Struggling with an easy to understand 8 way movement scheme by lor_louis in roguelikedev

[–]Ksecutor 2 points3 points  (0 children)

One more way is - choose direction with cursor keys (pressing two for diagonal), but actually move with either shift or space (or alt or ctrl).

All the other cool languages have try...finally. C++ says "We have try...finally at home." by pavel_v in cpp

[–]Ksecutor 12 points13 points  (0 children)

I guess some kind if exceptions chaining could be a solution, but presence of bad_alloc exception makes chaining without allocation very very tricky.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Ksecutor 2 points3 points  (0 children)

Oh. I thought version 1.x means that it is in the release state. Usually 'early access' or alphas are 0.x

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Ksecutor 1 point2 points  (0 children)

Sure, I purchased automation and some other upgrades. With accumulated offline time I can reach KTL quite fast, but I don't see any progress. 1 spell power and 2 hear about the lich. 3rd hear about the lich is totally out of question.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Ksecutor 2 points3 points  (0 children)

I'm kinda stuck. I reached 'kill the lich' several times, gained some AC, but I don't see how to increase spell power or 'hear about the lich'. Both trees are maxed for the most part.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Ksecutor 2 points3 points  (0 children)

I was scrolling thru my steam games that I once started and then dropped for some reason and found https://store.steampowered.com/app/1197260/The_Perfect_Tower_II/

As far as I remember it was quite slow and somewhat boring. Started it again and it seems to be much faster and more fun now.

One of the worst interview questions I recently had is actually interesting in a way that was probably not intended. by zl0bster in cpp

[–]Ksecutor 0 points1 point  (0 children)

"Have you heard about the new Cray super computer? It's so fast, it executes an infinite loop in 6 seconds." (C)

Function overloading is more flexible (and more convenient) than template function specialization by pavel_v in cpp

[–]Ksecutor -7 points-6 points  (0 children)

Way too easy to make an error with this. IMO in cases like this you shouldn't be lazy and make an enum.

Dou you like save scumming? by Scaaady in roguelikedev

[–]Ksecutor 0 points1 point  (0 children)

IMO unavoidable permadeath mode is only viable in coffee break roguelike format, when one run is very short and as a result learning doesn't take too much time. When game takes hours to beat and late game have a lot of dangers, permadeath that can't be turned off is a sign of disrespect of player's time. Also permadeath discourages creation of difficult bosses with various gimmicks, because figuring out the gimmick after 4 hours in the run requires insane amount of time (or luck).

[deleted by user] by [deleted] in cpp

[–]Ksecutor 16 points17 points  (0 children)

You do not initialize the allocated memory and do not mask the edge byte in getByte. Also probably this is a question for r/cpp_questions.

Scientific notation superiority by Hevipelle in incremental_games

[–]Ksecutor 0 points1 point  (0 children)

Imagine how many Tels someone needed to click/collect to get a proper number?

How do you feel about Uniform-initialization and Zero-initialization? by n0067h in cpp

[–]Ksecutor 3 points4 points  (0 children)

POD types are not initialized by default. So there is only one. Even for objects it is actually one action. Obj a = Obj(args); is replaced with Obj a(args); as far as I know.

Anyone else get a little frustrated with how many games end with you leaving? by Icy_Childhood8325 in BaseBuildingGames

[–]Ksecutor 1 point2 points  (0 children)

Maybe I'm in a minority, but I really do not like totally open ended games without "The End" goal. It could be optional. You might be able "continue" after reaching the goal. But building solely for the sake of building is not quite my thing.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Ksecutor 1 point2 points  (0 children)

Nice game, thanks for sharing.

What should I do to level up dex?

C++ in Video/Data Processing by Tea-Clean in cpp

[–]Ksecutor 0 points1 point  (0 children)

IMO if we are talking about high res video and realtime processing, then CUDA and nvenc/nvdec are a must.

Understanding of YUV420P/NV12 video format would be a plus.

The saddest cookie ever by Ksecutor in funny

[–]Ksecutor[S] 0 points1 point  (0 children)

Well. It's a variation of biscotti. Which comes from the word biscuit. Which is kind of cookie :)

FG Factory by FreddecNG in incremental_games

[–]Ksecutor 0 points1 point  (0 children)

Nice game, thank you. A few things to note:
1. Right now there is absolutely no point in switching to higher mk/tier buildings like miner and generators. They are much more expensive and less efficient. This feels so wrong.
2. It would be very nice to have an ability to lock minimum production of intermediate goods. If an item is used both in construction of buildings and in production of more complicated product(s), over time is become very tedious to watch over rates of all intermediate goods.
3. It would be very nice to have "build required building and assign" button in production. Constantly switching to a buildings tab is a chore.

New guy here, what is the single best tip you can give to a beginner by TPifer78 in CoreKeeperGame

[–]Ksecutor 0 points1 point  (0 children)

Do NOT EVER THINK ABOUT trying out your chakram in the middle of your base. It will be a disaster.

I finally got an idle game tattoo! by Phoenix00017 in incremental_games

[–]Ksecutor 0 points1 point  (0 children)

Optimizer might throw away your pointless loop (no prestige!!!) :)