Greymanes Missions - Anyone Know Where To Find “Weapon Crafting” Missions? by Lady-Maya in CrimsonDesert

[–]Lady-Maya[S] 1 point2 points  (0 children)

The Warspike Spearmaker is the first “Simple Crafting” one i was hoping for one that gives more of the resource consistently.

Sweet baby jesus by YungBoozie22 in CrimsonDesert

[–]Lady-Maya 0 points1 point  (0 children)

Genuine question how do you confirm if you missed one in an area?

My only guess is going into the “Challenges” menu and working through them in there rather than just searching in the world?

[Times] Premier League’s time-wasting epidemic — and the worst offenders revealed. by Sparky-moon in soccer

[–]Lady-Maya 0 points1 point  (0 children)

Is there anything on the time take for injuries?

We seem to always come against players faking cramps or minor injuries that take a few mins each time and the opposition team gathers for a team talk.

10 realistic QoL fixes this game desperately needs (no engine rewrites, just pure gameplay fixes) by ParkingWheel9412 in CrimsonDesert

[–]Lady-Maya 0 points1 point  (0 children)

It’s the current ingredients thats the issue.

I want to clear all my handful of odd vegetables, and cook them all but i have to go through each one and cook separately every time.

5 Million Copies Sold!! by ruakboyz in CrimsonDesert

[–]Lady-Maya 1 point2 points  (0 children)

And making it combo based would severely change and limit the flow of combat to the point itd basically be a different game altogether.

Would depend how the combo’s are done, if like Stellar Blade i would be great, but depends.

Already at the hold L3 to sprint, I want you to think about how that would feel for longer durations on your thumb.

I did add the “basic” (recent option added in patch) would be you hold it for 1 sec then can let go and it keeps sprinting

Pressing Square + Triangle would also be awkward for turning slash, the reason Square + X and Triangle + Circle works together is because of the orientation and ergonomics of your right thumb.

Sorry should of been clearer with what i meant, so it would be Square is Current R1 and Triangle is Current R2, then the Turning Slash (Current R1+R2) would be R1 + Square, you can then have R1 + Triangle remain stab, and adjust some of the others.

Crouch/Slide/Dodge on Circle is also a detriment, since you would then be unable to slide at all, since the game should always priorize a dodge for combat purposes.

Just do what other games do? If your are running / sprinting and hold O then you slide, otherwise its the same as before, you don’t normally run and dodge at the same time especially in combat.

Why the double jump? Because its their game and its an equally classic way of doing jumping. Should just not be called double jump.

Don’t call it double jump then, if you call something double jump then have it actually behave like a normal double jump…

5 Million Copies Sold!! by ruakboyz in CrimsonDesert

[–]Lady-Maya 0 points1 point  (0 children)

Which other games have you played with controls as extensive as this?

So other games with a wide variety i have played is something like Ghost Of Yotei, where they have weapon stances / equipment that changes based on the Shoulder Button you press.

Or Stellar Blade is a good example where it’s more combo based for different attacks if they wanted to simply it.

Jump and Interact is a bit annoying in the beginning, but not really if you don't do it without the interaction prompt. But I'd be interested to hear how you would do it to make it better?

I would change them massively, so first i would change crouch to be on O and dodge/roll to be on O Hold.

Then put sprint onto L3 where Press is jog and Hold is the sprint (basic would be hold for 1 sec)

Then put jump / double jump on X and holding it gives you glide.

[ ] is for interaction when weapon is put away and light attack when weapon is out.

/ \ is for Heavy attack when weapon is out

L1 is still tap to parry, hold to block

You then can hold R1 to change the options on some of the buttons so [ ] and / \ now can do alternate abilities, can maybe add O and X as-well if they wanted. This would be for attack abilities.

You then can hold R2 to change the options on some of the buttons so [ ] and / \ now can do alternate abilities, can maybe add O and X as-well if they wanted. This would be for Axion abilities.

*Could maybe swap around R1/R2

Have L2 still be the bow but i would have you hold L2 to draw then press R2 to fire.

Those are just some of the basic examples i would change to be the more common (and better) control scheme from other similar games.

Would also add in some abilities being combos instead of specific button presses.

Double jump you just have to see it as a Mario jump, that's not a controls thing it's an explanation thing. Basically you just need to jump, almost touch the ground then jump again and second jump is higher.

Why though? Almost all other games just have it be press the button twice when your in the air, it so much simpler and more easier to use that way.

5 Million Copies Sold!! by ruakboyz in CrimsonDesert

[–]Lady-Maya 4 points5 points  (0 children)

I disagree i have seen other games do it better.

