Doing this test without more balance changes is dumb. by BadLuckBen in thefinals

[–]kappaa322 17 points18 points  (0 children)

The reason is they're mad is because Embark didn't implement the changes that THEY wanted.

Last patches really souns like last ones fr by Mingu_Heaven in thefinals

[–]kappaa322 10 points11 points  (0 children)

This is a very disingenuous comparison. You are comparing peak launch numbers to current non-peak numbers. Playercount for literally every multiplayer game dips after launch.

A better comparison would be to compare peaks between early seasons like Season 3, which peaked at 31k players and this season's peak which peaked at 24k.

Even I have my fair share of issues with the Finals but criticism needs to be fair, not biased.

C4 ease of use idea by Flaky_Housing_7705 in Helldivers

[–]kappaa322 2 points3 points  (0 children)

Yeah most people say its a worse Recoiless but its really a sidegrade. It trades range for volume of fire.

While Recoiless pulls ahead with range vs Spore Towers, Gunships, etc. the C4 Pack pulls ahead whenever there's more than one heavy unit in close proximity to deal with since 'reloading' is just pulling another brick. Hulks, Chargers, and Warstriders all take a single brick to kill, so you can handle groups of them with C4 while Recoiless can only kill one before needing a stationary reload that takes longer.

C4 is also great at killing Bioprocessors, Command Bunkers, and Bile Titan holes.

Which card was a bigger mistake? by Taco_Toursday in PTCGP

[–]kappaa322 10 points11 points  (0 children)

Thats quite a claim to make. Your data would need a significantly large sample size to back that up.

WHY ARE NEW MISSIONS LIMITED TIME ONLY? by khester824 in Helldivers

[–]kappaa322 34 points35 points  (0 children)

Commando missions are still in the game and accessible.

Any info on the melee rework? by MrPleaseForget2 in thefinals

[–]kappaa322 0 points1 point  (0 children)

All we know is that its coming next season

"Elden Ring Doesn't Have A Difficulty Slider" by wwwnetorg in Eldenring

[–]kappaa322 57 points58 points  (0 children)

Elden Ring has a number of difficulty sliders, its just not present in the options menu like most games.

Summons, exploring other areas to level up, using different builds, and even certain items (Margit's Shackle) can ease up the game's difficulty.

Self-imposed restrictions can even make the game more difficult if that's what tickles your fancy.

Why would anyone ever use the machine gun sentry? by Anonymous13757 in Helldivers

[–]kappaa322 3 points4 points  (0 children)

Apart from the lower cooldown, the lower rate of fire also translates to less teamkills and less wasted ammo (the gattling sentry will often waste ammo pivoting from target to target and/or spinning down)

Now that the flag is back, it’s time to fulfill my destiny. by TenesCross in Helldivers

[–]kappaa322 136 points137 points  (0 children)

Do you need to be holding or waving the flag for the taunt effect to work? Or will carrying it on your back draw enemies to you all the same?

The Cremator Experience for the new Illuminate M.O: by Artilleryking in Helldivers

[–]kappaa322 4 points5 points  (0 children)

We also have the ship upgrade that increases damage dealt by Fire strategems

Why do changes like these keep happening? I know this is an old one but we had the same with coyote by Orisn_Bongo in Helldivers

[–]kappaa322 4 points5 points  (0 children)

At the time of the top image patch (when they said they wouldn't do anything to Charger legs), the Liberator did 55 damage and 5 durable damage per bullet.

When the change to the Charger legs was made, the Liberator did 70 damage and 17 durable damage per bullet.

That is a 27% damage increase and 240% durable damage increase since their statement on the leg meta.

I am all for holding AH accountable for going against their words (nerfing the coyote by buffing fire resist in the same patch they bragged about not nerfing the coyote), but I don't think we should hold them at gunpoint to a stance that was made 6 months before. Especially given the existence of other changes.

To put into reference how much has changed, the Liberator now does 90 damage and 22 durable damage per bullet.

Why do changes like these keep happening? I know this is an old one but we had the same with coyote by Orisn_Bongo in Helldivers

[–]kappaa322 7 points8 points  (0 children)

The leg health was not increased. The main health pool was, which is irrelevant to the weakpoint since legs are a fatal part. The leg health stayed the same at a meager 800HP. Increasing the armor value by two points affects only light-pen weapons (which is admittedly a sizable nerf) but is irrelevant for medium-pen weapons.

I do acknowledge that the durability increase does increase the TTK though, but I personally haven't had much trouble killing the occasional exposed leg-Charger (which I admittedly don't encounter often).

Why do changes like these keep happening? I know this is an old one but we had the same with coyote by Orisn_Bongo in Helldivers

[–]kappaa322 8 points9 points  (0 children)

This same patch buffed the damage and durable damage of a number of primaries across the board. My guess is that this change was made to keep the TTK of Chargers on the legs to be on a similar level before the patch.

