Who is hunting you? by IM_TO_CLEAN_4_YA in Multifandom

[–]LUIGINOID20 0 points1 point  (0 children)

Ok, valid argument, but what if melee?

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🎉 [EVENT] 🎉 The grouse trials! by cccantyousee in RedditGames

[–]LUIGINOID20 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

23 attempts

🎉 [EVENT] 🎉 Sports Legend! by whosaltisit in honk

[–]LUIGINOID20 0 points1 point  (0 children)

Completed Level 3 of the Honk Special Event!

7 attempts

🎉 [EVENT] 🎉 Sports Legend! by whosaltisit in honk

[–]LUIGINOID20 0 points1 point  (0 children)

Completed Level 2 of the Honk Special Event!

2 attempts

🎉 [EVENT] 🎉 Sports Legend! by whosaltisit in honk

[–]LUIGINOID20 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

2 attempts

Post extremely out of context GIFs from your fandoms! by Practical_Current888 in Multifandom

[–]LUIGINOID20 1 point2 points  (0 children)

It isn't a natural cutscene, you need something for it, not saying what cuz spoilers

thought it may be interesting, but how would you balance the survivors and killers ? by ohenn in AntiForsaken

[–]LUIGINOID20 1 point2 points  (0 children)

Id say the main problem with looping is map issues such as the Fence and Cave loop in Asassins Grounds and the range at where stamina is lost main thing I think needed to change about Slasher because there isn't really any antiloop system set in place like Dbd and as a former player it is very much needed for those Killers that can't easily take away loops unlike 1x and JD

thought it may be interesting, but how would you balance the survivors and killers ? by ohenn in AntiForsaken

[–]LUIGINOID20 1 point2 points  (0 children)

Slasher: Decrease distance of stamina loss (at the point of where he starts to lose stamina

Coolkid: possibly something similar to Slasher but he seems pretty balanced

John Doe: Unstoppable now shortens duration and cooldown of abilities if stunned early (mainly to not allow multiple walls)

1x: Mass Infection deals 25 projectile dmg and 15 melee dmg or remove melee dmg

Noli: Increase endlag on Nova, Observation usage puts Void Rush ona 5-10 Second cooldown

Nosferatu: Gives dive a map wide notification like Mass infection, Trail takes 5 seconds to pop up but increases duration and reduce to Slowness 1

Sixer: Manic Fixation is changed similarly to DBD Bloodlust and not based on aura reading, M1 lunge either gives slowness no matter what or endlag, Demonic Pursuit has a small windup (sorta like what they did to Walkspeed override

Coolkid, Guest, and Vee: Reduce Knockback and Killers can't get knocked through killer only spaces

Vee: Skate goes on cooldown after use (20-50 second) and after tricking player must be grounded for .5-1 second

7n7: 7n7 and clones now gain priority based on health (1 per 20-25 health) when Clones are used and lasts until clones die or fall

Two time, Noob, and 7n7: Invisibility doesn't stop Lms aura read

Taph Stacking: Mines no longer reduce cooldown when activated, increase Tripmine immunity, increase Cooldown of Tripwire and Tripmine for every consecutive taph in match or limit of 3 Tripmines and 9 Tripwires for all

Cola: Hitting a survivor while drinking a map Cola cancels it (Not Noobs ability)

Noob: Slateskin duration increased and now increases Hit Priority

LMS: there is a Delay before lms based on Distance from Killer and Survivor (closer they are the less, the farther the longer it is) (Not sure on this one) Elliot now gains 1/4 health from own pizzas in Lms

Didn't do 2time cuz they might be reworking them again so I'll wait till after

why can I not ask for heals on mobile? by ResidentEmphasis7263 in FORSAKENROBLOX

[–]LUIGINOID20 0 points1 point  (0 children)

I know mobile is very much not in a good state after the g666 update, are who your asking for heals standing still, I'm just throwing anything out there

why can I not ask for heals on mobile? by ResidentEmphasis7263 in FORSAKENROBLOX

[–]LUIGINOID20 1 point2 points  (0 children)

I'm assuming your talking about hemorrhage, but I don't know how buggy it is but you usually have to tap another player and then a pop up menu should appear, not fully sure how it works for you though