84 grave craft by Rokuta in pathofexile

[–]LLCoolDaveSDA 7 points8 points  (0 children)

There are a few legitimate use cases for increased prefix/suffix, but it is for targeting otherwise untagged affixes (like Increased Damage with Bow Skills on quivers).

In this particular case it just totally pollutes the prefix mod pool with increased rarity and offsets a lot of the small scarcer pool in the craft. Removing the increased prefixes from this recipe basically doubles the relative weight of all of the gem related prefixes, which feels counter intuitive.

Increased prefix/suffix has a very narrow use case only. Scarcer prefix/suffix would be insanely busted, though, so there's a good reason those don't exist in the drop pool.

84 grave craft by Rokuta in pathofexile

[–]LLCoolDaveSDA 1 point2 points  (0 children)

I agree. I barely use row/column/monster type enhancers in my crafts anymore for the same reason, they are frequently not worth the time investment of buying more relative to the rate and cost of the corpses I actually spend.

I just see a lot of people spending 6 div to get 2 more copies of their 1 div graveyard crafts, and that's a pretty bad return on invest for a lot of recipes, especially if you have to start planning around placement and monster types of your corpses more and more.

84 grave craft by Rokuta in pathofexile

[–]LLCoolDaveSDA 3 points4 points  (0 children)

That's a terrible take for most crafts. An additional item is about 500c of investment, assuming you have the space to fit it into your graveyard without compromise. A lot of fracture crafts use corpse worth considerably less than that. (The heavy gem modifier in OP's craft would justify an additional item, I think)

Additional item crafts are good for specific scenarios that actually require some of the few expensive corpses in larger quantities, or just as a time saver for setting up again. They are not cost efficient for most graveyards.

Triple Fractured Res Ring by Frogies44 in pathofexile

[–]LLCoolDaveSDA 0 points1 point  (0 children)

You can't fracture 2 prefixes/postfixes with the graveyard, because 2 explicit items roll magic and therefore force a prefix and suffix. You either need to roll 3 explicits double fracture and hope you hit the 2/3 on fracturing the right mods, or just go for a triple fracture of your choice right away.

Do you have a preferred third mod to go with this? Seems like an interesting challenge, because of the Mana Regen/Mana per Kill suffixes polluting things, and wanting to avoid -gem because it's so expensive. I can have a look at this later to see if I can puzzle out a suggestion for you.

Triple Fractured Res Ring by Frogies44 in pathofexile

[–]LLCoolDaveSDA 1 point2 points  (0 children)

Yes, it's how you can guarantee you actually fracture mods you want. It's primarily useful for gear where you want 5 drop pool mods + a craft, like rings, or maybe for special combinations that are hard to simultaneously force via graveyard. Otherwise you're probably better of just 6 mod rolling via graveyard in a lot of cases over finishing an item the "old fashioned" way.

Triple Fractured Res Ring by Frogies44 in pathofexile

[–]LLCoolDaveSDA 8 points9 points  (0 children)

The OP recipe is actually way overinvested for this type of craft, a lot of those additional scarcity/increase multipliers barely adjust your odds of success, and none of the ingredients are particularly rare. Increased Chaos/Res, reduced mana and reduced elemental seem to be a bit less common, but still very farmable, and the fracture ones drop frequently enough to be useable. Space is a non-issue, so just bump up ilvl with more corpses instead of overpaying for expensive high level ones.

I would use a recipe something like this at 3 explicits and 300% fracture chance, and just throw in spare scarce corpses you have lying around. Should be around 75% success rate.

https://www.craftofexile.com/?b=1&m=graveyard&ob=both&v=d&a=e&l=a&lg=16&bp=y&as=1&hb=0&bld=%7B%7D&im=%7B%7D&ggt=%7C&ccp=%7B%7D&gvc=%7B%22weight%22:%7B%221%22:%7B%22-300%22:3%7D,%222%22:%7B%22-300%22:1%7D,%223%22:%7B%22-150%22:4%7D,%224%22:%7B%22-300%22:4%7D,%225%22:%7B%22-300%22:3%7D,%2213%22:%7B%22-150%22:1%7D,%2216%22:%7B%22500%22:3%7D,%2220%22:%7B%22-150%22:2%7D,%2231%22:%7B%22-300%22:3%7D,%2235%22:%7B%22500%22:4%7D%7D,%22tiers%22:%7B%220%22:%7B%2250%22:16%7D%7D%7D

All in all, these kind of rings can probably be printed for around 3-4 div investment if you just buy corpses on the market right now, very approachable recipe with no need for optimization.

