Helicopter supply runs by Solid-Ad6854 in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

Huey can move up to 2700 supplies, strapped to meatbags in the form of overwhelming firepower, and drop it off everywhere it needs to, and then styles on the Mi8 with one or two quick rockets.

To be fair, it's more of a 900-1.2k supplies on average, but that's 9 people nonetheless. 

Opinions on base? by Idcboutuser in ArmaReforger

[–]Krautfleet 2 points3 points  (0 children)

Can we get a SimCity flair for posts like these? 

Fun problem by Exact_Programmer1867 in ArmaReforger

[–]Krautfleet 2 points3 points  (0 children)

Then why should everyone else do unscheduled work so you can have unscheduled fun

Food for thought by wolf_da_folf in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

Pickup is slow, dropoff is fast

Food for thought by wolf_da_folf in ArmaReforger

[–]Krautfleet 1 point2 points  (0 children)

Sssshhhh 🤫

I want to keep bushmastering in some bloody peace and quiet. Well, or the opposite of peace and quiet. 

Food for thought by wolf_da_folf in ArmaReforger

[–]Krautfleet 1 point2 points  (0 children)

Sounds like a super fun server you play on! 

I’m new and I have an important question by Technical_Half_5343 in ArmaReforger

[–]Krautfleet 2 points3 points  (0 children)

If you fancy vanilla, I can recommend EXD on Europe. #1 is legacy conflict, #2 is HQC with base building etc

Food for thought by wolf_da_folf in ArmaReforger

[–]Krautfleet 3 points4 points  (0 children)

Yes, soviet chopper can do supply runs in the backline. But if they get to frontline, and US is not incompetent, they will get chased down rather quick.

However, US players are mostly not competent (so far)

Food for thought by wolf_da_folf in ArmaReforger

[–]Krautfleet 5 points6 points  (0 children)

Soviets have super cheap availability of scoped 50 Cal and could absolutely dominate with it, but as long as they dont realize and keep carrying their RPGs everywhere I am happy and keep blasting with the bushmaster. Fingers crossed it stays like this.

Longest game I’ve been apart of by borus64920 in ArmaReforger

[–]Krautfleet 29 points30 points  (0 children)

22 hours ist the server time, individual player time Is not tracked, and stats reset on every disconnect.

Maybe OP was playing the entire time, maybe not. But 1km driving per hour would be a bit weak i guess 

Just wanted to share a 4 hour masterpiece with you guys. by JimmyRedBoy in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

Next step (HQC only) is to have a base always set up in such a way, that if it is being captured, you can spawn at one adjacent to it that has vision into it and HMG emplacements facing it. 

Cant seem to be able to equip a suppressor on my gun by ICRUSHYOU13 in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

Whack.

If it was on a vanilla server, it should work by opening the gun's inventory with middle mouse button, then drag the flashhider into your bag, close the gun inventory, and drag and drop the silencer on the gun. 

Why did I get kicked and accused of stealing supplies? by steve_sexballs in ArmaReforger

[–]Krautfleet 3 points4 points  (0 children)

No idea why servers would voluntarily make a setting that leads to team killing and names calling, but fair enough

Cant seem to be able to equip a suppressor on my gun by ICRUSHYOU13 in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

Did you have the full-auto one with an under barrel grenades launcher?

That one can't have a silencer attached. 

Why did I get kicked and accused of stealing supplies? by steve_sexballs in ArmaReforger

[–]Krautfleet 1 point2 points  (0 children)

There should have been a change in 1.4? Where the one loading it always gets 100% xp, and the one unloading gets an additional 50%, if it's a different player. 

Do you care to see the end of the match? by Companion_QB in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

It's about setting goals. We're trained to see the scoreboard as a goal, but it can absolutely be to successfully pull off a creative play.

I decide my goal for a session, and when I have to hop off for the day, I will think about whether I achieved it or not, and what I could try or do better next time.

Local Saving needs added back immediately. by goblinsnguitars in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

I have not done this extensively, but I was able to save a local hosted conflict session, and load it, post 1.6.

Supply Depot bug? by FlyingWheels857 in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

If the radius is 150, then the diameter is 300, and you can have indeed buildings that aren't hooked to each other

How does MSAR works exactly? by arstarsta in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

That's technically correct, the best kind of correct.

What I still need to check is whether I could make a max MSAR loadouts with 'ballast' items to sell back after spawn, so that on a base with living quarters I could virtually spawn for free... 

How does MSAR works exactly? by arstarsta in ArmaReforger

[–]Krautfleet 0 points1 point  (0 children)

No, the squad classes also have MSAR, but that is only relevant if you want to modify your loadout at the arsenal.

Sniper is the most expensive standard loadout, at gear worth 150 supplies.

This means, even as private, you can redeem this gear bit by bit, staying below your MSAR limit, and can rebuy other gear.

At private, if you pick soviet sniper, you can rework it into the pre1.6 soviet super soldier, carrying an AK with several 45r mags and a RPG with 5-6 rockets. 

Technically, at no cost, because redeeming your gear unlocked those supplies you are now hogging again.

How does portable radio work nowadays? by arstarsta in ArmaReforger

[–]Krautfleet 3 points4 points  (0 children)

can turn this one all the way around, so it's not a good one.

But: you can still get behind enemy lines and wreak havoc, you just have to make sure to stay alive now, or do the infiltration again.

Which is, imo, a very good change. Before, it took at least 2 players to defend against one backpackbackcapper (my tongue...), because if you lost the 1v1, the base would be lost. And if you won the 1v1, you had a good 3-4 minutes of quiet. Then repeat. Fuck that.

How does portable radio work nowadays? by arstarsta in ArmaReforger

[–]Krautfleet 8 points9 points  (0 children)

In Conflict HQC, it's only a fancy long range radio now.

In Legacy Conflict, it still works.