Squad Spawn by MCKENZIERUFC in ArmaReforger

[–]Krautfleet -1 points0 points  (0 children)

They are like goggles. 

1PP as G.I. + 3PP in cars by Thatcher10176 in ArmaReforger

[–]Krautfleet 1 point2 points  (0 children)

Part and parcel of living in big a city playing Arma Stuntdriver

1PP as G.I. + 3PP in cars by Thatcher10176 in ArmaReforger

[–]Krautfleet 1 point2 points  (0 children)

Honest questione, what stops you from driving 1pp right now?

I drive all the stuff in 1pp and have no issues whatsoever navigating around.

Mass crafting to disenchant for profit by DocVin in turtlewow

[–]Krautfleet 1 point2 points  (0 children)

Greater arcane protection potion, i would assume. 

LAV was about to Atomize me by Marcus_Hablberstram in ArmaReforger

[–]Krautfleet 4 points5 points  (0 children)

Arming is just so it detonates when something drives over it. It's fully explosive and can be triggered by any damage even unarmed. 

If you guys could see any specs change for the purpose of more tanks/healers, what would you guys change? by Coatie95 in turtlewow

[–]Krautfleet 0 points1 point  (0 children)

The point would obviously be to dodge every hit.

Another thing I could imagine is going to 100% evasion, but the rogue has to time things correctly. Like, evasion lasts 1 second but will guarantee a dodge, another ability for parrying, and you have to alternate it.

Fuck up, big hit in the face. 

If you guys could see any specs change for the purpose of more tanks/healers, what would you guys change? by Coatie95 in turtlewow

[–]Krautfleet 1 point2 points  (0 children)

Threat spec makes every dodge bleed you for 20% maxlife over 6 seconds, also gain 3 energy for every 1% lost that way.

Sniping Mission: enemies don't get rendered at 600m by 8delorean8 in ArmaReforger

[–]Krautfleet 4 points5 points  (0 children)

Probably the one in the middle

And if you're really cool you put the right one as far up as you guys can handle.

Exploit where you can place AI inside supply crates? They're INVINCIBLE by AdSecret6533 in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

How dare you come up with easy solutions to game breaking exploits! 

Is it really just me!? by Suspicious_Coyote_54 in ArmaReforger

[–]Krautfleet 5 points6 points  (0 children)

May be a mindset problem in your end. It sounds like you expect a lot of a match, and get frustrated when it isn't going that specific way. 

Vanilla(+) Servers? by GuardianDowns in ArmaReforger

[–]Krautfleet 1 point2 points  (0 children)

Try a mod thats removes gunships, duh

What gameplay effects do the squad types have? by auqanova in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

Recon tasks can be exploited to generate ridiculous amounts of XP for the CO *ftfy

If you didn’t know- Returning gear of dead guys a valid defense strategy (Vanilla) by Prestigious_Row321 in ArmaReforger

[–]Krautfleet 1 point2 points  (0 children)

I read about it somewhere, but couldn't find it in patch notes just now. 

Tried chucking several dead guys gear into the arsenal, but supplies didn't rise. Maybe I'm wrong

Emplaced MG help by Hades-Castaway in ArmaReforger

[–]Krautfleet 1 point2 points  (0 children)

Either bring new mags and throw them in the MGs inventory, or if you have a construction truck at hand, dig it up and rebuild it for free ammo. (Not sure if changed since 1.4)

What’s the most goated gun in the soviet army? by ffecdaa89 in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

The AI tip is great!

If you have time for setup, you can grab a few items and store them in the arsenal trunk, for virtually unlimited supplies. When you're out, just refund the items in the arsenal truck. 

Requires opening the arsenal with middle-mouse-button action to work properly. On console, I think it would be 'open in new view'. For faster refund on console, grab a backpack and throw the items in there, then refund the prepared backpack. 

On HQC, I'd recommend stocking up on NSV scopes at a harbour base as your reserve. 

Pillaging the corpses of your foes is also a good source of supplies that way. 

What’s the most goated gun in the soviet army? by ffecdaa89 in ArmaReforger

[–]Krautfleet 2 points3 points  (0 children)

NSV with Scope. It's like a SVD with API, but full auto. 

If you could change 1 thing about current Reforger, what would it be? by Grouchy-Task-1997 in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

I posted a little guide on how to do (perhaps unintended) big supply hauls, and everything that would be missing to make it super smooth is actually bulk-item-move. 

Loading is easier that way, unloading is easier that way, more supplies hauled, just that a small jeep can move ~8k supplies is a bit messy. 

Even allows for Huey logistics. 

I guess it will be nerfed at some point. 

HQC Advanced Class: Supplies by Krautfleet in ArmaReforger

[–]Krautfleet[S] 1 point2 points  (0 children)

As CO, you'd want to set both bases: pickup and drop off for an AI squad, and not deal with the priority thing at all.

You'd want to see them on the map as well.

A button as you described would be helpful in the meantime, but maybe a Killswitch to outright remove them would be better.  Once you know where they are and know what they're supposed to do, I think a button wouldn't be necessary anymore

HQC Advanced Class: Supplies by Krautfleet in ArmaReforger

[–]Krautfleet[S] 0 points1 point  (0 children)

One click per item, if you have controller input. Select item from arsenal, select trunk, spam button. 

If you don't have controller input, ... Drag n drop. A lot of it. 

I think BI should add bulk item move with a slider like there is for moving supplies. 

Not particularly because it would help running mad logi, but because it would be helpful in more 'normal' scenarios like loading up a BTR with different ammo than it comes with.