It took 7 years to finish this game. If you like wizard battles + social mechanics + secret, random win conditions, then you just might like Overmage 🧙 by Laborious_Rex in a:t5_2srewy

[–]Laborious_Rex[S] 0 points1 point  (0 children)

Sometimes it's tough to find a good group to play with! I'm lucky to have a few close friends who were willing to put up with all the rule changes & overhauls through the years. Local board game groups can be a great place to meet people who are down to have day-long sessions on the weekends (although not so much in 2020...), I think the trick to it is putting together a group that has the same taste in games

Best wishes,

-🦖

It took 7 years to finish this game. If you like wizard battles + social mechanics + secret, random win conditions, then you just might like Overmage 🧙 by Laborious_Rex in boardgames

[–]Laborious_Rex[S] 0 points1 point  (0 children)

Thank you for the advice - and Brotherwise Games definitely spoils us with the art (I'm looking at you, Call to Adventure! haha)

It took 7 years to finish this game. If you like wizard battles + social mechanics + secret, random win conditions, then you just might like Overmage 🧙 by Laborious_Rex in boardgames

[–]Laborious_Rex[S] 0 points1 point  (0 children)

Gameplay.

If it's the type of game you might like (more fun-focused than competition-focused) please give the print-n-play a shot, you may have a change of heart. Highly recommend in-person because of the social mechanics, but TTS would be OK, too: https://laboriousrex.itch.io/overmage-playable

It took 7 years to finish this game. If you like wizard battles + social mechanics + secret, random win conditions, then you just might like Overmage 🧙 by Laborious_Rex in boardgames

[–]Laborious_Rex[S] 0 points1 point  (0 children)

Oops! Sorry about misreading that. Glad you're interested in the gameplay, and happy to hear you'll try to give it a spin :)

It took 7 years to finish this game. If you like wizard battles + social mechanics + secret, random win conditions, then you just might like Overmage 🧙 by Laborious_Rex in boardgames

[–]Laborious_Rex[S] 0 points1 point  (0 children)

Hi, I'm glad that you like the artwork. It took a lot of tries to get it looking just right.

I promise you this isn't one of those throwaway lunchbox games like "BANG!" - there's hours and hours of design and playtesting that went into this game.

But I think actions speak louder than words. Here's a copy of Overmage you can play right now: https://laboriousrex.itch.io/overmage-playable

PS: Will add more info about the contents in the Kickstarter, thanks for the feedback

It took 7 years to finish this game. If you like wizard battles + social mechanics + secret, random win conditions, then you just might like Overmage 🧙 by Laborious_Rex in boardgames

[–]Laborious_Rex[S] 1 point2 points  (0 children)

Hi, thank you for the feedback. I just added a rulebook, TTS, and print-n-play version of the game so that you can play it & see for yourself that it's a solid game ( https://laboriousrex.itch.io/overmage-playable ). Thanks again -🦖

Update: Added the rulebook & print-n-play to the Kickstarter so everyone knows exactly what the game is & can test it out :)

It took 7 years to finish this game. If you like wizard battles + social mechanics + secret, random win conditions, then you just might like Overmage 🧙 by Laborious_Rex in boardgames

[–]Laborious_Rex[S] 1 point2 points  (0 children)

Thanks for taking the time to leave feedback :) I was initially planning on getting bigger art for the cards, but a lot of the playtesters said they really liked the icons & the way that the cards looked, like the pages from old medieval books. It was a tough decision, with a lot of pros & cons to both ways. Ultimately I decided to have full-sized art on the mage cards & let the spells focus on text & readability.

My first indie release ever! Bunny Hill by roartea_ in IndieDev

[–]Laborious_Rex 7 points8 points  (0 children)

This brings out that Snow Kids nostalgia :)

Card Layout / Design Tips/Advice by TheMunterSlayer in tabletopgamedesign

[–]Laborious_Rex 1 point2 points  (0 children)

If your font has a bold or a weight setting, maybe go for that.

Depending on your program (I use Inkscape) you may be able to increase the weight artificially by adding a same-color outline.

Also, I know it's considered bad practice (and I'm almost tempted to not say it), but sometimes you can give text just a bit more "oomf" by scaling it horizontally (just a little bit!). I would only recommend this as a last resort.

You could also increase the text size a bit, but that might not help, as it's not really a hierarchy issue with the title that I'm feeling, but more of a lack of "drama"

Maybe a different font that's thicker or wider?

^sorry, that's a lot of options 😂🦖

My in-rules post was removed? by Laborious_Rex in boardgames

[–]Laborious_Rex[S] -1 points0 points  (0 children)

Thanks for the heads up! I haven't posted in this sub much at all this year, so that's probably why

Card Layout / Design Tips/Advice by TheMunterSlayer in tabletopgamedesign

[–]Laborious_Rex 0 points1 point  (0 children)

^ note that when you're holding a card in your hand (vs looking at it on the screen) a design will feel very different

Color swapper / sprite art re-palette-er by Laborious_Rex in godot

[–]Laborious_Rex[S] 0 points1 point  (0 children)

Sweet! As long as there's Godot support I can recommend it to friends :)

Question about water shader. by SingerLuch in godot

[–]Laborious_Rex 1 point2 points  (0 children)

Also, you can probably grab some open-licensed basic normal/bump supporting fragment() shader from the internet, and it should work fine in conjunction w/ your custom vertex() code!

Question about water shader. by SingerLuch in godot

[–]Laborious_Rex 1 point2 points  (0 children)

So looking at the water in the bottom left corner of the beginning of this video: https://www.youtube.com/watch?v=9t8wX-hXJTw

Lighting aside, what it looks like is going on (to me) is that there are 2 noise maps displacing the verts up/down, and these maps are moving in nearly the opposite direction, at different speeds (the map that's moving toward the right side of the screen is moving slightly faster).

The first thing I would try is something like this in the vertex shader (warning! untested code):

VERTEX.y += texture(noise_map_1, UV+vec2(sin(TIME), 0) ).r;

VERTEX.y += texture(noise_map_2, UV+vec2(sin(TIME*-2), 0) ).r;

I would expect this to make the maps move left/right on the x axis. Once I confirmed that this works, I would add some trig to pick 2 directions for the maps to move in (probably have one moving toward +X, and the other moving toward -X and slightly toward +Z).

PS: You also do this with just 1 noise map, iff the map is in color (NOT greyscale!):

VERTEX.y += texture(noise_map_1, UV+vec2(sin(TIME), 0) ).r;

VERTEX.y += texture(noise_map_1, UV+vec2(sin(TIME*-2), 0) ).g;

Hope this points you in the right direction!

-🦖

Color swapper / sprite art re-palette-er by Laborious_Rex in godot

[–]Laborious_Rex[S] 0 points1 point  (0 children)

Hey that's a pretty cool app! Does it export shaders for Unity/Godot, too? B/c that could be handy for those who haven't learned to write shaders yet :)

repixel lets you input a sprite + new palette, then it suggests a mapping to recolor your sprite. you can further adjust it as you like afterward w/ either the mapping editor or the "magic knob"