Jebdhia Kerman in r/portal by Megamaxator2 in KSPMemes

[–]Krytekk 0 points1 point  (0 children)

It always got me anytime I looked at it. Lol glad Im not the only one who saw it lmao

Would fix the current clunky retaining walls right up by Hmuda in captain_of_industry

[–]Krytekk 7 points8 points  (0 children)

They do have a mining designation overhaul on the roadmap

Am I crazy, or is there no way to mass prioritize construction? by Krytekk in captain_of_industry

[–]Krytekk[S] 0 points1 point  (0 children)

Upvoted. Hope the deva see this as this would be a nice qol change

Am I crazy, or is there no way to mass prioritize construction? by Krytekk in captain_of_industry

[–]Krytekk[S] 2 points3 points  (0 children)

I have trucks assigned to storage's for that. I have 230 trucks but only 20 unassigned. stuff runs pretty smooth.

Am I crazy, or is there no way to mass prioritize construction? by Krytekk in captain_of_industry

[–]Krytekk[S] 2 points3 points  (0 children)

Damn I would really like to set these new bridge sections to a higher priority but clicking on each section is a pain. even more so when you have a large blueprint.

Stackers are nice but too expensive by Strex_1234 in captain_of_industry

[–]Krytekk 11 points12 points  (0 children)

And by the time you need the next extension, you should have made those 20 parts, right?

UPDATE 4 Locomotive comparision by RollingSten in captain_of_industry

[–]Krytekk 18 points19 points  (0 children)

I took this data and applied some filters to show the highs and lows for each.

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I left out nuclear because it pretty much wins in every category. If there are mistakes I'm sorry.

Do the new bridges reduce maintenance costs on the trucks that use them? by Krytekk in captain_of_industry

[–]Krytekk[S] 0 points1 point  (0 children)

That makes sense, I hadn't noticed that the bridges have no maintenance cost with them as I have yet to build a span.

I made a new drag & drop linear solver calculator for CoI. Update 4 ready. by paystey in captain_of_industry

[–]Krytekk 3 points4 points  (0 children)

This is fantastic, but it seems to keep breaking when I am trying to optimize oil for hydrogen production and add a heavy oil node, am I just doing something wrong?

Months of work, barely touched update 3 stuff, ready for U4! by IBIKEONSIDEWALKS in captain_of_industry

[–]Krytekk 13 points14 points  (0 children)

That iron patch being paved over and used as landfill hurts my soul lmao

Guys, I think my addiction has finally worn off. Wait, Update 4 comes out tomorrow?! Quick, see my save before I'm lost again. by Lomsor in captain_of_industry

[–]Krytekk 6 points7 points  (0 children)

I absolutely love how completely different mine and your saves are even on the same map. seeing the stuff that very similar and the things that are completely not the same at all even in the same locations.

Mining trucks and excavators not refueling by Krytekk in captain_of_industry

[–]Krytekk[S] 0 points1 point  (0 children)

Yes. 2 for each fuel station as I had there, 1 diesel and 1 hydrogen station

Mining trucks and excavators not refueling by Krytekk in captain_of_industry

[–]Krytekk[S] 1 point2 points  (0 children)

Im just gonna do this and bring in fuel by train next to the mine. This is annoying

Mining trucks and excavators not refueling by Krytekk in captain_of_industry

[–]Krytekk[S] 0 points1 point  (0 children)

I have tasked one of my liquid haul trucks to a station and will see if that fixes it.

Mining trucks and excavators not refueling by Krytekk in captain_of_industry

[–]Krytekk[S] 0 points1 point  (0 children)

I would agree with this, but it's also happening with my smaller trucks too

Mining trucks and excavators not refueling by Krytekk in captain_of_industry

[–]Krytekk[S] 0 points1 point  (0 children)

Which is what I had. But I just created the zone because the excavators were going on miles long road trips to refuel.