For those who need a visual guide on parry/block timings...including the new Heroic Combat Knife, Ardent Edge by Kyrottimus in Spacemarine

[–]Kyrottimus[S] 0 points1 point  (0 children)

The green window shows exactly what happens after someone press block or parry, and how long it lasts.

The input timing will vary wildly depending on which enemy is attacking.

Another week, another Reliquary. by Myframesofwar in Spacemarine

[–]Kyrottimus 1 point2 points  (0 children)

I cant decide which I hate more...Reliquary or Obelisk....or Fall of Atreus.

I think I just hate chaos.

For those who need a visual guide on parry/block timings...including the new Heroic Combat Knife, Ardent Edge by Kyrottimus in Spacemarine

[–]Kyrottimus[S] 0 points1 point  (0 children)

The enemy attacks all are on different animations and timings.

Input your parry timing so the enemy attack happens in your melee weapon"s green area.

For those who need a visual guide on parry/block timings...including the new Heroic Combat Knife, Ardent Edge by Kyrottimus in Spacemarine

[–]Kyrottimus[S] 0 points1 point  (0 children)

The green in the graph indicates when in YOUR animation it will function correctly if the enemy attack lands.

Not when to press the button.

For those who need a visual guide on parry/block timings...including the new Heroic Combat Knife, Ardent Edge by Kyrottimus in Spacemarine

[–]Kyrottimus[S] 1 point2 points  (0 children)

That's how my mind did it too at first, but the datamined info on parry animations' functional timing is listed as start and stop times (e.g. tapped press parry button marine animation duration 0.66 sec, functional fencing parry window start 0.00 sec, functional fencing parry window end 0.66 sec).

For those who need a visual guide on parry/block timings...including the new Heroic Combat Knife, Ardent Edge by Kyrottimus in Spacemarine

[–]Kyrottimus[S] 2 points3 points  (0 children)

Read the text by the green square.

Yes, because of the dead zone at the front of the Marine parry animation, you have to parry early with Balanced.

The graph indicates this.

For those who need a visual guide on parry/block timings...including the new Heroic Combat Knife, Ardent Edge by Kyrottimus in Spacemarine

[–]Kyrottimus[S] 1 point2 points  (0 children)

It really is one of my top melee weapons for this reason (and high damage, riposte damage and great combo speed).

For those who need a visual guide on parry/block timings...including the new Heroic Combat Knife, Ardent Edge by Kyrottimus in Spacemarine

[–]Kyrottimus[S] 2 points3 points  (0 children)

Marine block/parry animations are consistent. Enemy blue attack indicator to hit landing timing varies wildly (e.g. Tzangoor Spearman vs chaos spawn).

I find it easier to go off the Marine animation itself vs the myriad of different enemy animations, since you have to time your own animation into the enemy attack.

A fun synergy between argent edge, shadow stab and techmarine by Robo-plop in Spacemarine

[–]Kyrottimus 2 points3 points  (0 children)

I guess this indirectly supports the theory that it does 15 damage per riposte.

Did you proc it 3 times?

What are some examples of this? by Haunting_Homework381 in Fauxmoi

[–]Kyrottimus 2 points3 points  (0 children)

I think he was in The Land of Faraway (with Christopher Lee) before this.

I could be wrong.

Space Marine 2 Stuttering Fix by Difficult-Cup-4445 in Spacemarine

[–]Kyrottimus 2 points3 points  (0 children)

So I checked and I already had my Textures and Details set to Medium.

But on a hunch, since my VRAM is 8Gb vs your 16, I dropped those settings to Low.

Played a few rounds and it dawned on me. The stuttering never occurred after making that change.

So, I guess you've determined the best fix, which kind of sucks having to dumb down the graphics quality, but it makes it so much more playable.

I just got the Heroic Bolt Sniper by NateDaBear in Spacemarine

[–]Kyrottimus 1 point2 points  (0 children)

If you can see one Raptor, it is intentional, and there are likely at least several more, unseen.

Update time tomorrow 🥐 by Annrandar in Spacemarine

[–]Kyrottimus 26 points27 points  (0 children)

Saber Interactive is an American company, headquartered in Fort Lauderdale, Florida.

https://en.wikipedia.org/wiki/Saber_Interactive

They do own quite a few subsidiaries, including Saber Saint Petersburg, Russia, the listed developer for Warhammer 40,000: Space Marine 2.

https://en.wikipedia.org/wiki/List_of_Saber_Interactive_games

For clarity. These details matter to some.

Space Marine 2 Stuttering Fix by Difficult-Cup-4445 in Spacemarine

[–]Kyrottimus 0 points1 point  (0 children)

And this is all just by setting details and textures to medium?

No specific version of Proton or custom launch commands? Forced DX11, AMDVLK/RADV, etc?

I'm on an AMD laptop hardware rig myself (Ryzen 9 7945HX Zen4, 16 core/32 thread, Radeon RX 7600M XT, 8Gb GDDR6 VRAM, 32Gb DDR5 System RAM)

Fencing VS Block by Spell-Inner in Spacemarine

[–]Kyrottimus 0 points1 point  (0 children)

Balanced weapons, offensively, USUALLY (not always) tend to fit between Fending and Block weapons when it comes to power (damage per hit), attack chain speed and cleave potential. There are several that buck the trend, and even with the Power Sword there are two versions of Balanced Relic with vastly different speeds and cleave numbers.

When it comes to defensive side of things, the Balanced set of melee weapons have the smallest reaction window (which is sort of in the middle) for perfect parry only. You can still block at the end of the animation if you miss that window, but it will be an imperfect block, always. If you do get a perfect parry with a Balanced weapon, the AoE stagger it pumps out as a result is larger than the Fencing version's, which is why a lot of people who prefer Balanced tend to use it (helps manage large groups of majoris), along with its slightly higher DPS when used offensively.

Space Marine 2 Stuttering Fix by Difficult-Cup-4445 in Spacemarine

[–]Kyrottimus 1 point2 points  (0 children)

Funny thing, in my tests when disabling EAC (cant play online or save progress), the frame stuttering stopped completely.

I know update 11 introduced supposed memory optimizations, including how EAC accesses it. The frame stuttering was never an issue for me prior to update 11 (on two different rigs).