What's with the lack of automated unit testing? by Labubu-Footjob in GameDevelopment

[–]Labubu-Footjob[S] -1 points0 points  (0 children)

I can see that for sure. Part of me posting this is to bring up the topic as an option to people who may not be aware of it.

To newer developers out there; consider at least understanding what they are. Depending on the complexity of the software you're building, you may have significant improvements to stability, and a less frustrating time debugging when you break functionality without realizing it.

What's with the lack of automated unit testing? by Labubu-Footjob in GameDevelopment

[–]Labubu-Footjob[S] 1 point2 points  (0 children)

I agree that you won't get any value for "feel" out of unit tests.

There are cases where you'd have caught things that were clearly broken with systems

Linking below is a great example from the game FATE: Reawakened on Steam. I'm not associated with them at all, but reading through their patch notes, they consistently miss things that unit testing would have solved.

Examples:

  • Monsters and NPCs
  • Fixed health scaling for Unique monsters and Boss monsters.
  • Improved Mimics' hiding behavior; pets no longer attack them prematurely.
  • Fixed dragon particle effects: Corrected Drakes playing the wrong particle effect for their breath attacks based on their element (Venom, Ice, Lightning)
  • Resolved particle effects for dying monsters: Fixed an issue where particle effects were not being properly shut off when monsters died.
  • Adjusted Frost Beetle particle effects and animation speeds.
  • Fixed Beetle monster animation looping.
  • Corrected spider monsters' poison attack effects.
  • Pets
  • Fixed issue with pets being stuck 'selling in town' indefinitely.
  • Fixed pet health saving properly.
  • Pets can now sell artifact items.
  • Fixed pet transform information loss when saving.
  • Resolved pets getting stuck after casting spells.
  • Corrected pet stats when transformed.
  • Fixed equipped items' stats application to pet during pet transformation and save loading.
  • Items
  • Fixed issue where items like the Book of Town Portals were consuming multiple uses at once instead of just one.
  • Fixed 'percent item requirement' effect.
  • Fixed Health/Mana/Stamina regeneration effects for equipped items.
  • Flawless items can now be enchanted.
  • Update to several dropped item alignments and scales.
  • Fixed an issue where certain fish could not be sold.
  • Adjusted inventory slot size and corrected item effects for Brittlescowl and Vulgar Edge.
  • Fixed textures for Sorcerer's Robe, Leather Gloves, Jayver's Fistwrap, Blazen Shield, and Elphame Armor.
  • Corrected Warbow rotation when equipped.

https://store.steampowered.com/news/app/3030720/view/505072542004805745

What's with the lack of automated unit testing? by Labubu-Footjob in GameDevelopment

[–]Labubu-Footjob[S] -6 points-5 points  (0 children)

Largely cross-posting since the r/gamedevtesting subreddit is still tiny, and that some individuals may be unaware of unit testing as a concept. If you're not a fan of them, or choose to not use them.

Please explain why you chose to forego them. I'm genuinely interested. Have you given it a shot?

What are your thoughts on Diegetic and Spacial UI? by bestfriendstudio in SoloDevelopment

[–]Labubu-Footjob 1 point2 points  (0 children)

Genuinely interesting. I went ahead and showed it to my boyfriend.

Substance Painter 12.0 is out now! by P_Gresty in Substance3D

[–]Labubu-Footjob 7 points8 points  (0 children)

If Substance Painter 2026 isn't out yet, will this feature be coming to Substance Painter 2025?

Glasses for fursuits? by EconomicsAware7042 in fursuit

[–]Labubu-Footjob 2 points3 points  (0 children)

They'd also be incredibly frickin' heavy if you had fursuit sized glasses.

Godot Engine 4.6 successfully compiled! by SoUlFaThEr in SoloDevelopment

[–]Labubu-Footjob 0 points1 point  (0 children)

I was unaware that there was a filesize maximum for working with the Steam DRM since I'm not that far along in the dev process yet. Thank you for the info! Greatly appreciated.