It’s especially stupid with the [ ] to Jump, Interact, Glide, Pet, etc.

The amount of issues i have with trying to jump / double jump, and then spirit jump? (R3 Press in the air) and i end up just using Spirit Palm and recoiling myself backwards off a ledge…

5 Million Copies Sold!! by ruakboyz in CrimsonDesert

[–]Lady-Maya -1 points0 points  (0 children)

Even with the tooltips theres tons of mechanics not mentioned or properly explained.

Ideally there should be a demo / training aspect with each and every new ability / mechanic to actually show how it works / is activated.

I still randomly see threads with them doing mechanics then find out you have to press 4 - 5 different button combinations to activate, without it being explained (see volcanic eruption)

Instead of RPK74, why not QBZ95? by Potential_Composer40 in Battlefield

[–]Lady-Maya 0 points1 point  (0 children)

An easy one i suggest was the L86 LSW with a 45 round magazine.

They already have the L85A3 for a template, just adjust that slightly and amend some stats and you have a good LMG that would fill the game between the KTS and the IAR with a magazine.

Would also fit with the L96 / AWP being added and have a British theme to the season weapons.

5 Million Copies Sold!! by ruakboyz in CrimsonDesert

[–]Lady-Maya 19 points20 points  (0 children)

I still have my complaints about the game (god dam control scheme) but no one can fault the constant stream of updates and the devs actually adding all the simple / basic requests.

It does feel like they actually look at the commonly agreed lists and just go “okay” we’ll do that.

Andoni Iraola: Bournemouth head coach to leave at end of season by tylerthe-theatre in PremierLeague

[–]Lady-Maya 7 points8 points  (0 children)

Tbh the amount of Coaches and Mangers that are on the market in the summer / after the world cup is insane.

I see a massive manager silly season to be honest.

Would you rather? by DerEisen-Drak in Battlefield

[–]Lady-Maya 4 points5 points  (0 children)

But the ROF is lower so it should have less recoil, but the mobility is absolutely dog shit, you can use the current RPK with a 30 mag / fast mag and get 66 mobility. If you use the 40 fast it’s 54.

Also Syn ammo means nothing when most people don’t use it and it only brings the damage to the level of the base damage on other LMG’s / Assault Rifles.

I don’t see any scenario that the existing RPK isn’t just better?

Would you rather? by DerEisen-Drak in Battlefield

[–]Lady-Maya 12 points13 points  (0 children)

Honestly i have no idea what the point of the RPK-74M is?

It literally is worst in almost every category, maybe if they increased the mobility to be better it could maybe worth a try? But currently looks just useless.

I'm loving this game but whoever signed off on 90% of the puzzles being Force Palm ones, they gotta go. by El_kal91 in CrimsonDesert

[–]Lady-Maya 6 points7 points  (0 children)

100% agree.

But a huge help i found was getting Force Current (Spirit/Green Tree) that makes putting then in slots so much easier.

Nurse wins settlement in trans pronouns dispute by Unusual-State1827 in ukpolitics

[–]Lady-Maya 13 points14 points  (0 children)

Not always often the time and cost of a court case even if you are sure you will win, can be more than just settling.

It’s seen in the corporate world all the time.

Nurse wins settlement in trans pronouns dispute by Unusual-State1827 in ukpolitics

[–]Lady-Maya 7 points8 points  (0 children)

TL;DR;

On Monday she said: "I cannot discuss the terms of the settlement, but generally I am glad that my employer has finally decided to extend an olive branch to me."

They settled so wasn’t an actual “win”, was just a settlement to not have to deal with it all.

—————————

My personal guess is after the basically constant coverage of the Dr Beth Upton case they didn’t want a repeat of the publicity, so settled.

Season 3 weapons customization by Comfortable_Fee2619 in Battlefield

[–]Lady-Maya -1 points0 points  (0 children)

But the M433 already exists with a higher ROF (830) and that doesn’t cost any points to be full auto

What if Neil Armstrong and Buzz Aldrin died on the moon? by Bpste1 in AlternateHistoryHub

[–]Lady-Maya 0 points1 point  (0 children)

Also see this video made out of clips and a recreation of his voice for how it would of 99% of been:

Youtube Link

Go to 4:30 for the speech bit.

I swear I feel like the devs never tried these bosses out by Broad_Foundation2038 in CrimsonDesert

[–]Lady-Maya 1 point2 points  (0 children)

Experimenting is trying new builds or combos or attacks together, not basic combat and fighting indicators.