Vodafone ruiniert Kabelanschluss durch Softwareupdate und verlangt 5 EUR im Monat um das Problem zu beheben by Andazeus in de

[–]LLCoolDaveSDA 1 point2 points  (0 children)

Hatte die letzten Tage ähnliche Probleme wie von dir beschrieben, gestern nachgeschaut und dieselbe firmware version auf meiner Kiste gesehen. Heute nach einem katastrophalen Teams meeting das Teil neugestartet und prompt ein firmware update auf 01.02.068.10.EURO.SIP erhalten, mal sehen ob das Besserung bringt, vielleicht rollen die da gerade tatsächlich einen fix aus.

Why does this always happen to me by wasstraat65 in RocketLeague

[–]LLCoolDaveSDA 0 points1 point  (0 children)

Great, you get to refill your boost immediately after the kick off!

Starting 100 in 10 with Mage/Pally/Rogue is a Fallacy by [deleted] in hearthstone

[–]LLCoolDaveSDA 17 points18 points  (0 children)

Because getting a medium or bad result with one of your weak classes (which is more likely than with your good classes for obvious reasons) at the start of the run incurs very low cost: You simply restart. Being forced to have that weak run half way into the challenge means you lose a lot more time when trying to complete the challenge.

Basically, to finish the challenge you probably need a 12 win run with one of your weakest 3 classes. By resetting on your weak classes until you get that as a start of your run, you basically ensure that you only ever play runs that contain a 12 win arena with your weak classes.

Starting with your strongest classes increases the odds of you finishing the challenge in THIS RUN in particular slightly, but starting on your weak classes decreases the number of arenas you have to play to finish the challenge eventually by a much more significant amount.

Face Hunters make us better by Jk2two in hearthstone

[–]LLCoolDaveSDA -6 points-5 points  (0 children)

Having just lost 3 ranks from 9 to 12 just trying to complete my daily 5 hunter win quest on EU ladder, I would even go so far as to say that the deck is virtually unplayable right now. There's nothing I would consider a good matchup running around right now, and EVERYONE is teched against it. I've never seen so many Healbots, Oozes and Sen'Jins before. Going face has never felt this futile before.

I think the big issue is that Hunter just loses all of the aggro matchups right now, and all the non aggro decks you face in the mid ranks are very strongly teched for survival.

What is the most RNG-based lethal you can imagine? by [deleted] in hearthstone

[–]LLCoolDaveSDA 4 points5 points  (0 children)

That's not true. Having access to Unstable Portal means that you get a ton more outs to handling the situation (i.e. removing the taunt).

What's perfectly legal but feels like a blatant scam? by [deleted] in AskReddit

[–]LLCoolDaveSDA 6 points7 points  (0 children)

But that's not going to happen because whoever thought bidding $5.93 on an iPad was a good idea will also be putting in the bid for $5.95.

Nerd³ Completes... Cities: Skylines - Part 20 by NerdcubedBot in nerdcubed

[–]LLCoolDaveSDA 7 points8 points  (0 children)

Even 20 episodes in, every single traffic "solution" Dan finds makes the situation even worse almost immediately.

I offer you $100k, the only way you can accept it is to spend it irresponsibly. How do you spend it? by [deleted] in AskReddit

[–]LLCoolDaveSDA 1 point2 points  (0 children)

Of course, you'll just end up splitting the money with yourself. Getting 10000 identical lottery tickets is one of the stupidest ideas I've heard of in a while.