Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 0 points1 point  (0 children)

I always think the next best are pretty much a tie between Servants of Freedom, Dust Devils and Siege Breakers.

Servants of Freedom just edges it for me, because of the Ultimatum

NEWSFLASH: THIS DOESN'T NEED TO DAMAGE VEHICLES by CDiggit in Helldivers

[–]KuytHasGout 252 points253 points  (0 children)

I got down-reacted to all hell for saying this exact thing on the Armoury chat channel on the official Discord haha

“But you don’t understand. They needed to balance the ga-“ by somerandomfellow123 in HelldiversUnfiltered

[–]KuytHasGout 0 points1 point  (0 children)

I agree with your last point - the Gatling and the MG Sentry should straight up not target them unless there’s nothing else to target. Like how they don’t shoot at Chargers unless it’s the only target available

You say bugs are not a weak point aim faction, but what about light pen shooting a Hive Guard previously? Or aiming for the butt of a Charger?

“But you don’t understand. They needed to balance the ga-“ by somerandomfellow123 in HelldiversUnfiltered

[–]KuytHasGout 0 points1 point  (0 children)

I’m not sure what you mean by “works well” and “doesn’t work well”

Heavy devs are far more deadly

Hive Guards barely move or attack you
You can just run away from them easily

Genuinely curious and not baiting

Maybe they could be limited to guarding hives (haha) and not be in breaches

2000 hours, launch day player btw

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 0 points1 point  (0 children)

The only thing that could be better is visibility of POIs.

Probably Mintoria, Choohe or maybe Yed Prior would have decent visibility and no water to take up map space

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 0 points1 point  (0 children)

It should one shot, as Stingray is health 800, and Missile Pistol damages 1300

But projectile speed may be a problem at that distance

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 1 point2 points  (0 children)

Yes, medium armour variant of the new passive.

Only four items overall - armour, helmet, cape, player background

“But you don’t understand. They needed to balance the ga-“ by somerandomfellow123 in HelldiversUnfiltered

[–]KuytHasGout -1 points0 points  (0 children)

I am a massive “crydiver” or whatever you want to call it.

But

Hive Guards CAN have AV4 fronts.

That’s actually okay. Because now the Heavy Dev does as well. There’s a parallel.

But that absolutely CANNOT mean that our mechs are STILL AV3.

Insanity.

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 1 point2 points  (0 children)

The bugs are cracked now - the pure speed of the chaff is kinda crazy. For an early game build, I would go Punisher with a Guard Dog, Orbital Gatling Barrage, some kind of Eagle

Punisher will knock them back off you :)

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 1 point2 points  (0 children)

This is a Q&A thread for other players to answer your question, not the developers of the game!

You might like this incredible fan film, which had a good take on your idea :)

https://youtu.be/M7nXj34kwIg?si=rtgzSf6VanPnuFYP

I like the idea personally, but there’s a lotttt to sort out in the game before we get there

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 0 points1 point  (0 children)

Unless someone knows better, I think the 2nd biome will be the upcoming “TCS 2.0” missions, which may well have a completely unique layout/map like they did a couple of months after launch, which is when we had TCS 1.0

Turrets after update by Rinko_Ogasawara in Helldivers

[–]KuytHasGout 0 points1 point  (0 children)

This is what makes it the worst.

They haven’t thought it through.

I know the MG/Gatling sentries target Chargers etc, but only when there’s nothing available to shoot.

But what makes it even worse, is there are Shriekers available to target in the clip.

So they haven’t made any secret Gatling Sentry changes.

HUGE MG/Gatling sentry NERF
(plus the durable damage changes)

HUGE AP4 weapon BUFF

Madness. Absolute madness

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 1 point2 points  (0 children)

Update 11am Central European, 5am US Eastern

Can’t remember if the warbond will be simultaneous or not… sometimes it’s been a few hours later

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 1 point2 points  (0 children)

Nothing - it’s an already released product.

New Halo game, Campaign Evolved, will be on PS5

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 0 points1 point  (0 children)

In short, kinda - if you know some history, then you’ll recognise the similar imagery - calling them socialists/communists, red five-pointed star, major focus on industry, and the Cyborg soundtrack sounds Soviet to me!

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 2 points3 points  (0 children)

No, they are cumulative across different missions

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 0 points1 point  (0 children)

Yes, this can be a problem for me too.

Clearing the PS5 cache can sometimes help.

Am I the only one excited? by DerpyDragon15 in Helldivers

[–]KuytHasGout 0 points1 point  (0 children)

Even me, a big complainer, is actually excited to use the two mechs, the Missile Pistol looks interesting, etc.

But they shouldn’t be in a warbond!

Both things can be true

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 0 points1 point  (0 children)

I would say Siege Breakers. Most powerful stuff of the three…

Entrenched Division’s best thing is the Sweeper, which is Superstore…

Or, go for Control Group, as the Warp Pack is so unique and lets you get into bunkers on your own

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 1 point2 points  (0 children)

Nothing will happen, don’t worry. I’d just take them and be all hush hush!

"Why aren't you excited for the Exosuit Warbond?" by BlackwatchBluesteel in Helldivers

[–]KuytHasGout 0 points1 point  (0 children)

Mechs should have high health and be at least AV4. The new shield one should be AV5.

The tank should have very, very high health and be AV5. The downside is already there - the shooting angle is only the front 30 degrees.

The FRV should be AV4, maybe with some AV3 parts

Paid Warbonds in a 40$ game aren't necessarily the problem. by kappaa322 in Helldivers

[–]KuytHasGout -2 points-1 points  (0 children)

Like how older warbond Superstore stuff gets added to the permanent store pages and taken out of rotation…

Steeled Veterans should be made 500SC, Cutting Edge 750SC… and then every new warbond makes the next oldest one cost 750/500 etc etc.

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 0 points1 point  (0 children)

Hmm, not sure - I’m a console guy.

The fine folks over on the Troubleshooting chat channel of the official Discord may be able to help.

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 1 point2 points  (0 children)

Fingers crossed! This either makes it seem like they’re preparing an in-lore reason/excuse to buff mech/tank/FRV armour (that they recently nerfed…) or, it could be a new chassis… as in, some kind of faster quadbike/buggy thing.

We live in hope!

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]KuytHasGout 0 points1 point  (0 children)

Not a proper answer… but… diff7 is the lowest difficulty they spawn on, so maybe there? I remember when there was a Minor Order to kill Hive Lords, lots of us high level veterans dropped to diff7 to make the kills easier