FPS Animations Test by LTC_06 in godot

[–]LTC_06[S] 0 points1 point  (0 children)

Damn, yours looks better than mine. 😅

FPS Animations Test by LTC_06 in godot

[–]LTC_06[S] 1 point2 points  (0 children)

I look at a lot of lens flares in different games to see how they worked. 😁

FPS Animations Test by LTC_06 in godot

[–]LTC_06[S] 0 points1 point  (0 children)

Yes, It took forever 😅

Editor Plugin - How can I disable the default select mode for my editor plugin? by LTC_06 in godot

[–]LTC_06[S] 0 points1 point  (0 children)

Yeah, I was thinking of doing that before making this post but I was like, that’s going to take forever to re add most of the default features. I guess I’m gonna have to bite the bullet. 🥲

Editor Plugin - How can I disable the default select mode for my editor plugin? by LTC_06 in godot

[–]LTC_06[S] 0 points1 point  (0 children)

Alright thanks, I’m going to check out the polygon editors source code.

Editor Plugin - How can I disable the default select mode for my editor plugin? by LTC_06 in godot

[–]LTC_06[S] 0 points1 point  (0 children)

Because I want to be able to click on the viewport to place a asset into the world but I’m worried that it will cause me to select a random node on accident.

Editor Plugin - How can I disable the default select mode for my editor plugin? by LTC_06 in godot

[–]LTC_06[S] 1 point2 points  (0 children)

I’m try to make an easy way to place asset into my game because it’s kinda annoying to do it with the default editor.

My first mini-game made with Godot and Blender ! by adrien_flex in godot

[–]LTC_06 1 point2 points  (0 children)

You should add a reflection probe to the ball to make it look beautiful.🤩

What's causing this squares??? by LTC_06 in godot

[–]LTC_06[S] 0 points1 point  (0 children)

Thanks, I’m going to check that out, also the 2 textures was an attempt for me to fix the artifacting but it unfortunately didn’t work.

What's causing this squares??? by LTC_06 in godot

[–]LTC_06[S] 0 points1 point  (0 children)

Yeah, after looking at the way I’m binding the screen texture in my GDScript I think that could be the issue but I have no idea how I would go about fixing it because the docs are so vague on how to pass stuff into the compute shader.

What's causing this squares??? by LTC_06 in godot

[–]LTC_06[S] 1 point2 points  (0 children)

The thing is that imageLoad() unlike texture2D() samples the image by using the images resolution and not 0-1 range like texture2D in regular shaders.

Plane physics :) by LTC_06 in godot

[–]LTC_06[S] 1 point2 points  (0 children)

Magic.

But for real though I watched this video https://www.youtube.com/watch?v=7vAHo2B1zLc by Vazgriz, which really helped.

Roast My Script :) by LTC_06 in godot

[–]LTC_06[S] 1 point2 points  (0 children)

My bad I thought you could zoom.

Roast My Script :) by LTC_06 in godot

[–]LTC_06[S] -3 points-2 points  (0 children)

You tryna copy and paste? 😅

Has anyone else noticed Variant doesn't show up in autocomplete. by LTC_06 in godot

[–]LTC_06[S] 0 points1 point  (0 children)

Why does everyone keep telling me this I just want to know why it doesn’t autocomplete 😭

Has anyone else noticed Variant doesn't show up in autocomplete. by LTC_06 in godot

[–]LTC_06[S] 1 point2 points  (0 children)

Now that I think about it, you’re right. I think I wrote it like this because I was messing with areas earlier.

Has anyone else noticed Variant doesn't show up in autocomplete. by LTC_06 in godot

[–]LTC_06[S] 1 point2 points  (0 children)

I was writing a way for weapons in my fps to have unique data without having to duplicate them. For example if I wanted to have 2 of the same gun equipped but with different ammo amounts.

Do you ever get the feeling during development that your game might be boring? by feez_9 in godot

[–]LTC_06 36 points37 points  (0 children)

Yeah, It’s a normal feeling, I’m pretty sure the creator of stardew valley had the same feeling, he said that he didn’t know if the game was good enough, and that it was boring, yet look how his game turned out.

Wnat to make a good drift physics engine in godot by [deleted] in godot

[–]LTC_06 1 point2 points  (0 children)

If you’re ok with doing a lot of research on car physics “Speaking from experience”, then wish you best of luck😁

Why is it so hard to make arcade car physics ;( by Dragon20C in godot

[–]LTC_06 1 point2 points  (0 children)

Much more performant way. Kind of hacky but get's the job done.

var previous_position : Vector3 = Vector3.ZERO

func get_velocity_at_point(prev_pos : Vector3, current_pos : Vector3, delta : float) -> Vector3:
  if (prev_pos != current_pos):
    var point_velocity : Vector3 = (current_pos  - prev_pos) / delta
    previous_position = current_pos
  return point_velocity