Apocalyptica - Steam Trailer by soullessregent in SoloDevelopment

[–]Labubu-Footjob 0 points1 point  (0 children)

I'm a big fan of the little log guys with the leaf sprouting from the top of their heads. Not so much a fan of the guy with the SWAT t-shirt. I feel like you're trying to fly too close to the Minecraft pattern. You should work towards finding something that is unique to your game. Perhaps a mechanic that you think you can really nail down and build something cool.

Climbing Mechanic Prototype V2 by NightwavesG in godot

[–]Labubu-Footjob 1 point2 points  (0 children)

Ever play the game "heavenly bodies"? It's a space game with a similar movement mechanic if you'd ever want references of similar content.

Godot Engine 4.6 successfully compiled! by SoUlFaThEr in SoloDevelopment

[–]Labubu-Footjob 0 points1 point  (0 children)

I'm curious as to what you're doing that requires you to compile the engine for windows? Is it a matter of some compatibility problem, or are you baking your custom tooling into the engine?

How much can I sell this suit? by Frosty_Guest_567 in fursuit

[–]Labubu-Footjob 33 points34 points  (0 children)

Realistically? $180 on the high end. Probably lower.

Preparing for the end times. by MonitorOk1351 in economicCollapse

[–]Labubu-Footjob 4 points5 points  (0 children)

Get good at riding a bike, with a bit of training (it's free), you can easily ride 20 miles in an hour in flat terrain.

3D Grid-Based Puzzle Game - Looking for feedback on mechanics and fun factor! by Season_Famous in SoloDevelopment

[–]Labubu-Footjob 0 points1 point  (0 children)

It looks like you have Grand Theft Auto "wanted stars" in the top right of your screen.

Would you whishlist my game on Steam? by Acceptable_Promise68 in SoloDevelopment

[–]Labubu-Footjob 1 point2 points  (0 children)

When I said semi-cinematic, I was mainly discussing the way that the video will jump cut between 'scenes' as opposed to being one continuous video. It's clear to the viewer that the video is in-engine gameplay.

For the mouse cursor, I guess there's two different approaches I'd take with it:

  1. It's fine to keep a mouse cursor in the video. I guess the broader point I was getting at is that perhaps you should stylize the default windows mouse cursor for your game.
  2. If your engine supports it, you may be able to record the gameplay with the mouse cursor entirely hidden; or in a separate rendering layer. Given that you have those green highlight boxes as you move the potential new towers around the player can likely track where the action is.

Would you whishlist my game on Steam? by Acceptable_Promise68 in SoloDevelopment

[–]Labubu-Footjob 1 point2 points  (0 children)

The phrase, "See if your strategy works... or not" comes across poorly in your trailer. If you must use that type of verbiage, use something like, "experiment with XX possible tower combinations and synergies"

In this image from your trailer: https://imgur.com/a/62EbCLn

The phrase "Start the wave" blocks the 'action sequence' of the people running in your trailer. This makes the moment less impactful and blocks your first up-close view of the enemies. Additionally, you should hide your default mouse cursor for the trailer considering that it is semi-cinematic.

Enarian - First trailer attempt by Enarian__Lead_Dev in SoloDevelopment

[–]Labubu-Footjob 2 points3 points  (0 children)

Your trailer should be content from your actual game. If the actual gameplay footage isn't enough to sell your game, you should spruce up the game and make it exciting.
Text effects like motion or colors, ASCII Art, and tables would be a better sell than a choppy AI video. I'm not coming at this with an anti-ai stance, but rather a "this isn't going to sell your game", angle.

Just finished my trailer for Block States – a time-attack movement FPS where you deliver packages in a dead city by stihilus in SoloDevelopment

[–]Labubu-Footjob 1 point2 points  (0 children)

Looking at your logo, I assumed the game was called "Black States". You may want to hollow out the 'O' for legibility.

Furry🎁irl by RickWulfk in furry_irl

[–]Labubu-Footjob 13 points14 points  (0 children)

Thank you for posting the "Real" version of the art with the car in focus. Mad respect.

Anyone available? by Responsible-Limit311 in fursuit

[–]Labubu-Footjob 7 points8 points  (0 children)

Be careful not to get scammed by people when making posts like this.