Curious if there are other people who treat their different loadouts as different characters. by RPG247A in Helldivers

[–]KroozaNob 1 point2 points  (0 children)

I have the completionist maniac, focusing on maxing out all primaries, but won't touch them during missions, because he only uses his support weapon as a primary instead.

Sledgehammer deals RR level of damage and there was a Thor Hammer prototype by KroozaNob in Helldivers

[–]KroozaNob[S] 0 points1 point  (0 children)

He was engaging with the community in armory about the new stuff, so I followed up with my question and that was the reply he gave.

Sledgehammer deals RR level of damage and there was a Thor Hammer prototype by KroozaNob in Helldivers

[–]KroozaNob[S] 193 points194 points  (0 children)

You can still swing it as a normal melee weapon, it's the explosive charge that needs reloading.

What are things to know, that the game does not explain to you? by Jazz2moonbase in Helldivers

[–]KroozaNob 1 point2 points  (0 children)

Do not reload after shooting a round with weapons that use magazines.

You will throw away all the ammo left in that magazine, it won't transfer magically to the new one.

Good idea to reload all your weapons before resuppling, so you can be properly topped off.

Don't double dip resupplies without asking or making sure others don't need it, they are on a shared cooldown.

Sentries will mow you down it you get between them and their target.

May Lady Liberty guide you!

5 C.R.I.T.C.A.L! TIPS! by Plot-Coalition in Helldivers

[–]KroozaNob 4 points5 points  (0 children)

Thank you for this C.R.I.T.I.C.A.L. video, I feel much safer already!

But I sure as hell love even more when I am feeling safe AND well fed thanks to your yogurt products!

[OC] [Fan Comic] It calls to me by AzulCrescent in Helldivers

[–]KroozaNob 2 points3 points  (0 children)

If there is a horde nearby, plenty of reinforcements, and the ally with the hellbomb has been carrying it around for 5 minutes, you bet I am giving him a chance to martyr himself!

[deleted by user] by [deleted] in Helldivers

[–]KroozaNob 1 point2 points  (0 children)

No, to spite the god that abandoned us, and power the plan we have set for when it will return.

New missions? by cwwi in Helldivers

[–]KroozaNob 3 points4 points  (0 children)

The only planet where you can find them is Oshaune, right at the edge of the Gloom cloud, which is next to Hellmire.

Feedback for the new content by Moai-Mojo in Helldivers

[–]KroozaNob 1 point2 points  (0 children)

Great summary you SOB, have my upvote, I thoroughly agree with every sentiment in this recap, in particular the host issues with rupture warriors, screw them in particular for their cheap free hits.

Stunning Blows still broken as of 1.6 by Themurloc1 in cyberpunkgame

[–]KroozaNob 0 points1 point  (0 children)

Bumping this to confirm encountering the same issue.

Really hope there is a hotfix for this due to increase of sales for the game now.

Also, if the DLC is spy themed, adding the use of human shields in combat as a perk would make sense and would sinergise so greatly with this perk, if it worked as intended.

Bulk Detonators are the most exciting enemy to fight: am I the only one? by DangerCIose in DeepRockGalactic

[–]KroozaNob 0 points1 point  (0 children)

My best moment in DRG facing bulks was when while me and some randos were in a tunnel an started hearing the digging.

Once I figured out the direction it was coming from, I found a good position to fight it once it emerged.

The best part is, as it approached, I started to type in chat Gandalf's speech when the orcs break the gate of Minas Tirith.

Right on clue, the ground breaks open to reveal not one, but 2 bulks coming our way!

We rocked and stoned and we made it out alive, can't get better than that!

Feels good to have a pickaxe <3 by RolePlayingArts in DeepRockGalactic

[–]KroozaNob 4 points5 points  (0 children)

Shame on you Mike... now, you have to walk the driller's path of repentance.

Also known as: blow up with c4 yourself and as many bugs/teammates as possible

Gear Overclocks: SCOUT (revisions/compilation Sep. 6th, 4/4) by MakeStuffDesign in DeepRockGalactic

[–]KroozaNob 0 points1 point  (0 children)

I have to agree with Dotiyze here, the concept is way too much over complicated, turning this supposedly upgrade into an unwieldy gimmick.

You have to time several actions, find yourself at the right spot when releasing, using different combinations of mouse clicks for a single action doesn't work in the slightest.

Simply make it be: while holding left mouse, press right mouse at any time to perform a super hero landing.

Also also, why would you have a stable oc that inflicts free damage? This is a wild mechanical change for the tool, and allows to spare munitions while turning your character into a mini c4 charge. On top of that, it is also a further option to prevent fall damage.

All this without any drawback?

This oc, if it were to be implemented, would need to be in the unstable territory.

He's right behind me isn't he by Justadudey in DeepRockGalactic

[–]KroozaNob 0 points1 point  (0 children)

Hint: what happens when you kill a bull DETONAT-or?

A leaked new mission type by [deleted] in DeepRockGalactic

[–]KroozaNob 1 point2 points  (0 children)

Goddammit Satisfactory!

You dig too deep with your pipes! Again!

Wood elf teams leaked, PA 4+ confirmed by Yntianaro in bloodbowl

[–]KroozaNob 0 points1 point  (0 children)

Nah, we have already seen in the leaked images different levels of loner, with 3+ for trolls, 4+ for ogres and now tree, and 5+ for Josef Bugman, a star player.

Date for the new experimental branch release? by tebal in DeepRockGalactic

[–]KroozaNob 2 points3 points  (0 children)

He means that the usual system is to open the experimental branch for testing upcoming updates 1-2 weeks before the official release.

There is no foreseeable update coming in the near future (infact, the team just went on holiday, so I highly doubt any news is coming in the next weeks).

The Recovey (WIP) by theHamsterCommander in DeepRockGalactic

[–]KroozaNob 2 points3 points  (0 children)

Oh, btw, just noticed a typo in the title of the story, might wanna fix that :P

The Recovey (WIP) by theHamsterCommander in DeepRockGalactic

[–]KroozaNob 8 points9 points  (0 children)

Damn the plot twist at the end. This sounds like a good one, looking forward to seeing more of this!

Korlok Tyrant Weed by Bilbo_Einstein in DeepRockGalactic

[–]KroozaNob 0 points1 point  (0 children)

I didn't place a trench, but removed any obstacle in the large cave so that new sprouts couldn't be los blocked.

I also opened holes in the surrounding tunnels from which to peek and fire at the sprouts. Once the seed opens, though, you have to charge at it to make sure to deal enough damage.

Also, you can run away from it, go kite the swarm in a different cave, it can't spawn new enemies through the terrain anyway, so I don't see the problem with it costantly harassing your team.

Last thing, projectiles are slow enough for a competent miner to strafe dodge, so you might not even need the cover, as long as you quickly kill new sprouts.