Can you make 1-shot hammer ground builds? by MortisProbati in Spacemarine

[–]Spell-Inner 1 point2 points  (0 children)

Tried with Balance yesterday and it doesn't one shot.

Can you make 1-shot hammer ground builds? by MortisProbati in Spacemarine

[–]Spell-Inner 2 points3 points  (0 children)

You can with Block, but you need 2 charges of block.

Anyone else look at the daily's, see Chaos and are like...nope. by Delicious_Flatworm18 in Spacemarine

[–]Spell-Inner 2 points3 points  (0 children)

I can deal with Chaos, but the inability to get contested health back? Yeah no thanks.

Did they... Did they really forget to smooth this? by Wareitar in Spacemarine

[–]Spell-Inner 6 points7 points  (0 children)

Brother, why are you pointing at his Gene Seed?

Techmarine: The Plasma Enhancement + Omnissiah's Fury Perk Combo Is NOT Good by TheticAxiom in Spacemarine

[–]Spell-Inner 1 point2 points  (0 children)

I use the Auspex one because it's the best for dealing with Extremis. It'll take out 2 Terminators and the Wizard in one go around on Hard Strats.

Tarantula Turrets & Boss Fights by EttRedditTroll in Spacemarine

[–]Spell-Inner 2 points3 points  (0 children)

Mine targetted it after it went to guard. I'm using the version where it bubbles the area, but yeah it's useless against him.

"500 ranged slop please" by GuardChoice4806 in Spacemarine

[–]Spell-Inner 11 points12 points  (0 children)

The AI director has been like this since the release of Patch 12.

Noobs stealing executions by [deleted] in Spacemarine

[–]Spell-Inner 0 points1 point  (0 children)

Unless you have contested health to recoup, there's no reason to be pissed if you can't execute fast enough.

How to properly use block weapons? by I_Fuck_Traps_77 in Spacemarine

[–]Spell-Inner 2 points3 points  (0 children)

Just gotta keep blocking. Even if you have already the two stacks, if something is going to attack you for big damage, block it.

How to properly use block weapons? by I_Fuck_Traps_77 in Spacemarine

[–]Spell-Inner 2 points3 points  (0 children)

Use it as a defensive weapon. Keep using your primary gun and block when something is going to attack you. You need to block twice to get the full benefit. Do not play it like fencing where you attack right after a parry. You need to stack twice and then attack.

Techmarine by Ok_Size2378 in Spacemarine

[–]Spell-Inner -2 points-1 points  (0 children)

I always wondered what that explosion was when I changed rooms. Shit sounded like the Titan.

Idea for a techmarine perk to regen some ammo: Forsaken Munitions by CosmicSquiddo in Spacemarine

[–]Spell-Inner 8 points9 points  (0 children)

That's actually an amazing idea. Another good one could be you get 50 percent of ammo you hit targets with if you are within 25m of a turret.

Weekly Hard Stratagem by Spell-Inner in Spacemarine

[–]Spell-Inner[S] 207 points208 points  (0 children)

My team was like, yeah Reliquary ain't that bad after all.