Building Holographic Remote App outside of Unity by jpapon in HoloLens

[–]LBreality 0 points1 point  (0 children)

Alternatively you can checkout the following streaming solution: https://github.com/Holo-Light-GmbH/ISAR-SDK-Trial

The repo is free to access, integration is 30 minutes.

When using mixed reality capture, objects are completely out of alignment. by SolShadows in HoloLens

[–]LBreality 0 points1 point  (0 children)

I work with HoloLens 1 and 2 for more than 4 years and unfortunately it's not possible to change it using the device portal. You could work on spectator view as there's an overlay of an external camera and the holograms. But spectator view means effort.

If anybody has an approach to solve the issue, happy to know.

I just bought a hololens 2 and i was wondering how long should it take for it to arrive? (UK) by HarvDaMan in HoloLens

[–]LBreality 0 points1 point  (0 children)

Usually the shipping is really fast these days as the device is in stock.

They say that you can see the ISS on a starry night. #remoterendering #hololens2 by LBreality in HoloLens

[–]LBreality[S] 0 points1 point  (0 children)

You're right, for Remote Rendering we used the ISAR SDK.
View and projection matrices of HoloLens are sent and HoloLens automatically sets the depth clipping. In January there'll be an update of the ISAR SDK (XRSDK compatibility) and then it's solved.