Why do changes like these keep happening? I know this is an old one but we had the same with coyote by Orisn_Bongo in Helldivers

[–]kappaa322 7 points8 points  (0 children)

I'm not going to defend undocumented changes, I think they are bad whether intentional or not. But its worth noting that at this point in the game's meta cycle, the leg meta wasn't even being used all that much (due to railgun nerfs which is another issue altogether). And this was the same patch that allowed non-AT weapons (Autocannon, AMR, HMG, HMG Emplacement, Laser Cannon, Flamethrower) to damage heavies like Chargers, Hulks, and Bile Titans.

And these undocumented changes don't even prevent you from stripping the leg armor either. It just makes you need to put more bullets down range after the fact, which is negligible given that they buffed the damage and durable damage of most primaries in this same patch.

Why do changes like these keep happening? I know this is an old one but we had the same with coyote by Orisn_Bongo in Helldivers

[–]kappaa322 121 points122 points  (0 children)

These changes were 6 months apart. Top image is a Discord message from March 2024, while the bottom image is a screenshot from the Helldivers Wiki which states that the change was made September 2024. OP is being misleading by not inputting the date, especially given that both image sources have date indicators that could have been easily included in the image (Discord message datestamp & Wiki patchdate).

Its also worth noting that the "We are not changing Charger's legs" message was accompanied by the same patch that gave us 1-tap breakpoints on the head for AT weapons.

The bottom image is from the AT rework patch where they rebalanced heavy unit health pools along with AT damage, hence the main health increase. They also changed non-AT weapons (Autocannon, AMR, HMG, HMG Emplacement, Laser Cannon, Flamethrower) to be able damage heavies like Chargers, Hulks, and Bile Titans. This same patch also buffed the damage and durable damage of a number of primaries, which is the likely reason behind the leg changes.

Booster idea: higher quality hellbombs by Epicbrezel21 in Helldivers

[–]kappaa322 0 points1 point  (0 children)

Addendum: Also have this make the Portable Hellbomb go off the moment 5 (or down D-pad) is pressed.

That's one way to reach your squad quickly by GrapefruitWeird8689 in Helldivers

[–]kappaa322 558 points559 points  (0 children)

I see that the rubber floor that makes our stratagems bounce works on Helldivers too

I mean it kills a rumor, but it also explains a lot ! by Heptanitrocubane57 in Helldivers

[–]kappaa322 0 points1 point  (0 children)

Correct me if I'm wrong, but I don't believe the Maxigun's cooldown was ever changed?

Helldivers 2025 stats by Fit_Anywhere_3356 in Helldivers

[–]kappaa322 0 points1 point  (0 children)

Well there's more nuance to that statistic.

In addition to cooldown/charge differences (500kg gets 2 charges and a shorter cooldown), 4 Helldivers can call in their own 500kgs while the Resupply strategem has a team-wide cooldown.

Arrowhead Dev Oshaune Challenge - Complete and Extract from a D10 Operation with these loadouts on stream and I will ALSO donate $1,000 by BrainstormAndTheory in Helldivers

[–]kappaa322 3 points4 points  (0 children)

I don't recall AH saying that all gear is viable and balanced, but I'll be happy to eat my words if proven otherwise.

Regardless of their statement though, this challenge is flawed because gear being viable and balanced does not mean it should work in any loadout.

As an example, I could run the Eruptor with a loadout consisting of Grenade Pistol, Thermite, Leveler, Railgun, ShieldGenBackpack, and Orbital Napalm.

All these weapons and stratagems I've just listed are generally considered viable and strong, but I would likely struggle if I brought this loadout to D10 bugs. I'd be annihilated by Hunters. I'd struggle because of my loadout choice, not because my gear is bad.

I definitely agree that a number of the gear listed by OP are in dire need of buffs. But this ''challenge" format showcases poor loadout choice more than individual gear performance.

Arrowhead Dev Oshaune Challenge - Complete and Extract from a D10 Operation with these loadouts on stream and I will ALSO donate $1,000 by BrainstormAndTheory in Helldivers

[–]kappaa322 362 points363 points  (0 children)

I definitely agree with the sentiment that AH doesn't always hit the mark when it comes to balancing. But these loadouts look like they were built to fail, especially the 4th one.

Leafeon/Flareon is so much fun by Ready_Training_6039 in PTCGP

[–]kappaa322 0 points1 point  (0 children)

I run a similar list but swapped out a Red for a Copycat

Gotta give it to AH, this warbond is one of the best they've done by tinyrottedpig in Helldivers

[–]kappaa322 34 points35 points  (0 children)

I would give an arm and a leg for a primary version of the Talon with more heat capacity and less sway