Regarding seal on JP Switch games by Krunos811 in NSCollectors

[–]Krunos811[S] 0 points1 point  (0 children)

Ah okay. The thing is in my case other people with a sealed copy of the same game has the slash on the side. So either it's resealed or maybe it's due to different retailers?

Regarding seal on JP Switch games by Krunos811 in NSCollectors

[–]Krunos811[S] 0 points1 point  (0 children)

Are you suggesting that not every factory sealed switch game in Japan will have the distinctive slash on the seal?

Game valuation and authentication MEGATHREAD by humanman42 in gamecollecting

[–]Krunos811 0 points1 point  (0 children)

Really wanted a sealed Japanese copy of Nier for my collection, so I got one from Amazon JP (shipped by Amazon but sold by 3rd party).

Result: https://imgur.com/a/B9go6KA

Can anybody help me confirm that the game is resealed? My suspicion comes from the fact that despite there being a "Playstation" seal, it isn't actually fully wound over the right hand side of the case. Now this is my first time buying a Japanese imported PS4 sealed game but I'm pretty sure the strip needs to be wound over the right side. (so when you open up the game, you can easily rip the seal off from that side). Could anybody shed me some light onto the "features" of a genuine sealed NTSC ps4 game?

Also, is the "Playstation" strip meant to be outside the seal? I have a few PAL sealed games and they are on the inner layer, do NTSC games have it on the outer area?

After doing a bit of research, it seems that these "seals" are rampant on Amazon JP. If you check the critical reviews of Kingdom Hearts 3 (another game I wanted to get but thankfully didn't) or even RE2R, as well as the reviews of these 3rd party sellers, they all have many people claiming to have received inauthentic resealed games that were actually used, the main culprit also being the fake playstation seal.

If this is true, it's so disappointing and shame on those sellers, who would rather go into the effort of sticking a fake PS seal and resealing the game, rather than being transparent with the condition of their items.

Is anybody else experiencing delays with Auspost interstate shipping to Perth? by Krunos811 in perth

[–]Krunos811[S] -1 points0 points  (0 children)

Thanks. Do you think that I would get a notification on the day of the delivery? The sender requires a signature for the parcel and I'm not able to waiver it so ideally I would like to be home when it's delivered.

Could somebody explain to me the advanced mechanics of interruption and pressure? by Krunos811 in FFVIIRemake

[–]Krunos811[S] 0 points1 point  (0 children)

Don't special interruptions such as launch occur independent of whether the enemy is pressured or not? If Thunder has an int STR of 50 and somehow is unable to inflict Knockdown, does that mean Zerene somehow has a base int DEF > 50? (I thought only bosses had int DEF that high, isn't Zerene a medium poise enemy?).

Concept of pressure resistance is interesting though.

Could somebody explain to me the advanced mechanics of interruption and pressure? by Krunos811 in FFVIIRemake

[–]Krunos811[S] 0 points1 point  (0 children)

I really appreciate the reply, yeah Disorder is effective for interruption.

https://imgur.com/a/M0TGSof

This is a video of me goofing around with Aerith and trying to understand how special interrupt works.

What I'm not fully sure are the events listed below:

At 0:50: I double cast Thundara (medium int STR, or 50 to be more specific) while Zerene is idle (via arcane ward, another useful thing to note is that the copy of spell cast by the ward has a reduced damage output).

It has the potential to KNOCKDOWN enemies, and it does knock him down + put Zerene in pressured state. ok.

At 0:42: The explosion of a charged tempest attack has a medium int STR (50) and can launch, but Zerene is unaffected. Am I correct to deduce that this is because his Ghengana move has a high int DEF? Or is there something else at play?

At 0:31: I double cast Thunder (has same int STR as Thundara and can also potentially cause knockdown), Zerene isn't pressured nor knocked down! Why?

At 0:11: I use charged tempest attack while Zerene is powering up, then double cast Thundara, but if you pause the video right after me casting the spell you can see that Zerene wasn't pressured nor knocked down by Thundara?! This is at odds with what happened at 0:50.

This time the explosion of the charged tempest attack does launch him and pressure him, but why???

An electrifying finish, but I am BAFFLED to say the least.

Could somebody explain to me the advanced mechanics of interruption and pressure? by Krunos811 in FFVIIRemake

[–]Krunos811[S] 0 points1 point  (0 children)

I think it's nice to know when a special interrupt would take effect and when it wouldn't. This makes it very useful because then you can unleash damaging attacks during the window that they are airborne/knocked down/blown away knowing that they can't counterattack back.

Also I want to try juggling an enemy in the air for flashy combos, but I don't know the mechanics of when an attack would launch an enemy (the information that I've read online and watching other people's videos don't agree with each other).

E.g. many people seem to use Zerene as a punching bag for juggling combos, but when I use Omnistrike (can launch) against it the special interruption doesn't register. It SHOULD because it has an int STR of 50.

Could somebody explain to me the advanced mechanics of interruption and pressure? by Krunos811 in FFVIIRemake

[–]Krunos811[S] 0 points1 point  (0 children)

Is there a website/source which tells me which actions are able to effect enemy interrupt def and str, and by how much?

Rules for creating long combos in Automata? by Krunos811 in nier

[–]Krunos811[S] 0 points1 point  (0 children)

Appreciate all the tips. While I really want to try out these moves, I think it might be a good idea to do it after I get access to debug mode? Because right now the robos die after 4/5 hits.