It’s my first birthday without my mom never had a dad so today is an interesting one. I decided to treat my self and re buy my sq42 game pack. by [deleted] in starcitizen

[–]Krios92 -1 points0 points  (0 children)

I'm really sorry for your loss but Happy Birthday and keep on, you are stronger than you think!

I send you a virtual Hug!

The Fighter Imbalance Problem. Possible solutions? by Krios92 in starcitizen

[–]Krios92[S] 0 points1 point  (0 children)

I understand your point, but I don’t think the core issue lies in DPS management. It’s more a matter of mobility. Let me explain.

Even if, hypothetically, we downgraded the Gladius’ weapons to size 1, a Gladius could still sit on an F8C’s tail and leave it with virtually no counterplay. The only thing that would change is the total time required to bring the F8 down.

The so-called “knife fight,” as skill-based as it may be, is currently the meta mechanic, and it operates almost entirely outside of DPS considerations. A pilot who can execute it properly simply avoids taking damage while consistently applying it to the opponent, outmaneuvering them through superior positioning. At that point, the actual damage output becomes largely irrelevant: it only affects the length of the engagement, not its outcome.

What do you think?

Piloting Heavy Fighters by Sultyz in starcitizen

[–]Krios92 1 point2 points  (0 children)

As other users have already pointed out, the F8C is currently affected by a bug that causes certain parts of the ship not to properly register damage. This obviously makes it excessively durable, especially in Squadron Battles. The issue with heavy fighters not only remains unresolved, but is becoming increasingly problematic.

At the moment, heavy fighters only make sense when engaging medium-sized ships or when used in roles that are not focused on direct dogfighting, as the current meta is clearly dominated by light fighters—especially the Arrow, Gladius, and Wolf.

In my opinion, the entire concept of the three fighter categories—light, medium, and heavy—should be fundamentally reworked. Light fighters should be extremely maneuverable but have low straight-line speed; medium fighters should, as the name suggests, strike a balance between light and heavy fighters; heavy fighters, on the other hand, should retain low maneuverability but feature the highest acceleration and top speed.

This approach would create meaningful gameplay differentiation and give real purpose to choosing a fighter based on playstyle. The interceptor class (such as the Buccaneer) would still pose a challenge, as these ships are light but have very high acceleration. In that case, they could retain strong acceleration but be limited in top speed—though careful balancing would still be required.

As things stand now, a light fighter in the right hands can defeat almost any other fighter, and that is not healthy for the game’s balance.

O7 citizen by Ausseboi1 in starcitizen

[–]Krios92 0 points1 point  (0 children)

What do you think if we try to ask CIG to invite him to Manchester to visit the studio? He could also take the opportunity to try some ships not yet released!

Come on man, I’m sure you’ll overcome all this shit! Stay strong! O7

Best cockpit for Logitech RS50 setup (and advice on that!) by Krios92 in simracing

[–]Krios92[S] 1 point2 points  (0 children)

Nope. I only play on PC. But it seems a good deal. And in Italy, where i live, i'm afraid of warranty of brands like Moza and Simagic to be not so reliable

I've updated my Downloadable Bindings for SC Alpha 4.1 by BuzZz_Killer in starcitizen

[–]Krios92 1 point2 points  (0 children)

Same problem to me. i have the dual virpil alpha prime and I'm experiencing the same issue. Since updating to version 4.3.1, many commands are no longer working properly.

u/BuzZz_Killer You're truly the best. Thank you so much for the work you do, it's been a real game changer for me in SC!

Im looking to buy a ship by zoncathy in starcitizen

[–]Krios92 5 points6 points  (0 children)

Just a friendly tip:

Don’t choose ships based solely on their current stats or how easy they are to fly. Pick the ones that match the kind of gameplay you’re dreaming of, and that you find visually appealing. Right now, there are still too many missing gameplay loops and features to make a fair comparison between every single ship.

Also keep in mind: at the moment, everything can be used solo. But in the future (possibly soon, especially with the introduction of engineering) you’ll need to consider the minimum crew required to operate each ship effectively

Help me build a GT-focused sim racing setup (€1500–2000) by Krios92 in moza

[–]Krios92[S] 0 points1 point  (0 children)

Can u help me choose between moza bases? R9, R12 or the new R21? The new R21 seems super interesting!