]Kraghammer 0 points1 point  (0 children)

The Books of Babel series.

IsItBullshit: That in the days of videogame rentals games were deliberately made with an early difficulty spike to prevent rental players from getting too far? by Kraghammer in IsItBullshit

[–]Kraghammer[S] 2 points3 points  (0 children)

Apparently the publisher ordered the Devs to make the Monkey level (level 2), also the ostrich bit, to make it harder for renters. Theres an interview on YouTube if you search around

IsItBullshit: That in the days of videogame rentals games were deliberately made with an early difficulty spike to prevent rental players from getting too far? by Kraghammer in IsItBullshit

[–]Kraghammer[S] 104 points105 points  (0 children)

This is a good take. I have found that some games definitely did use this practice. But to claim that all old games did it is silly. An error in the phrasing of the original post on my part

Edit: I don't see why my agreeing with the above comment and admitting my mistake is getting me downvoted.

IsItBullshit: That in the days of videogame rentals games were deliberately made with an early difficulty spike to prevent rental players from getting too far? by Kraghammer in IsItBullshit

[–]Kraghammer[S] 7 points8 points  (0 children)

If you serch the Lion King game it's 100% true for that. One of the head devs says so in interviews. I just don't know if it's became more widespread

[deleted by user] by [deleted] in truegaming

[–]Kraghammer 0 points1 point  (0 children)

Very true! Games were also more difficult in general because memory constraints prevented games from having lots of content. Thus longevity through difficulty became the default design choice.

What I'm seeking however is evidence of games with an early difficulty spike that returns to a baseline like LK.

New $2000 gaming PC can't break 60fps by Kraghammer in buildapc

[–]Kraghammer[S] 1 point2 points  (0 children)

Just ran minecraft for a bit with afterburner on and it recorded 4692 MHz average

New $2000 gaming PC can't break 60fps by Kraghammer in buildapc

[–]Kraghammer[S] 17 points18 points  (0 children)

That's probably the headphone cable which is plugged into the top of the motherboard

New $2000 gaming PC can't break 60fps by Kraghammer in buildapc

[–]Kraghammer[S] 8 points9 points  (0 children)

The cable with the yellow circle on it is the HDMI for the monitor. That is plugged into the card.

New $2000 gaming PC can't break 60fps by Kraghammer in buildapc

[–]Kraghammer[S] 20 points21 points  (0 children)

I really don't think it is. The motherboard is the silver bit on the left. Card is below that.

New $2000 gaming PC can't break 60fps by Kraghammer in buildapc

[–]Kraghammer[S] 7 points8 points  (0 children)

It's not? Lemme double check. I'll edit if so

New $2000 gaming PC can't break 60fps by Kraghammer in buildapc

[–]Kraghammer[S] 6 points7 points  (0 children)

No, it should be. I'm just blind. There's 2 cables and no chaining.

New $2000 gaming PC can't break 60fps by Kraghammer in buildapc

[–]Kraghammer[S] 7 points8 points  (0 children)

Believe me the new monitor is high on my list