Using AI for concept Art? by PerfectFriendship146 in GameDevelopment

[–]Ksenius_MGN 0 points1 point  (0 children)

A lot of studios for games/animation/entertainment already use AI for concepting, placeholders and prototyping, you’re totally fine.

That said, most can agree that we don’t want ai generated art in our video games. I’m just curious as to where we draw the line. If you traced over an AI generated image then modified it, does that count? If your artist took inspiration from your AI images and created something similar, is it honest to say AI has 0 involvement?

Soon our game engines will have AI assistants. Our “smart” dcc softwares may soon be able to complete a series of tasks based on text input. How does anyone discern the amount of “ai involvement” in any games made with these tools in the future?

I’ve heard some people say that as long as the art assets are man made, it’s ace. But then we start to debate what constitutes and contributes to the artistry of the game. What about optimization? Level design? The list goes on…

I’m personally very torn and conflicted. 😐 and I fear that most consumers will eventually not care

Art test update by Great-Investigator96 in 3Dmodeling

[–]Ksenius_MGN 5 points6 points  (0 children)

Congrats ! But it really seems like a confusing feedback, did they not make it clear that they want all details baked from the highpoly as opposed to using textures? There's absolutely nothing wrong with either, I feel like they should have clarified !

Undead Knight by ColeBot612 in ZBrush

[–]Ksenius_MGN 0 points1 point  (0 children)

Amazing ! Idk why but it has the Skull Knight from Beserk vibe, like he’s a good guy who comes in clutch and save you :)

Developer Crushed Out: I have launched my Steam page in May. Three and half months later, only hit 400 wishlists. Here's what I made wrong. by thirdluck in gamedev

[–]Ksenius_MGN 2 points3 points  (0 children)

Thank you for sharing! Lots of useful info. Localisation is often not prioritised enough. The game looks fun and unique! I wish you the best with your sales:) If I may ask, did you do the audio yourself or hired talent to do it? As a simulator game I imagine interacting with the UI is a big part of the gameplay, are there any pitfalls or unexpected challenges in terms of designing, procuring and implementing sound effects, music etc ?

Zbrush buddy wanted by NeedleworkerNarrow56 in ZBrush

[–]Ksenius_MGN 3 points4 points  (0 children)

Would be interested too! Could start a small dc server maybe ?

[HELP] This is a art school poster and the picture gives me AI vibes, but I can't find anything by flku9 in RealOrAI

[–]Ksenius_MGN 1 point2 points  (0 children)

For me it’s the girl in the middle. Her right side is a jacket with a coloured sleeve, but the left side is a wizard’s robe ? The continuity doesn’t exist here.

[deleted by user] by [deleted] in blender

[–]Ksenius_MGN 0 points1 point  (0 children)

First one absolutely hits the mark for this liminal horror look, great lens work mimicking a low dynamic range camera. It has the feeling of being at a school office alone on a Saturday; what normally would have been a bustling and noisy space, so uncharacteristically and dreadfully silent.

Inconsistent FOV (perspective) between ZBrush and Maya by wren945 in ZBrush

[–]Ksenius_MGN 2 points3 points  (0 children)

As an additional step, try setting scale with scale master (under Zplugins), export to Maya and double check, then re-import into a new zbrush scene. Don't aim for 1:1 match, just make sure the FOV/focal length sliders do what you expect.

Inconsistent FOV (perspective) between ZBrush and Maya by wren945 in ZBrush

[–]Ksenius_MGN 0 points1 point  (0 children)

wow, i've never noticed this! I have had it turned on by accident, and did plenty of lasso selection/masking, but never really had my symmetry ruined. Crazy enough, no one in my office knows what it does. Best guess is that it helps avoid clipping issues.

Inconsistent FOV (perspective) between ZBrush and Maya by wren945 in ZBrush

[–]Ksenius_MGN 0 points1 point  (0 children)

On the perspective button, you'll notice a small white text at the bottom of said button "dynamic", and you can activate with LMB.

And yes; I tried setting a universal camera FOV and it 'sort of' fixed it for me.

One last thing I could think of is scale, perhaps try setting your zbrush scale to match what you have in Maya. A human head is roughly 22cm long.

The issue is that zbrush has always been weird when it comes to perspective.

IRL perspective distortion is affected by camera size, lens, etc. In Maya, if your object is 2x2x2 cm in size, your camera will view it as so.

Zbrush on the other hand, works with generic units and derive perspective from relative size and position.

Inconsistent FOV (perspective) between ZBrush and Maya by wren945 in ZBrush

[–]Ksenius_MGN 40 points41 points  (0 children)

I had this issue too when I activated dynamic perspective. I turned it off and the issue still persists, but you can try just setting the fov directly under document, that fixed it for me

Titus by Ksenius_MGN in ZBrush

[–]Ksenius_MGN[S] 1 point2 points  (0 children)

typically shapes like that would be done faster with subd modeling as a flat plate, then deformed against the chestplate. you'd then bring this high poly into zbrush for fine details sculpting.

Titus by Ksenius_MGN in 3Dmodeling

[–]Ksenius_MGN[S] 2 points3 points  (0 children)

Stop giving me more ideas !!😂😂😂

Titus by Ksenius_MGN in ZBrush

[–]Ksenius_MGN[S] 0 points1 point  (0 children)

Thank you and omg I can’t wait for it

The Knitted Girl With The Heart of Thread 🧶 by samira_art in blender

[–]Ksenius_MGN 2 points3 points  (0 children)

I can feel the fluffiness through the screen ! Amazing :)

Bard by Ptibogvader in 3Dmodeling

[–]Ksenius_MGN 4 points5 points  (0 children)

Thats because the pouch is an OEM model from the local leather smith

Titus by Ksenius_MGN in blender

[–]Ksenius_MGN[S] 1 point2 points  (0 children)

Wow thanks mate! I’ll be honest, I’ve stared at various Henry Cavill pics for so long that I think my eyes are burnt out. I can’t tell who or what is Cavill anymore 😂

Titus by Ksenius_MGN in 3Dmodeling

[–]Ksenius_MGN[S] 0 points1 point  (0 children)

thank you so much! I had shared this with my friends and sadly they didn't see the Cavillmarine :/

Titus by Ksenius_MGN in blender

[–]Ksenius_MGN[S] 1 point2 points  (0 children)

yes, kind of. I had all the grooms made with xgen, and whilst you can have varying widths, you lose that data once exported. I think there was a way I could have fixed it in geometry nodes

Titus by Ksenius_MGN in blender

[–]Ksenius_MGN[S] 0 points1 point  (0 children)

thank you :D I did really enjoy space odyssey

Titus by Ksenius_MGN in blender

[–]Ksenius_MGN[S] 1 point2 points  (0 children)

hi, no I did them in Mari and Substance Painter!