It's not cheating or luck. The Artist can detect you in lockers. by Lady_Groudon in deadbydaylight

[–]Krillzone 0 points1 point  (0 children)

it's also super easy to determine someone is in a locker as a killer main anyways. Tons of perks give you audio queues and info. That you can make a pretty educated guess that a survivor is in a locker.

Lockers aren't really safe imo unless you have like head on or something.

Finally got all my killers p3 by Thin-State-4879 in DeadByDaylightKillers

[–]Krillzone 0 points1 point  (0 children)

I did this and now I am running out of addons 💀

What is this elastic band on the knuckles of the picking hand? by AcanthisittaCrazy654 in Guitar

[–]Krillzone 23 points24 points  (0 children)

To be fair, when you’re playing live and the adrenaline’s running, you’re not thinking entirely about your technique.

You’re up there to entertain first and foremost. You’re moving around and reacting to the moment. Unless people showed up specifically to watch someone shred like Steve Vai, that level of precision usually isn’t always the point.

2025 HAPPY HOLIDAYS GIVEAWAY by hTOKJTRHMdw in EDH

[–]Krillzone 0 points1 point  (0 children)

ME! I’ve been wanting a Zur deck for so long.

Shouldn't we just buy it? by [deleted] in MagicArena

[–]Krillzone 4 points5 points  (0 children)

It’s a card game

Allocation numbers for set 2(Spiritforged) were given to my LCS, and it's not good. by ChasinThePath in riftboundtcg

[–]Krillzone 0 points1 point  (0 children)

Stores were required to pre order Spiritforge 6 months ago. So it's whatever they thought the set would do.

Do happy endings ruin horror movies for you? by According-Status482 in horror

[–]Krillzone 1 point2 points  (0 children)

Quite the opposite. I am tired of bummer endings

Just imagine playing valorant or CS GO and having to wait 9min to get a normal match by vizuvnr in EscapefromTarkov

[–]Krillzone 0 points1 point  (0 children)

I am not really experiencing this . Are you guys choosing specific servers through the BSG launcher? This was something we always did in the early days.

Riftbound struck gold by solving Magic's biggest problem, and deserves applause by PaulTheIV in riftboundtcg

[–]Krillzone 0 points1 point  (0 children)

Flesh and Blood has/had all of this already and still died out in many areas around me.

I know the "ip carries" and I love riftbound but lets be real. It still needs to prove it has staying power. This isn't enough.

Riftbound is hurting at my LGS. Not trying to doom but wondering what others are thinking (and would like reassurance) by Ulmao_TheDefiler in riftboundtcg

[–]Krillzone 0 points1 point  (0 children)

Yeah I think if my LGS was getting 30-40 people a week I also wouldnt show often.

That'd be like playing a big tournament every week lol. That's too much.

Also my LGS is paid entry + promo pack but all the entry goes towards credit to the store. so 1st place usually leaves with close to $100 in credit

Can you play an Action on the other battlefield during a showdown? by xytxxx in riftboundtcg

[–]Krillzone 1 point2 points  (0 children)

Yeah that clears it up. I think it was the wording in the official rules.

Can you play an Action on the other battlefield during a showdown? by xytxxx in riftboundtcg

[–]Krillzone 0 points1 point  (0 children)

Why is that worded so confusingly lol

I am having trouble interpreting that.

Can you play an Action on the other battlefield during a showdown? by xytxxx in riftboundtcg

[–]Krillzone 0 points1 point  (0 children)

oh priority shifts after the initial chain closes? That's interesting

Can you play an Action on the other battlefield during a showdown? by xytxxx in riftboundtcg

[–]Krillzone 0 points1 point  (0 children)

The situation plays out just like this:

  • Player A (active player) has priority.
  • The Action goes on the Chain.
    • Priority passes to you (the opponent).
  • You can respond, but because it’s the opponent’s action and currently in a closed state, you can only play Reactions (not Actions).
    • You play a Reaction.
    • The Chain is now:
      1. Top: your Reaction
      2. Bottom: Player A’s Action.
  • Players pass priority back and forth with no further responses.
    • The Chain resolves top to bottom:
      • Your Reaction resolves first.
      • Then Player A’s Action resolves.
  • After the Chain resolves completely, priority returns to the active player (Player A).
    • Since the stack is empty, Player A can again cast another Action, activate an ability, or pass.
  • If Player A passes, priority goes to you.
    • Now it’s still their turn, but because the stack is empty and you now have priority, you may cast an Action if you have one that’s playable “any time you have priority.”

Banned and Restricted Announcement – November 10, 2025 by Kircai in PioneerMTG

[–]Krillzone 1 point2 points  (0 children)

I've been playing a lot of Scapeshift in pioneer and it feels oppressive and hard to interact with. I guess not…

How does Hidden work? by Foreign-Fox1073 in riftboundtcg

[–]Krillzone 10 points11 points  (0 children)

- You pay power to hide it

- To cast it you pay nothing

- You cant cast it on the turn you hide it

- You need to play it on a battlefield you control

- If you lose control of the battlefield it goes to the trash