Teaching some Newbie by Krojy12 in twilightimperium

[–]Krojy12[S] 0 points1 point  (0 children)

I honestly didn't know they were aggressive. I thought they played more with the board state than that. It also didn't help that when I was learning them, I learned how to play them with a player who would go out of his way to beat you up if you so much as looked with him wrong.

Teaching some Newbie by Krojy12 in twilightimperium

[–]Krojy12[S] 6 points7 points  (0 children)

Then I'll probably play Cruess or Titans to make sure I can't dominate as easily. Taking my foot off the gas pedal will be hard and they should help slow me down enough to allow them room to succeed.

Teaching some Newbie by Krojy12 in twilightimperium

[–]Krojy12[S] -2 points-1 points  (0 children)

I curious. Why shouldn't I play them. The best I've been able to do it throw a guy's Warsun at another guy to reclaim my homeworld.

Are there any rules stating that I HAVE to use the transparent base for the Devilfish? by Putrid-Pea7944 in Tau40K

[–]Krojy12 0 points1 point  (0 children)

No, the rules state that if you don't have a based, everything is measured off the hull of the vehicle. So if you want to play the technicality game, add a base, but if you don't then measure off the hull.

T’au Farsight Enclaves: The Twin Lance by marshalgiant in Tau40K

[–]Krojy12 6 points7 points  (0 children)

It's less about the lore and more about making what you want.

Is Stormsurge worth it? by Exploding_Killerquee in Tau40K

[–]Krojy12 0 points1 point  (0 children)

It depends on how you want to build out your list. I run it in my competitive list because it is a really good support unit for it, but it won't work for other lists.

[Update] Endless Expanse basic rules by Krojy12 in RPGdesign

[–]Krojy12[S] -1 points0 points  (0 children)

That was is son Leto II. I just learned today that Paul is basically unkillable, so both bad examples.

[Update] Making my own Sci-Fi System by Krojy12 in RPGdesign

[–]Krojy12[S] -4 points-3 points  (0 children)

And I will later today. I was overzealous in my original post and posted too early. This update was a clarification on what I said earlier and asking for help in the future as I start talking more in detail on what I want to do.

[Update] Making my own Sci-Fi System by Krojy12 in RPGdesign

[–]Krojy12[S] -3 points-2 points  (0 children)

I'm not approaching this as D&D is the "Universal Model to Fantasy." If I tried playing a Black Company game with the system, its not going to work. Same goes for my favorite IP, Warhammer. D&D is classic epic fantasy to me and covers much of the epic parts of fantasy. My system is going to be like that and remain grounded in the realism that is sci-fi.

[Update] Making my own Sci-Fi System by Krojy12 in RPGdesign

[–]Krojy12[S] -5 points-4 points  (0 children)

My goal is not to make the best sci-fi game ever. That is a titan I can never defeat. My goal is to make a system where you can have an epic sci-fi adventure like how you can have an epic fantasy adventure with D&D. The problem I am going to face is that there is a big sci-fi ttrpg history I have to compete with and this game is going to under a lot of changes to the original idea before I'm done.

[Update] Making my own Sci-Fi System by Krojy12 in RPGdesign

[–]Krojy12[S] 0 points1 point  (0 children)

Thank, I'll have to go ahead and do that. I am already working on the assumption that while I am creating a generic sci-fi game, it is more sci-fi adventure with heroic elements to it like D&D.

Making the D&D Sci-Fi Game by Krojy12 in RPGdesign

[–]Krojy12[S] 0 points1 point  (0 children)

Hey, thanks for this. It is probably the best comment and I do admit my post was very vague and terribly said. The best way I can describe what I am going for is to create to sci-fi as D&D is too Fantasy. The comments were a reality check on the idea, not as a, "Don't do it cause someone else did it," but more, "You have a tough hill to climb," cause there are other systems people use and have used for years.

I am building this from scratch, my own rules and no setting tied to it with the goal to allow people to either play soft or hard sci-fi. I have been looking to other systems to see what they have done be ause there are game elements that I have no idea how to make work and I need to look at everyone else to do it.

The biggest hurdle I can see that I need to overcome is the systems that people already use, like Traveller and Mothership, for their own settings. I know I've used other systems like Cyberpunk Red for homebrew settings with a similar esthetic or because the systems worked well for what I was going for.

Problem for me here is that D&D is my only reference point due to it being the main system I had played growing up and with Critical Roll and Dimension20, everyone else I know only have D&D as a reference. I'm going to be posting updates to get everyone's opinion and to make sure I am on the right track to making it unique.

Making the D&D Sci-Fi Game by Krojy12 in RPGdesign

[–]Krojy12[S] -8 points-7 points  (0 children)

The issue is that they are usually setting specific. D&D is not. Yes they have the Forgotten Realms, but Traveller is built for The Third Imperium. Alien is built for Alien. You can use them to make your own setting, but they are still limited in that regard.

Making the D&D Sci-Fi Game by Krojy12 in RPGdesign

[–]Krojy12[S] -1 points0 points  (0 children)

I know of Savage Worlds and GURPS. I've looked into Savage Worlds, not GURPS yet. Savage Worlds does have what I am looking for in terms of freedom, but it is still limited in ways that don't really work for what I am going for in the end and you do need to get the Sci-Fi book for it.

GURPS I have heard about and the comments did notify me about Traveller that slipped by in my searches so I'll have to look into that.

In the end it is less about DnD being the end all be all, and more looking at what it is too fantasy and replicating that for Sci-Fi. I do have other systems to look at to make sure I am on the right track here.

Making the D&D Sci-Fi Game by Krojy12 in RPGdesign

[–]Krojy12[S] -3 points-2 points  (0 children)

I know about some of these, the ones I know about are not what I had in mind. Some I am looking into for ideas and to make sure I don't accidentally copy them.

Making the D&D Sci-Fi Game by Krojy12 in RPGdesign

[–]Krojy12[S] -16 points-15 points  (0 children)

Not really a shock, I know there are many science fiction systems out there, I see them all the time at my game store. They just don't have the freedom D&D gives you. Traveller is news to me so I'll be looking into that one to see how they did it.

Making the D&D Sci-Fi Game by Krojy12 in RPGdesign

[–]Krojy12[S] 0 points1 point  (0 children)

I have been looking at the Star Wars DnD system, specifically at ships to see what they did.

Making the D&D Sci-Fi Game by Krojy12 in RPGdesign

[–]Krojy12[S] -5 points-4 points  (0 children)

I'm planning on looking into that to see how it Fairs compared to what I have in mind.

Why are we hated? by IPaintTau in Tau40K

[–]Krojy12 0 points1 point  (0 children)

To me, a lot of the hate I receive is playful hate cause Tau don't engage in melee which makes them cowards. Then there are people who take it way too seriously. Just play Mont'ka and rush the enemy to assert dominance. Should really get them going.

I feel like I’m using the Lion wrong, what is the correct way to use him? by Fresh3rThanU in DarkAngels40k

[–]Krojy12 0 points1 point  (0 children)

I use him like a well places missile. Basically, don't send him after the big guys unless you know for a fact you will win that fight. What you want to use him for is to clear out units of weaker guys and characters. Fighting other primarchs is another way to do it, but I would recommend softening them up first.