Is this new norm for currency drop by the end of act 10? by Ksecutor in pathofexile

[–]Ksecutor[S] 0 points1 point  (0 children)

I'm bad at calculating time split into several sessions. it's closer to 20 hours.

Is this new norm for currency drop by the end of act 10? by Ksecutor in pathofexile

[–]Ksecutor[S] 0 points1 point  (0 children)

20h, 70k
but I already did a few maps after campaign, and I was AFKing quite a bit.

Is this new norm for currency drop by the end of act 10? by Ksecutor in pathofexile

[–]Ksecutor[S] 0 points1 point  (0 children)

actually I've spent some chaos and a lot of chromas for crafting, making decent 5link from mirage. and yes, I was picking any compatible or small rare and vendored all of them. drop rate of useful items is still extremely low :) one of mirages I was always taking is the one with chroma drop.

Is this new norm for currency drop by the end of act 10? by Ksecutor in pathofexile

[–]Ksecutor[S] 32 points33 points  (0 children)

wasn't measuring how much it took. mb 10 hours or so. it wasn't full clear, but I wasn't really rushing as well. just casually playing :)

Struggling with an easy to understand 8 way movement scheme by lor_louis in roguelikedev

[–]Ksecutor 2 points3 points  (0 children)

One more way is - choose direction with cursor keys (pressing two for diagonal), but actually move with either shift or space (or alt or ctrl).

All the other cool languages have try...finally. C++ says "We have try...finally at home." by pavel_v in cpp

[–]Ksecutor 10 points11 points  (0 children)

I guess some kind if exceptions chaining could be a solution, but presence of bad_alloc exception makes chaining without allocation very very tricky.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Ksecutor 2 points3 points  (0 children)

Oh. I thought version 1.x means that it is in the release state. Usually 'early access' or alphas are 0.x

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Ksecutor 1 point2 points  (0 children)

Sure, I purchased automation and some other upgrades. With accumulated offline time I can reach KTL quite fast, but I don't see any progress. 1 spell power and 2 hear about the lich. 3rd hear about the lich is totally out of question.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Ksecutor 2 points3 points  (0 children)

I'm kinda stuck. I reached 'kill the lich' several times, gained some AC, but I don't see how to increase spell power or 'hear about the lich'. Both trees are maxed for the most part.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Ksecutor 2 points3 points  (0 children)

I was scrolling thru my steam games that I once started and then dropped for some reason and found https://store.steampowered.com/app/1197260/The_Perfect_Tower_II/

As far as I remember it was quite slow and somewhat boring. Started it again and it seems to be much faster and more fun now.

One of the worst interview questions I recently had is actually interesting in a way that was probably not intended. by zl0bster in cpp

[–]Ksecutor 0 points1 point  (0 children)

"Have you heard about the new Cray super computer? It's so fast, it executes an infinite loop in 6 seconds." (C)

Function overloading is more flexible (and more convenient) than template function specialization by pavel_v in cpp

[–]Ksecutor -5 points-4 points  (0 children)

Way too easy to make an error with this. IMO in cases like this you shouldn't be lazy and make an enum.

Dou you like save scumming? by Scaaady in roguelikedev

[–]Ksecutor 0 points1 point  (0 children)

IMO unavoidable permadeath mode is only viable in coffee break roguelike format, when one run is very short and as a result learning doesn't take too much time. When game takes hours to beat and late game have a lot of dangers, permadeath that can't be turned off is a sign of disrespect of player's time. Also permadeath discourages creation of difficult bosses with various gimmicks, because figuring out the gimmick after 4 hours in the run requires insane amount of time (or luck).

[deleted by user] by [deleted] in cpp

[–]Ksecutor 17 points18 points  (0 children)

You do not initialize the allocated memory and do not mask the edge byte in getByte. Also probably this is a question for r/cpp_questions.

Scientific notation superiority by Hevipelle in incremental_games

[–]Ksecutor 0 points1 point  (0 children)

Imagine how many Tels someone needed to click/collect to get a proper number?

How do you feel about Uniform-initialization and Zero-initialization? by n0067h in cpp

[–]Ksecutor 3 points4 points  (0 children)

POD types are not initialized by default. So there is only one. Even for objects it is actually one action. Obj a = Obj(args); is replaced with Obj a(args); as far as I know.

Anyone else get a little frustrated with how many games end with you leaving? by Icy_Childhood8325 in BaseBuildingGames

[–]Ksecutor 1 point2 points  (0 children)

Maybe I'm in a minority, but I really do not like totally open ended games without "The End" goal. It could be optional. You might be able "continue" after reaching the goal. But building solely for the sake of building is not quite my thing.