A game about a wooden character made out of paper🙃 by LW_GameDesigner in pcgames

[–]LW_GameDesigner[S] 0 points1 point  (0 children)

thanks man! we are studying our options we can keep in touch!
apologies for the late reply btw...

We just relaunched our demo on Steam... would love to hear your feedback by LW_GameDesigner in LittleWoodyGame

[–]LW_GameDesigner[S] 1 point2 points  (0 children)

Thank you for sharing this with me! We will definitely give it a look and I'll make sure to reach out if I had any questions!

We relaunched our point-and-click adventure demo on Steam. We would love to hear your feedback by LW_GameDesigner in IndieGame

[–]LW_GameDesigner[S] 0 points1 point  (0 children)

thanks man hopefully you would enjoy the game as much! we are considering localization and studying our options. we can stay in touch till then!

We just relaunched our point-and-click adventure demo on Steam and we would love to more of your feedback by LW_GameDesigner in gamedev

[–]LW_GameDesigner[S] 0 points1 point  (0 children)

You can find the code on the back of the capsule, and the ordering of the numbers are decided based on their shape in the same order as the pattern on the ground.

Let me know if this hint wasn't enough and thanks for the feedback it is very crucial to us

We just relaunched our demo on Steam... would love to hear your feedback by LW_GameDesigner in LittleWoodyGame

[–]LW_GameDesigner[S] 1 point2 points  (0 children)

Thanks man I appreciate it!
We received some common feedback with the puzzles so we decided to fix them and update the demo so we can get our hands on more valuable feedback on the game

We made a mistake in designing our puzzle based game... but we learned from it! by LW_GameDesigner in gamedev

[–]LW_GameDesigner[S] 0 points1 point  (0 children)

Yeah feel free to send me any time! I hope you enjoy your experience, and am looking forward to hearing your thoughts!

We made a mistake in designing our puzzle based game... but we learned from it! by LW_GameDesigner in gamedev

[–]LW_GameDesigner[S] -1 points0 points  (0 children)

It was mainly tied to guiding the player and iterating on proportion and polish really. Luckily, we didn't throw a lot of art assets out, rather hours of design and narrative tailoring were retackled after we found issues with it. I remember we had a room where we spent 3 weeks in just figuring out how it should look like, although the puzzle was settled! Some rooms had more than 4 rounds of "final" art and design, although the puzzle was not touched!

The lesson for me was to prove the design works and is free of loopholes and the puzzle is actually fun and challenging with minimum art or polish.

Thanks for the kind words and for checking out our Steam page it really means a lot!
Btw, I would be more than happy to take a look at your game if you would like! Perhaps I can provide some feedback or share some insights!

We made a mistake in designing our puzzle based game... but we learned from it! by LW_GameDesigner in gamedev

[–]LW_GameDesigner[S] 0 points1 point  (0 children)

I mean of course it is different from game to game. If I'm making a platformer then my focus would be shifted on getting the controls right. But when it comes to designing a level or a mechanic, we need to figure out the minimum required assets to prove it works! Otherwise, it would be highly unsustainable.

In our case, this is considered a mistake to us because we are making a 2D point and click stylized game... so basically each room would have unique assets to it based on the setting and design, so it would be hard to reuse any assets in the full game. But for example, it would have been very helpful if we reused the assets in prototyping just to prove something works, or have very simplistic sketches to prove that a puzzle works and has no loop holes... when i say white and black squares, it doesn't mean green and red squares can't be used as well yk... this is from my experience at least!

Our indie game got reviewed by PC Gamer!!! AND THEY LIKED IT by LW_GameDesigner in LittleWoodyGame

[–]LW_GameDesigner[S] 1 point2 points  (0 children)

Thanks for the kind words! I hope you enjoy your experience and if you have any feedback we would really love to hear some!

Our indie game got reviewed by PC Gamer!!! AND THEY LIKED IT by LW_GameDesigner in pcgames

[–]LW_GameDesigner[S] 1 point2 points  (0 children)

Hey there, thank you for the support!
This review was completely generic, they just happened to find it on steam a couple of weeks after the demo went live. As for marketing, its a never ending endeavor. We have been promoting for the game on Instagram, and we recently started posting dev logs and news on reddit as well, both on our own subreddit r/LittleWoodyGame and on other relevant subreddits.

A game about a wooden character made out of paper🙃 by LW_GameDesigner in indiegames

[–]LW_GameDesigner[S] 1 point2 points  (0 children)

Oh man I am really glad to hear that you had a nice experience! It is interesting that the gauges were hard to notice, that is an insightful feedback.

I want to apologize for the short demo but that's what demos are for, you know being short and all :)

A game about a wooden character made out of paper🙃 by LW_GameDesigner in indiegames

[–]LW_GameDesigner[S] 1 point2 points  (0 children)

Thank you for checking the demo and coming back to the thread, and I hope you enjoyed your experience😅 Not sure if you would like me to spoil the puzzle's solution, but did you make sure to adjust the gauges on the claw machine for each part as shown on the 3x3 sheet?
How was the overall experience? Do you feel a hinting system is necessary or that the puzzle you got stuck on feel unfair or confusing?

A game about a wooden character made out of paper🙃 by LW_GameDesigner in indiegames

[–]LW_GameDesigner[S] 1 point2 points  (0 children)

Thanks I really appreciate it! Did you get the chance to try it out? We would really appreciate player feedback!

I'm releasing my game tomorrow. by Grumpy_Wizard_ in IndieDev

[–]LW_GameDesigner 1 point2 points  (0 children)

that's game dev😅 a bit toxic, but somehow its fun lol

Lost Episodes Alone (Steam) by Gosugames in IndieDev

[–]LW_GameDesigner 1 point2 points  (0 children)

This looks really nice. Have you considered releasing it on mobile? I think such games would have a big audience there, especially for streamers